The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned...
We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on Wednesday, February 5th!
Help Gembok, one of the last living Priests of Neshan as he investigates sudden and mysterious changes throughout the land. Step into the world, unravel deep mysteries and meet legends of Ignus who have devoted their lives to solving ancient mysteries.
The Godking’s Vengeance is part one of two huge expansions coming to the base Citadel game. In this update, players can choose to embark on a hero’s journey spanning the entire game, with quests and storylines starting at level one, all the way through to level sixty.
Part two of this update will launch later this year and feature the epic conclusion to our story along with new features, structures and new deadly creatures throughout the world.
Check out the complete features list below to see what's coming next week:
New Quests System
All new robust quest and narrative system, guiding players from very early to late game including:
Brand new FTUE overhaul
Main quest and storyline
Tons of narrative based side quests
Quest Journal
The quest system has been improved to provide a more immersive and enjoyable experience using cleaner UX and UI presentation, more interesting quest giver interactions and an intuitive journal system to help you track quests and overall progress.
Event Log
The Event Log notifies players of important events such as raids that have occurred, if their creatures were attacked or killed, and much more. The log is designed to help players better understand what has happened in the world.
Item Dyes System
Craft or collect dozens of colored dyes and apply them to your clothing, armor and weapons. Customize your items and personalize them to your liking.
Creature Dyes System
Add color to your tamed creatures as you see fit.
Quest Preview: Feltrie's affinity for luxury is derived from her ancestry.
Time of Day Raid Protection
For PvP servers only; raiding is now time locked between the hours of 6PM and 11PM on weekdays, and 11AM to 11PM on weekends. Your siege equipped spells will no longer deal damage to structures outside of these hours.
Raiding Rebalance
Citadel’s spell-based siege system relies on two important variables: spell damage and siege energy, or more simply, the amount of casts the player can perform before the spell runs out. AOE siege spells have had a reduction in siege energy to better consider the fact that they deal damage over an area.
Creature Loot Generation
Tamed creatures will now passively generate contextually-relevant items in their inventories for their owners to loot. This happens automatically as long as the creature remains tamed.
Structure Counter
The Structure Counter is a convenience feature to let players know if they can, or cannot build any additional structures in their current region.
Tons of Exploit Fixes
Several exploitable areas of the terrain have received blocking or no-build zones to prevent players from abusing these regions. In addition, some players have reported various gameplay exploits which have now been fixed.
Citadel: Forged With Fire Roadmap 2020
Happy New Year Wizards!
We hope everyone enjoyed a safe and happy holiday with their loved ones. We wanted to start the New Year off by filling you all in with what's to come in Citadel this year. Aside from general bug fixes and improvements, we have a number of exciting things releasing in the next few months. Our team has been working hard to bring you a lot of new content - we can’t wait for you to get your hands on it!
CONTENT COMING SOON
An Epic Storyline: Our quests system has been greatly expanded! When our quests update launches this year, players can opt to pursue a brand new series of narrative driven quest lines. Unravel the mysteries of Ignus, uncover long forgotten clues and artifacts, and fight legendary creatures as you travel on an epic journey. Stay tuned for more info about our quests, we have a lot more to share.
Coloring & Dyes System: Craft colored dyes which you can apply to any piece of armor, clothing, and even your tamed creatures. Let your imagination run wild as you create unique looks for your character.
New Creature: A brand new, deadly foe will be appearing in Ignus later this year.
World Boss Events: Challenging and ferocious boss level creatures can spawn into the world of Ignus. Dare to combat these solo, or team up with other players on your server to join forces and take these beasts down. Rumor has it, rare and valuable loot can be found for those who are victorious.
New Siege Items: Explosive potions and more are coming to Ignus, to help with your sieging activities.
New Mastery Structures: More Mastery Level structures are coming to help high level wizards.
Stay tuned as we get closer to launching all this new content and releasing more information about what’s to come. Thanks as always to all the wizards who have provided us with their feedback and suggestions for the game. We look forward to continuing this journey with you all!
Patch Notes - 11/27/2019 - Dungeons Can Be Rejoined, Server Improvements & More
Hello Wizards!
We're rolling out a patch today with a number of additions frequently requested by the community. Thanks to everyone who has shared their feedback and suggestions with us! We hope you enjoy the new changes and we encourage you to share your suggestions as they come.
Please see the notes below to check out what's been added with today's update:
Phoenix Rising now only works if killed by a player or creature
Dungeon sessions can now be rejoined after disconnect and party members can be added to the dungeon after activation if the dungeon is not at capacity
Message of the day shows up on the players HUD
Added announcements on the player HUD
Stability improvements and adjustments to server performance
Harvest menu auto closes after using plant-all or harvest all
Improved server security of item transfers
Added server logs for any tamed NPC death and any event in which an NPC is destroyed
Hotfix - 11/23/2019 - Build Limits Fixed
This update patches a small security hole with item transfers and fixes an issue when attempting to craft items with benches. We have increased the structure limit on VeryFast servers but also increased the decay rate. Players affected on Batleshyne and Grimstone should be able to build normally once again.
Greeting Wizards! Today we're rolling out a small patch that addresses some potential security vulnerabilities our team has found with our servers. In addition to these changes, we have added a couple quality of life details:
- Patched some server security vulnerabilities - Harvest all button added to the plot menu - Plant All button added below seeds for filling the full plot - Fixed a bug where the X on the map would not show as red when you still have loot - Fixed a rare server crash while loading players - Modified some rune crystal and a few other reagents to have 0.04 weight rather than 0.02, this prevents an issue where players can exceed an internal stack limit when storing items in the opulent cabinet. - Fixed an issue where the escape key would cancel a bench craft rather than exit the "cancel confirmation" window
Patch Notes - 11/20/2019 - Bloom Slider Added & Other QOL Fixes
Greetings Wizards! We're bringing you a small update today that includes a few larger systematic fixes.
Fixed a disconnection issue when logging into highly populated server
Fixed a disconnection issue when near chests with too much inventory
Fixed a known client crash when streaming structure data
Fixed an issue where server structure limits were not properly being calculated
Characters no longer take damage while the loading screen is active
Tames no longer attempt to protect the player unless placed on follow
Players are automatically flagged for PVP if they are in a house with players over 30
Improved burning skeleton performance
Optimized server performance
Siege turrets no longer target pvp protected players
Added bloom slider
Added analog aim-assist option for gamepad
Lowered slot counts on the opulent chest and npcs
Fixed some replication issues when loading in for the first time
Fixed fast travel screen having ghost icons
Added second delete character confirmation
Rollback - 11/16/2019
Unfortunately we were forced to roll back our server save data to Friday afternoon EST due to a significant exploit that was found in the game. It had unfortunately caused irreparable damage on our servers. After rolling back the data, we quickly patched the issue and will be implementing measures to prevent this sort of event in the future.
We sincerely apologize for any inconvenience this has caused.
Hotfix - 11/15/2019 - Exploit Fix
Hello Wizards!
We're back at it to launch another small patch before the weekend to address a few issues present in your current build. Please see below for more details on what this hotfix contains:
Fixed critical bugs involving siege and defensive structure exploits
Fixed an issue where for some owned structures became void of deletion cooldowns
Fixed quest markers on towers becoming invisible when fast traveling
Hotfix - 11/14/2019 - Server Stability Fix
Hello Wizards!
We've launched a small update to address some server stability issues. No other changes have been added to this update.
Thanks for your patience!
Patch Notes - 11/13/2019 - Quality of Life Fixes, Core Mechanic Changes & More
Hello Wizards!
Today we bring you a HUGE patch filled with a bunch of quality of life fixes, core mechanic improvements, gameplay balance tweaks, crash fixes and much more. Since our 1.0 launch on November 1, we've been listening to all your suggestions and working away to bring this update to our players as soon as we could.
Some of the more notable changes in this patch include the ability to now sort items inside storage chests and the ability to order NPCs to attack a specific target while in defensive or aggressive mode. Apart from that, there are a ton of other changes and fixes requested by the community included in this update posted below.
Check out our notes to read all about the improvements included with this patch:
Gameplay Changes
Combat improvements for Evren
Adjustments made to dark bolt projectile (more adjustments to projectiles coming in future update)
Adjustment made to NPC-level multiplier in pacify spell (higher level creatures tame a bit quicker)
Improvements made to roots of wrath spell
Increased arcane storm AOE by 25%
Slight increase to geyser AOE and added enemy debuff for more damage
Doubled effective range of ice strike
Increased effective range of fire strike by 33%
Increased explosive range of fire grenade and adjusted physics
Increased pacify range by 15%
Decreased level 1 and 2 predator HP and damage as a nerf for starting area boars
Decreased quantity of starting area boars
Capped NPC level of creatures that may spawn near starting areas at level 10 down from 12, to provide a more consistent early-game experience
Dropped level 10 mana generator requirement from 4 to 2 points
Adjusted bladetooth crafting recipe to fit a more appropriate scale of difficulty
Reduced knowledge requirements for wood spike pit from 3 to 2
Reduced knowledge requirements for repair bench from 5 to 3
Reduced knowledge requirements for storage cabinet from 4 to 3
Better hierarchy for the mana costs of flight trinkets (they now scale more appropriately based on mana cost over distance and time)
Provided a small amount of armor on the shabby tunic and tattered legwraps to better communicate the importance of armour to new players
More appropriate burn debuff scaling for dragon firebreath attacks
Wheat now properly grows like other basic reagents
Adjustments made to giant eagle tornado
Enemy projectiles now dismount players from flight trinkets
Minor tweaks made to large NPC attacks to provide better sense of size and power
Fixed unicorn not defending owner
Increased procedural sprite spawns in peripheral forest areas
Adjusted NPCs in Yako Bokin's cave to prevent in-fighting and provide a more appropriate challenge
Slight adjustment made to griefable cave entrance
Minor tweaks made to boss level loot chests
Increased delay between siege turret attacks and reducing damage such that one turret will take approximately 8 hours to destroy 1 marble wall
Aesthetics Adjustments
Fixed attenuation on a horse swimming sound
Tighter orc death position offsets
Player animation adjustments made for diagonal movement
Halved character max zoom distance from 3m to 1.5m (can zoom in closer in 3P)
Better blocking for players who could sometimes access bases through large marble windows
Fixed for quest that required a stone doorway built but incorrectly referenced the stone archway
Tamed NPCs now have different preferred following distance to reduce overlapping
Boss crypt door shields now interact with creatures more appropriately
Many fixes for attenuation on creature sounds
Fixed phoenix firebreathing animation
Added a tighter blocking volume under the fast travel portal at Heathclyffe to prevent clipping
Distance-fades for lightning armor and bloodlust VFX for clearer vision in 1P
Better collision and spell sockets for the mastery-tier weapons
Fixed two acid pool volumes at Heathclyffe
Increased resolution of barkskin spell texture
Brighter glow on spell crafting weapon slot for better visual clarity
Repositioned firepit magic loot bag for better clarity and accesss
Adjusted collision on giant meteor to try curb creature griefing
Active quests are now part of the main HUD and hide when F2 is pressed
Smoother turning rates for mounted NPCs to prevent skidding (AI-controlled rates remain relatively the same)
Better attachment of sprite particle VFX to prevent floating when dead
Visual fix for black dragon's grasp recipe
Technical Fixes
NPCs can be ordered to attack a specific target while in defensive or aggressive mode
Added the ability to sort items inside storage tests
Structure deletion confirmation has been removed. Cooldowns exist for structures that have been throned for less than 8 hours.
Abandoned structures can be deleted, but contain cooldowns
Weapon slots display numbers for order clarity
Added "drop all" command to the inventory screen
Added "transfer all" gamepad feature for transfering stacks to the inventory.
Magic crafting screen displays spell preview item cards before crafting the spell.
Improved detection of structures to prevent creatures from spawning inside castles.
Flagged for PVP messages no longer occur on PVE servers
Reduced mip texture sharpening
Repair bench shows repair progress overhead
Added aim-assist for gamepad
Crafting bench cancel button is reversed on the confirmation window
Fixed a server crash while mounting/dismounting
Push to talk is now the default
Default VOIP volume is now 50%
All other map icons are now hidden when attempting to fast travel
Required level is always displayed on items rather than when the player does not meet the requirements
NPCs don't look at the follow target while mounted anymore
Fixed PVP flagging party members when hitting them with spells
Fixed VOIP icons blocking click input during character creation
Server announcements now print to the server log
Fixed an issue where NPCs would stop functioning if the player logs out while mounted. This previously required server restart to resolve.
Fixed an issue where language settings were not persisting on PC
Fixed a client crash when placing thrones
Fixed a graphical client crash
Fixed a long hitch that would occur while alt-tabbing on clients with AMD processors
Fixed a bug where spells would cast multiple times on clients of a listen server
Conduction no longer chains off of structures
Fixed an issue where pressing "E" to loot all would instead close the window
Tame damage against other players in PVP has been reduced
Flying creature fireballs now accurately hit the target point in the center of the screen
Fixed "default run" functionality on creatures
Fixed an issue where the world would go dark when using the "ghost" admin command
Fixed an issue where NPCs would frequently appear to "hop" while attempting to attack the player
Flying creatures will go into flying mode if being attacked by flying players
Monoliths only allow one buff at a time now
Fixed an issue where NPCs could spawn twice in the same spot
On a more personal note - we wanted to share that since we launched Citadel 1.0 just under 2 weeks ago, we’ve been totally blown away by the community's response to the game. We are reading your feedback, seeing your reactions and positive comments come through. On behalf of the entire development team at Blue Isle Studios, we wanted to thank all of you for taking part on this epic journey with us. This game has been a true passion project and labor of love for us, and we are incredibly proud of the product we have today.
Those of you who played the game during our early access launch, we encourage you to check out all of the changes, updates, development and improvements that have gone into the game. Thanks again for playing and we look forward to more great Citadel moments!