Added Steam achievements to the Steam version of the game.
Added a new ability for each class.
Added support for gamepad controls.
All new soundtrack by Sebastian Fousinette!
BUG FIXES
Fixed several bugs related to the interaction between Goat King's Eye and Windrider's Bow.
Fixed a bug where attack symbols wouldn't be counted properly for Gamble at night with Jawbreakers equipped.
BALANCE CHANGES
Slow Time now adds one turn to the wave instead of two.
Dice Trick now has three charges (down from four).
The chain attack on the Ninja's second die is now piercing.
New trials have been added to Chaos Realm and most trials now scale with the wave number, becoming more difficult as the run progresses.
Goblin Wizard's capture effect has been changed and now adds a random ability if you have fewer than 7 abilities (it previously added a charge for each ability).
Version 3.1.3 patch notes
BUG FIXES
The Necromancer boss no longer heals when a skeleton is captured. He still heals when a skeleton is killed.
Fixed a crash bug related to a late-game boss.
The attack buff from a dying Zealot is now correctly applied to the Cosmic Horror.
BALANCE CHANGES
Archdemon now only doubles non-temporal gold.
Cosmic Horror can no longer become Relentless from mutations.
Dice Trick now has only 4 charges and can no longer refund blue gems. Also, it can no longer move unrollable faces. The previous version of the ability made it too easy to create dice with only a single face.
MISCELLANEOUS
Added visual effects.
When selecting a new scenario, only relics over the relic limit are deselected.
There is now a button on the scenario select screen that allows you to abandon a campaign in progress.
Version 3.1.2 patch notes
BUG FIXES
Second Thought no longer rerolls locked faces.
Fixed a crash related to using Second Thought with locked faces.
Tale of the Warrior and Tale of the Dragon now correctly end if you take damage from rolling a diseased or cursed face.
Fixed a bug related to using Chronopunch on a late-game boss.
Fixed a bug that sometimes caused too little damage to be dealt when attacking an enemy with both barrier and damage cap with a face that had both regular attacks and fang attacks.
Fortissimo and Crescendo now correctly trigger after a reroll where a reroll attack was made.
The "Disable Tutorial" button has been removed since it caused several issues and didn't have an important function.
Fixed a softlock bug that could happen when a kill from Windrider's Bow caused a levelup.
Fixed a bug that could cause the Defeat screen to appear more than once in specific situations.
Enemy previews are now displayed correctly after a new wave has been added to the scenario (such as the Treasure Chamber in Ancient Tomb).
Fixed a bug related to Cursed Scarabs adding cursing attacks to trap faces with Specimen Hunt active.
An attempt was made to fix the intermittent and elusive bug that sometimes causes the damage preview numbers to be wrong on the third die. I haven't seen the error since writing the fix, but this bug is my archnemesis so it's probably still lurking in there.
BALANCE CHANGES
Enemies can no longer randomly mutate to get ethereal, shield or barrier if they already have one of those abilities.
Mystic Mirror's effect has been changed to instead copy the face in the same position on the closest active die on the screen (so dice 1 and 2 copy from each other, die 4 copies from die 3 and die 3 copies from die 2 unless die 4 is active). This change was mostly made to prevent a strong combination with Misdirection that was a little too easy to set up.
MISCELLANEOUS
Added many animations and visual effects.
Wand of Inspiration can no longer reduce the number of charges an ability has below 1.
The effect of Tome of Wisdom is now applied before the effect of Wand of Inspiration (so the number of charges is first increased by 50%, then reduced by 1).
To prevent unfair deaths in Chaos Realm, Mooncaller Witch no longer kills you without warning if your rolled faces are already debuffed when you enter a wave where she's present.
Version 3.1.1 patch notes
Bug fixes
The health bar now does not indicate that you would be healed from rolled hearts while the Demonologist is in demon form.
Fixed an issue where the health bar would sometimes show an inaccurate prediction when you would overheal from your currently rolled faces.
The random run button now behaves correctly when switching between normal mode and hard mode.
Fixed a soft lock related to enemies dying from Windrider's Bow triggers.
A frozen Sunstone Guardian now shows the correct text prompt when attacked by a piercing attack during the day.
The damage preview is now calculated correctly when a sun face with an attack multiplier is among the rolled faces during the day.
When a frozen illusion face is kept, the copied shop face no longer retains the frozen debuff.
Mindwarping an attack symbol onto an attack face with different properties now works correctly.
Performer's hat no longer allows you to lock faces with more than one symbol after using Glimpse the Future.
Random run can no longer select locked classes.
Wurfus's Saturday Stein can no longer add melee symbols to its faces if the Monk hasn't been unlocked.
The "mouseover for more" text on cursed bosses is now readable (it's shown in white rather than black).
Imp assistant now works correctly with Wurfus's fork.
Balance changes
Illusion faces now appear less frequently in the shop for all classes except the Illusionist.
Yin now deals piercing damage in order to help the Monk deal with enemies that have shield or barrier.
Imp assistant's sacrifice trigger has been changed from "Gain a red and a wild gem" to "Add a random symbol to each moon face on this die".