Ciel Fledge cover
Ciel Fledge screenshot
Linux PC Switch Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Ciel Fledge

Ciel Fledge Alpha 6 Demo Is Here!



Hi everyone, it has been a while since our last update. First of all, we are still working on the game as you can monitor our progress directly on our discord server here: https://discord.gg/D3NmDXb

Secondly, we want to apologize that we have failed to deliver the game on the target date of August 2018. Various circumstances have forced us to delay the game release.

To make up for it, we have decided to release a new demo that contains many new contents. This will be the last demo before the final release, so we hope that you enjoy it!

Release date?


Concerning the actual, final release date, we have decided to keep it as TBA now as we are working to find the perfect time window for release and some confidential, secret deal to make the game available on [censored]. We are working to make it possible. All we ask is that for you guys, to be patient... And hope for the best to us!

Version Changelog:

- Fixed several bugs.
- Tutorials have been overhauled.
- Each Activity now have their own unique Battles.
- Partial Voice Acting for your daughter and important NPCs have been implemented.
- More story cutscenes have been added.
- The prologue of the game has been overhauled.
- Lower City has been expanded.

Ciel Fledge Alpha 5 Demo Is Out!



Ciel Fledge Alpha 5 demo is here!

This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by utilizing rest and item usage in-between schedule better.

Skipping encounter will not incur massive penalties now. Instead it does nothing, while accepting and doing encounter will net you more benefit in terms of stats increase and item “loot”.

Basic trait system has also been added, although it’s still in the works. You can access trait on Child > Status > Traits

Just like the previous demo, the demo will run up to year 2 month 4 week 2.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also running a Kickstarter campaign right now to help fund some of the development cost, if you are interested, you can visit the Kickstarter campaign page here: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game?ref=1c7iuv

Changelogs:

- Fixed several bugs.
- Overhauled several Backgrounds.
- Added a gauge to indicate the time left to transition into afternoon in Week Progress.
- Stamina does not fully recover after each start of the week anymore.
- Traits have been added.
- Encounters without any Battle will be automatically Accepted.
- Encounters with Battles retain the choice of Accept and Skip.
- Skip in Encounter will not give any penalty.
- Accept in Encounter will consume Stamina.
- Added a notification when Stamina reaches 0.
- Improved some cutscenes.

Ciel Fledge Takes Another Shot At Kickstarter



Hi everyone! It’s been a while since our previous Kickstarter for Ciel Fledge which, unfortunately, failed to meet its goal.

Despite the failure of the Kickstarter, we have not given up on its development. The game is slated for release this year around July or August, if everything goes according to plan.

With just another 3 months until release, we hope that this new Kickstarter campaign can give us extra funds to increase the quality of music and audio in the game, as well as hire voice actors.

We have established backer rewards that are, hopefully, fair and enticing. The main perk is getting the game at a lower price. Think of this as pre-ordering the game. The retail price of the game upon release will be $19.99, but will run for $15 during the campaign. There also exists additional rewards such as an exclusive digital artbook and an extended digital soundtrack featuring tracks and sheet music that you won’t get anywhere else.

The new Kickstarter campaign link is here, should you be interested in supporting us: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game

Finally, we want to say thank you for taking the time to read this announcement! To those who have played and love the game, your happiness and satisfaction with Ciel means the world to us!

Ciel Fledge Alpha 4 demo is out!



A new Alpha 4 demo for Ciel Fledge has been released!

This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without any further changes.

Among all the noticeable changes from the previous version are the inclusion of calendar system in the game so player can track days and weeks more easily, and also an overhaul of the Stamina system which now not solely rely on your daughter STR stats anymore.

The demo will run up to year 2 month 4 week 2, with additional events to experience compared to the last Alpha 3 demo.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also planning to do a kickstarter campaign to help raise fund for the game development at around march this year, if you are interested to support us, you can subscribe to our newsletter here to be notified when the kickstarter campaign start: https://mailchi.mp/8e70fdf9209a/ciel-fledge-newsletter

Changelogs:


========= 21 February 2018 ==================
- Fixed several bugs
- Several Traits have been added, although there is no interface to view available ones yet.
- Demo time has been extended to Year 2 Month 4 Week 2. This includes new cutscenes.
- Several background and visual overhaul
- Calendar has been added in the Pause menu.
- Holidays have been implemented, where the Activity within that day will be forced into Rest.

========= 15 January 2018 ===================
- Max Stamina now is factored with other Main Stats, not exclusively dependent on Strength.
- Fixed several bugs.

========= 05 January 2018 ===================
- Spoil will now cost 500 Money by the start of the Week Progress. This Player Schedule will not be usable if the money is insufficient.
- New Option: Encounter Interaction Time-Out has been added. This sets the command that will be chosen if you let the Encounter to wait for too long.
- Schedule interface has been revamped.
- Several illustrations has been replaced including Room backgrounds.
- Spoil now will decrease Stress by 10 for each passing day, but Discipline will decrease by 5 for each passing day as well.
- Skipping Encounters will decrease the Friendship of the NPCs participating within that Encounter.
- Skipping Encounters will increase Discipline, but only if there is any NPC to Skip.
- Skipping Encounters will increase Stress, regardless.
- Result screen now show how many points the corresponding stat has been raised.
- Fixed several bugs.

========= 07 October 2017 ===================
- Changed the default for Confirm to use A Xbox 360 Button.
- Fixed several bugs.
- Message Auto function has been fixed.
- New Option: Room Camera Movement has been added. This toggles the capability have the camera in the main room to move with your mouse or not.
- Mood functionality had been revamped: Now they increase the stats gained consistently instead of doubling them with a random chance.

========= 28 September 2017 ===================
- Fullscreen freeze period at the start has been reduced.
- Tutorial has been expanded to explain the Schedule Slots.
- Schedule Slots has been added. Now you can save multiple setups for Schedules.
- Updated the musics.

========= 25 September 2017 ===================
- Several text adjustments for cutscene dialogues
- Added a Skip choice for tutorial scenes.
- Pause now defaults to Esc Button for the keyboard.
- VSync now defaults to On.
- Schedules can now have 3 slots to save on.
- Button Configuration can be accessed with Mouse click.
- Schedule now doesn't automatically open when accessed with keyboard or controllers.
- Fixed several graphical glitches.
- Fixed encounter rates for Activities.

Alpha 0.35 is Out, and Regarding Alpha 3 Instability...

It was known that the Alpha 3 Demo is riddled with countless progress-breaking bugs, which has made a lot of inconveniences for the players. We are truly sorry for the inconvenience we have caused.

Now we have confirmed that the properly versioned Alpha 0.35 Demo is free of progress-breaking bugs.

The only major change gameplay-wise within Alpha 0.35 is the child's Max Stamina is affected by other Main Stats as well, not exclusive to her Strength.

Thank you for your cooperation, and enjoy the Demo.

Alpha 3 Demo Bug Fix



We want to apologize with the report of so many bugs, especially game crashing bugs that have been plagued the latest Alpha 3 demo.

The new build that address this problem is v0.35 Alpha build and have been uploaded. Also there may be yet undiscovered bugs that may be triggered since the game is still in development and unstable. We encourage the players to report the bug they discovered to help speed up the development in the comment section below or better yet, you can report it directly to us on our discord channel here: https://discord.gg/yvecEAn​

Please update your game as soon as possible, old save files are compatible with this new build. Thank you and we are sorry for the inconvenience.

Ciel Fledge New Alpha Demo is Up!

Hi everyone, happy new year! A bit too late but to start this new year, we have released a new alpha demo for you to play.



This new alpha, called alpha 3, contains many stat and gameplay balancing reworks and also a new background graphics for player's and ciel home.

The demo will run up to 1 year in game time like the previous demo, content-wise there are nothing new except some grammar fixes here and there. We apologize since we are still working on the contents for chapter 2 and 3 so there is nothing much too add.

Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn

We are also planning to do a kickstarter campaign to help raise fund for the game development at around march this year, if you are interested to support us, you can subscribe to our newsletter here to be notified when the kickstarter campaign start: https://mailchi.mp/8e70fdf9209a/ciel-fledge-newsletter

Changelogs:


========= 05 January 2018 ===================
- Spoil will now cost 500 Money by the start of the Week Progress. This Player Schedule will not be usable if the money is insufficient.
- New Option: Encounter Interaction Time-Out has been added. This sets the command that will be chosen if you let the Encounter to wait for too long.
- Schedule interface has been revamped.
- Several illustrations has been replaced including Room backgrounds.
- Spoil now will decrease Stress by 10 for each passing day, but Discipline will decrease by 5 for each passing day as well.
- Skipping Encounters will decrease the Friendship of the NPCs participating within that Encounter.
- Skipping Encounters will increase Discipline, but only if there is any NPC to Skip.
- Skipping Encounters will increase Stress, regardless.
- Result screen now show how many points the corresponding stat has been raised.
- Fixed several bugs.

========= 07 October 2017 ===================
- Changed the default for Confirm to use A Xbox 360 Button.
- Fixed several bugs.
- Message Auto function has been fixed.
- New Option: Room Camera Movement has been added. This toggles the capability have the camera in the main room to move with your mouse or not.
- Mood functionality had been revamped: Now they increase the stats gained consistently instead of doubling them with a random chance.

========= 28 September 2017 ===================
- Fullscreen freeze period at the start has been reduced.
- Tutorial has been expanded to explain the Schedule Slots.
- Schedule Slots has been added. Now you can save multiple setups for Schedules.
- Updated the musics.

========= 25 September 2017 ===================
- Several text adjustments for cutscene dialogues
- Added a Skip choice for tutorial scenes.
- Pause now defaults to Esc Button for the keyboard.
- VSync now defaults to On.
- Schedules can now have 3 slots to save on.
- Button Configuration can be accessed with Mouse click.
- Schedule now doesn't automatically open when accessed with keyboard or controllers.
- Fixed several graphical glitches.
- Fixed encounter rates for Activities.

Support Ciel Fledge on Kickstarter



As some of you may have already known, Ciel Fledge is currently on Kickstarter to raise some funds for the audio department and possible voice over.

There are still about 2 weeks before the campaign ends, you can support us at:
https://www.kickstarter.com/projects/1275858615/ciel-fledge

Thank you and hope you enjoy the demo!