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Genre: Real Time Strategy (RTS), Strategy, Indie

Circle Empires

Circle Empires Rivals has a new trailer!

Circle Emperors!

We are pleased to announce that the brand-new trailer for Circle Empires Rivals is here. Grab some snacks and prepare for the epic battle scenes, exciting gameplay and new characters that you're about to see in the trailer below!

https://www.youtube.com/watch?v=dGxPcyrikmM&feature=youtu.be
https://store.steampowered.com/app/1100260/

If you haven't already, grab your friends, plan your strategy and wishlist Circle Empires Rivals here! Coming to Steam in early 2020!

- Team Circle Empires.

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It’s the Circle of Life…

Greetings, mighty warriors!

Today is a happy day in the kingdom, because we are finally able to spill the beans on something exciting. We're not joking if we tell you that we've lost count on how many times we've been told how cool it would be if Circle Empires had multiplayer.

What if we tell you that we've been working on an awesome multiplayer sequel to Circle Empires where you can devise new strategies, harvest resources and level up against your friends, family, cat or house-elf?

Oh yes, today is your lucky day, as we are very proud to introduce you to Circle Empires Rivals! Coming early 2020.

[previewyoutube="UGo6aWsFIrw;full"]
Wishlist Circle Empires Rivals here and join us on Discord to stay up to date on the latest news!

Circle Empires Rivals is a fast-paced, action packed RTS with hundreds of different units, combined with a procedurally generated world of circles – making each session exciting and unique. So, gather your friends, enemies, parents, neighbours, teachers, pets, colleagues, grandparents, rivals… okay, you get it… in an epic battle to conquer all the circles!

Become a tester!


Can't wait to dive in? We're currently looking for a group of testers to take part in our Closed Alpha, click here to apply.

Key Features

  • Fast-paced multiplayer RTS
  • Play with friends in a variety of online game modes, including Co-op
  • Units gain XP and level up
  • The world is made of circles, each with different loot and enemies.
  • Expand your empire, circle by circle
  • Procedurally generated worlds contain unique flora and fauna
  • 250+ different creatures and buildings, harvestable resources and level-ups
  • 25+ Different faction leaders, a large variety of bonuses
  • 40 huntable boss monsters
  • Huge range of difficulty options for any skill level

We hope you're as excited as we are!

- Team Circle Empires

Connect with us to stay up to date!


Join our Discord server
Click here for an invite!

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https://store.steampowered.com/app/1100260

Circle Empires: Magical Update

Dear warriors!

With Halloween creeping round the corner, what suits Spooktober better than a new magical update to the kingdom of Circle Empires? As you might have guessed from the title, this update features magic in various shapes and forms - such as a new magical creatures and a magical forest to discover, as well as upgrades and achievements to unlock.

In Circle Empires today, you'll see:
  • School of Magic - including an enemy spawner that spawns hostile healers, pumpkin necromancers and necromancer apprentices! Who said pumpkins are only for Halloween?
  • Masonry - Upgrade your buildings and walls, and make them much more durable.
  • Elf archer - Start planning your Halloween costume because this update introduces a highly skilled elven warrior equipped with a bow! This impressive creature has a very high attack speed and can cause a lot of damage, but is also quite flimsy. It can be recruited by Swift the Scavanger Lord and also by Darius the Druid in the Apex Monsters DLC. The elf archer can also appear in forest biomes and can be spawned by hostile Archery Ranges.
  • New biome variation - Elven autumn forest. Nothing beats a crisp autumn morning and meeting an elven on your walk through the woods. It's simply nature at its finest!

This update also adds 8 wicked achievements to add to your list. Grab your wands and wizards, and get ready to fight!



Connect with us to stay up to date!


Join our Discord server
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Iceberg Interactive
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Circle Empires: New Recruits Update

Hello to all mighty warriors!

A new update has landed today in the kingdom of Circle Empires and it offers new units to recruit and fight, new buildings and biomes. And this is just the beginning! A second update is coming soon to add even more exciting choices to your expedition.

If you launch a game of Circle Empires today, you'll find:

  • Catapults - You can now destroys spawners and towers at range with catapults! Most leaders can recruit them and you will find goblins using catapults to tear down your defenses (hopefully using pumpkins instead of cannonballs).
  • Ice hunters - Hunt dragons with durable, single-target assassin squads. They can also be encountered in packs in the wild and can be spawned by high level hostile Stables.
  • Angry Boulders - Tank creatures immune to fire, extremely angry for an unknown reason. You may find them spawn in large groups near pure gold. Recruitable by Melee Mercs, Science Society and Nature Nurturists (in Apex Monsters DLC).
  • New biome variation - This is not the land of confusion but the land of sleeping angry boulders. Which is kind of the same?


In addition, there are now 8 brand new achievements to unlock. Grab your tridents and go hunting!



Connect with us to stay up to date!


Join our Discord server
Click here for an invite!

Circle Empires
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Iceberg Interactive
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Three new units added with the caster competition update!

Hello there, circle conquistadores! ⚔️

We're bringing you a new update that is packed full of fun and fixes! Remember that caster competition we did? We've just added three new units from our winners into the game. We hope you enjoy them!

We proudly present:





Baniter monster


A large rhino-like melee creature that is fire resistant and does splash damage. It can be recruited by Darius the Druid, Mindy the Mushroom Mage and Melee Mercs!

- It's a huntable monster (replacing the huntable monster of Morgana the Mother of Monsters to keep the number of huntable monsters at 24 and have a nice grid in the UI)

- There is a rare biome variation that contains Baniter monsters. They will form larger herds depending on your difficulty setting.



Namtar worker


This large cyclops pumpkin works about 2x more effectively and is pretty good in combat because he's armed with a huge fork! They can be recruited by Mindy the Mushroom Mage, Tenebria the Tribal King, Puck the Pumpkin, Nature Nurturists and Arcane Alliance!



Void canal


This absolutely terrifying void canal will spawn void bugs all over your beloved circles! It can be encountered as an enemy spawner. Please note that it is highly discouraged to either feed or pet it.

Sign-up for the Circle Empires caster competition!

Feeling fast and curious? Then the Circle Empires Apex Monsters! Caster Competition might be relevant to you!

Win $1000 in cash for speedrunning our strategy game and get your channel immortalized by getting a character in-game, based on your channel name. Other prizes include more money, in-game stuff and featuring the videos on the Circle Empires Steam page to thousands of viewers.



So, what’s the challenge?



  • Play Circle Empires Apex Monsters! DLC between January 30 - February 18

  • Win a single Full Conquest game in the shortest possible time, like a speedrun

  • Record the gameplay - videos with witty commentary can also win the Style Award!

  • Post a video with your fastest victory to your own YouTube channel (up to 10 videos can be included to increase one’s chances).


Now, to the most rewarding part of this whole thing: the prizes.

Best Speedrun Strategy


For completing the game in the shortest time within the given settings.

Prize: $1000 and a new, in-game boss character (forever present in the game's base version), inspired by the participant or their YouTube channel name, with developers having the final say (For example, a hypothetical caster called "Wolfyyy999" might get a wolf with their name on, within the game).

Speedrun Strategy II


Chosen between 10 next fastest victories in given settings.

Prize: $500 and a new, in-game character (forever present in the game's base version).

Speedrun Strategy Style Award


Decided by jury - their favorite video with commentary (of course, only videos with commentary qualify for this one). Select videos will be showcased on Circle Empires’ Steam page.

Prize: $300 and a new, in-game hostile building (forever present in the game's base version).

⚔️ The Competition runs from January 30th - February 18th. More info on the rules, as well as the sign-up form, are available here! ⚔️

Update 1.2.7 - Easier starting circles, balancing & fixes!



We kick off 2019 with more balance adjustments & fixes based on community feedback and videos. A special thanks to everyone who has shared their experience of Circle Empires with us! This is what really keeps us going. Happy new year to all!

Balance changes



  • Adjusted the way circles grow in difficulty. The circles right next to your starting circle area are easier to capture, especially on high difficulties. Circles that are further away have guardians that are a bit stronger.
  • Unlocked +1 difficulty level from the start for all game modes as some players were suggesting that they played on the hardest available difficulty and it was a walk in the park.
  • Knight price changed from 100 food & 150 gold to 180 food & 40 gold. Hp increased from 480 to 500.
  • Level 3 farm: available food amount increased from 600 to 800.
  • Sunken Ruins (frog spawner) strength rating increased from 200 to 350.
  • Level 1 farms available food amount increased from 180 to 220. Previously, some players felt like they were "losing resources" because the cost is 200 wood and you got 180 food out of it. This caused a puzzling situation where people were struggling with a lack of food but were reluctant to make farms. This puzzle is now more simple, you get more out of it in addition to converting wood to food.
  • Made the starting circle available food amount less random. You now always have 2 blueberry bushes for a total of 600 food, previously it was possible to have 0-2.
  • Buildings that have an attack and spawn creatures (e.g. barracks) no longer gain experience from combat. They get experience from spawning waves of creatures which is a more predictable behaviour. Before that, it was possible that e.g barracks accidentally finished off your dragon and gained a level, which could turn the battle around very unexpectedly.
  • Hammerman and Giant Maul Warrior (Apex Monsters DLC only) have more clear bonus damage vs armor. E.g. +50% damage vs armored targets. This also means that heavily armored units take less extra damage than before.


Fixes



  • Updated the Unity engine to latest version which fixes various issues (including Linux input glitch).
  • Fixed an issue that caused enemies to attack you immediately after loading a save game. Due to that, old save games are no longer functional unfortunately.
  • Fixed an issue with a legacy update system popping up.
  • Fixed an issue where the attack cursor was the default cursor. Now it's a sword again.
  • Added an option to delete save games.
  • Fixed one of the issues that caused workers to go into unintended circles to work there (issue introduced in last patch)

Update 1.2.4 - A lot of new content, changes, upgrades and fixes!



Hello circle conquistadores!

We have just pushed out a humongous update that some of you might know from the beta branch. It contains a lot of new content, changes, upgrades and fixes.

Without further ado, here's the mighty list:

Apex Monsters DLC only



  • Added 2 rare biome variations with special armies.
  • Elder Pumpkin Wizard: decreased damage from 50 to 30. This also helps to reduce the number of pumpkin warriors they can spawn as they get less last-hits when combined with other units.


Circle Empires base game new content



  • Added 4 rare biome variations with special armies.


Towers are better and have different attacks


<*>Towers rebalanced to make defending specific key locations with them more feasible.
<*>Basic tower price 200 wood, 300 food => 250 wood, 100 food.
<*>Poison tower hp 300 => 600. Attack type is now line attack (think dragon, axe thrower)! Price 200 wood, 500 food => 200 wood, 600 food. Attack cooldown 0.6s => 1.6s. Strength rating 150 => 250.
<*>Fire tower hp 400 => 600.
<*>Frost tower: line attack, slow projectile. Cooldown increased from 0.6s to 2s. Hp increased from 300 to 600. Increased freeze duration from 2s to 4s and slowdown from 40% to 60%. AI value from 110 to 220.


Many leaders got buffed to be on par with the best ones



  • Wolfram start bonus wood increased from +300 to +700.
  • Laura the life-giver bonus gold for each new circle increased from 1 pile to 2 piles.
  • Puck the pumpkin king: increased start wood bonus from 1000 to 1500.
  • Each claimed circle now gets +3 trees.
  • Darius the druid: increased claimed circle bonus from +3 trees to +5 trees.
  • Removed start bonus +300 wood. Added start bonus +2 frog workers (4 in total with 2 human workers).
  • Mindy the Mushroom Mage: claimed circle healing mushrooms count increased from +1 to +3. Removed claimed circles getting explosive mushroom. Starts now with +600 food.
  • Demian the Dragon worker bonus for each circle increased from +2 workers to +3 workers.
  • Wyona the watery queen now starts with +500 wood and in Fishy Lake biome.
  • Swift the Scavenger Lord's resource bonus increased from 2x to 3x.


Long term economy gives bigger bonuses



  • Bank rebalanced to get more instant benefits and give greater rewards for keeping them alive.
  • Price increased from 200 wood, 500 food => 500 wood, 500 food.
  • Gold production on 3 levels increased from 4, 6, 12 => 8, 12, 25.
  • Xp requirement increased: Level 1 from 240 to 300. Level 2 from 500 to 1000.
  • Increased high level storehouse resource bonuses: Level 2 from +20% to +50%. Level 3 from 50% to +100%.
  • Decreased pumpkin growth time: Level 1 from 240s => 160s. Level 2 from 300s => 180s. Increased harvesting speed from Level 2 pumpkins by 33% and from level 3 pumpkins by 66%.


Resources gained from creatures is more consistent



  • All things that can be fought have 25% chance to give resources when destroyed. If it's a building or it's strength rating is 500+ then this chance is 100%. It used to be a thing always, now it's more predictable and gives more resources so you can build a strategy around it.
  • Buildings and ranged creatures give wood.
  • Melee creatures give food.
  • Any creature that deals splash damage or has line-attack gives gold (that overrides previous points).
  • Resource amount is 50% of the strength rating of the creature. If it gives gold then the amount is halved.


Balance changes



  • Knight armor increased: Level 1 from 3 to 6. Level 2 from 5 to 8. Level 3 from 7 to 9. Damage increased: Level 1 from 12 to 15. Level 2 from 25 to 30.
    Hammer-man level 1: decreased hp from 280 to 220 and damage from 7 to 6.
    Frogman XP requirement decreased from 300 to 150. Price changed from 120 wood, 50 food => 150 wood, 25 gold. Raw strength wise they were always closer to knight than to guard.
  • Archer XP requirements for getting from level 2 to 3 increased from 500 to 800.
  • Ranged mermaids are 16% faster. Melee mermaids are 33% faster.
  • Increased golem cost from 100 wood, 200 food to 250 wood and food.
  • Monster hunts now have more varied terrains for boss circle.
  • Made lakes a bit less prominent.


Fixes


Circle Empires' first DLC 'Apex Monsters!' & Halloween Update available now!



We heard you wanted more monsters. We got more monsters! More leaders? We got you covered. The Circle Empires: Apex Monsters! DLC adds 12 new monsters to hunt down, 6 new leaders to play as and 21 new units to recruit or defeat.

Best part of the story? It's available right now!



But wait? Something else has changed in Circle Empires. The cold winds of autumn have reached the circular battlefield and workers are noticing strange phenomena. We have received news of haunted pumpkins. Oh no, not our beloved pumpkins! 🎃🦇

Plant a haunted pumpkin between October 25 and November 8 and in due time, expect to see them unfold into an evil creature. Sounds like quite the achievement. ;-)

Let's get to work! Start growing those pumpkins and grab the DLC now! 👇

https://store.steampowered.com/app/951460

Circle Empires is getting it's first DLC 'Apex Monsters!' on October 25!

We heard you wanted more monsters. We got more monsters! More leaders? We got you covered. The Circle Empires: Apex Monsters! DLC adds 12 new monsters to hunt down, 6 new leaders to play as and 21 new units to recruit or defeat.



New creatures make their way onto the circular battlefield. Hunt down a feared unicorn named Über, as you recruit wax monsters that spawn wax towers that shoot wax at your enemies (we could wax lyrical all day). Or recruit your own horny unicorns and fight Enormy the Enormous; a really dumb but (for some reason) widely revered Barbarian.

Yeah, it’s all pretty weird, and there’s a lot more to discover. Recruit brand new units to fight by your side like crossbowmen, infested queens, black dragons, white dragons and assassin warriors. All Apex Monsters! units can be used across all game modes with this DLC package installed.

KEY FEATURES



  • 6 new leaders to play as
  • 12 new monsters to hunt down
  • 21 new units (including unit classes)
  • A new autumn-themed biome
  • All leaders have a new unit to recruit
  • AI empires use the new units to wreak havoc of their own

Apex Monsters is coming October 25. What are you waiting for? Wishlist the DLC now!

https://store.steampowered.com/app/951460