Chunks cover
Chunks screenshot
Genre: Simulator, Indie

Chunks

v0.2 Alpha 39


  • Can now upload worlds to / download from the workshop
  • Clipboard tool is now much more robust
  • Added block grid effect, toggleable in the settings menu
  • Fixed world menu not functioning if a plugin has an invalid definition
  • Can now easily override lighting settings in plugins without writing scripts
  • Replaced Terrain Blocks example plugin textures with single-colour blocks
  • Replaced default world and clipboard background thumbnail images

v0.2 Alpha 37


  • Fixed possible error when a plugin is deleted while still used in a world
  • Re-enabled mouse interaction with the spectator control panel / feedback form

Early Access Launch

It's here! We're super excited for people to be able to try out the game, and are looking forward to receiving your feedback. We'll be setting up a more formal roadmap soon, but in the meantime this blog post should fill you in on what we have planned for the next few weeks and months.

Also worth reading is Garry's post about the history and overall goals for the game.

Continued on the blog

v0.2 Alpha 36


  • First pass of new colours for the core blocks
  • Fix for crash when loading a chunk containing non-existent blocks
  • Now excluding some files / folders when uploading a plugin to the workshop
  • Plugin project generator now produces and maintains a Plugins.sln
  • Added helper bat files for setting up and uploading plugin projects
  • Corrected control overview text for the Vive Pre
  • World menu now automatically opens when the game starts
  • Changed "Load" button to a less ambiguous "Play"
  • Automatically creates a new world if no worlds exist
  • Automatically selects the most recently modified world when the game starts
  • Menu dock now stays above floor level
  • Added a default game mode for when no game mode is selected
  • Fixed block overrides not being reverted when loading a world with the override plugin disabled
  • Fixed offset to cursor position when grabbing stuff at small scales
  • Fixed vertical scroll bars being inverted

v0.2 Alpha 29


  • Explosion and critter sound improvements
  • Looping sounds can now have random starting offsets
  • Randomly selected sounds will avoid repeating the same sound consecutively
  • Added two layers of ambient sound that varies with player altitude
  • Reduced critter grunting frequency
  • Added an option to the workshop tool to generate a C# scripting project for a plugin
  • Fixed favourite wand tool icons not being removed