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Genre: Role-playing (RPG), Adventure, Indie

Citadel: Forged With Fire

Announcing Citadel: The Godking’s Vengeance



The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned...

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on Wednesday, February 5th!

Help Gembok, one of the last living Priests of Neshan as he investigates sudden and mysterious changes throughout the land. Step into the world, unravel deep mysteries and meet legends of Ignus who have devoted their lives to solving ancient mysteries.

The Godking’s Vengeance is part one of two huge expansions coming to the base Citadel game. In this update, players can choose to embark on a hero’s journey spanning the entire game, with quests and storylines starting at level one, all the way through to level sixty.

Part two of this update will launch later this year and feature the epic conclusion to our story along with new features, structures and new deadly creatures throughout the world.

Quest Preview: Meet Stavro, you'll quickly learn he's got quite an appetite.

Check out the complete features list below to see what's coming next week:

New Quests System

All new robust quest and narrative system, guiding players from very early to late game including:
  1. Brand new FTUE overhaul
  2. Main quest and storyline
  3. Tons of narrative based side quests

Quest Journal

The quest system has been improved to provide a more immersive and enjoyable experience using cleaner UX and UI presentation, more interesting quest giver interactions and an intuitive journal system to help you track quests and overall progress.

Event Log

The Event Log notifies players of important events such as raids that have occurred, if their creatures were attacked or killed, and much more. The log is designed to help players better understand what has happened in the world.

Item Dyes System

Craft or collect dozens of colored dyes and apply them to your clothing, armor and weapons. Customize your items and personalize them to your liking.

Creature Dyes System

Add color to your tamed creatures as you see fit.

Quest Preview: Feltrie's affinity for luxury is derived from her ancestry.

Time of Day Raid Protection

For PvP servers only; raiding is now time locked between the hours of 6PM and 11PM on weekdays, and 11AM to 11PM on weekends. Your siege equipped spells will no longer deal damage to structures outside of these hours.

Raiding Rebalance

Citadel’s spell-based siege system relies on two important variables: spell damage and siege energy, or more simply, the amount of casts the player can perform before the spell runs out. AOE siege spells have had a reduction in siege energy to better consider the fact that they deal damage over an area.

Creature Loot Generation

Tamed creatures will now passively generate contextually-relevant items in their inventories for their owners to loot. This happens automatically as long as the creature remains tamed.

Structure Counter

The Structure Counter is a convenience feature to let players know if they can, or cannot build any additional structures in their current region.

Tons of Exploit Fixes

Several exploitable areas of the terrain have received blocking or no-build zones to prevent players from abusing these regions. In addition, some players have reported various gameplay exploits which have now been fixed.

Citadel: Forged With Fire Roadmap 2020



Happy New Year Wizards!

We hope everyone enjoyed a safe and happy holiday with their loved ones. We wanted to start the New Year off by filling you all in with what's to come in Citadel this year. Aside from general bug fixes and improvements, we have a number of exciting things releasing in the next few months. Our team has been working hard to bring you a lot of new content - we can’t wait for you to get your hands on it!

CONTENT COMING SOON

  • An Epic Storyline: Our quests system has been greatly expanded! When our quests update launches this year, players can opt to pursue a brand new series of narrative driven quest lines. Unravel the mysteries of Ignus, uncover long forgotten clues and artifacts, and fight legendary creatures as you travel on an epic journey. Stay tuned for more info about our quests, we have a lot more to share.
  • Coloring & Dyes System: Craft colored dyes which you can apply to any piece of armor, clothing, and even your tamed creatures. Let your imagination run wild as you create unique looks for your character.
  • New Creature: A brand new, deadly foe will be appearing in Ignus later this year.
  • World Boss Events: Challenging and ferocious boss level creatures can spawn into the world of Ignus. Dare to combat these solo, or team up with other players on your server to join forces and take these beasts down. Rumor has it, rare and valuable loot can be found for those who are victorious.
  • New Siege Items: Explosive potions and more are coming to Ignus, to help with your sieging activities.
  • New Mastery Structures: More Mastery Level structures are coming to help high level wizards.


Stay tuned as we get closer to launching all this new content and releasing more information about what’s to come. Thanks as always to all the wizards who have provided us with their feedback and suggestions for the game. We look forward to continuing this journey with you all!

Patch Notes - 11/27/2019 - Dungeons Can Be Rejoined, Server Improvements & More



Hello Wizards!


We're rolling out a patch today with a number of additions frequently requested by the community. Thanks to everyone who has shared their feedback and suggestions with us! We hope you enjoy the new changes and we encourage you to share your suggestions as they come.

Please see the notes below to check out what's been added with today's update:
  • Phoenix Rising now only works if killed by a player or creature
  • Dungeon sessions can now be rejoined after disconnect and party members can be added to the dungeon after activation if the dungeon is not at capacity
  • Message of the day shows up on the players HUD
  • Added announcements on the player HUD
  • Stability improvements and adjustments to server performance
  • Harvest menu auto closes after using plant-all or harvest all
  • Improved server security of item transfers
  • Added server logs for any tamed NPC death and any event in which an NPC is destroyed

Hotfix - 11/23/2019 - Build Limits Fixed



This update patches a small security hole with item transfers and fixes an issue when attempting to craft items with benches. We have increased the structure limit on VeryFast servers but also increased the decay rate. Players affected on Batleshyne and Grimstone should be able to build normally once again.

Thank you all for your patience and please enjoy!

Hotfix - 11/22/2019 - Potential Security Vulnerabilities Fixed



Greeting Wizards! Today we're rolling out a small patch that addresses some potential security vulnerabilities our team has found with our servers. In addition to these changes, we have added a couple quality of life details:

- Patched some server security vulnerabilities
- Harvest all button added to the plot menu
- Plant All button added below seeds for filling the full plot
- Fixed a bug where the X on the map would not show as red when you still have loot
- Fixed a rare server crash while loading players
- Modified some rune crystal and a few other reagents to have 0.04 weight rather than 0.02, this prevents an issue where players can exceed an internal stack limit when storing items in the opulent cabinet.
- Fixed an issue where the escape key would cancel a bench craft rather than exit the "cancel confirmation" window

Patch Notes - 11/20/2019 - Bloom Slider Added & Other QOL Fixes



Greetings Wizards! We're bringing you a small update today that includes a few larger systematic fixes.

  • Fixed a disconnection issue when logging into highly populated server
  • Fixed a disconnection issue when near chests with too much inventory
  • Fixed a known client crash when streaming structure data
  • Fixed an issue where server structure limits were not properly being calculated
  • Characters no longer take damage while the loading screen is active
  • Tames no longer attempt to protect the player unless placed on follow
  • Players are automatically flagged for PVP if they are in a house with players over 30
  • Improved burning skeleton performance
  • Optimized server performance
  • Siege turrets no longer target pvp protected players
  • Added bloom slider
  • Added analog aim-assist option for gamepad
  • Lowered slot counts on the opulent chest and npcs
  • Fixed some replication issues when loading in for the first time
  • Fixed fast travel screen having ghost icons
  • Added second delete character confirmation

Rollback - 11/16/2019

Unfortunately we were forced to roll back our server save data to Friday afternoon EST due to a significant exploit that was found in the game. It had unfortunately caused irreparable damage on our servers. After rolling back the data, we quickly patched the issue and will be implementing measures to prevent this sort of event in the future.

We sincerely apologize for any inconvenience this has caused.

Hotfix - 11/15/2019 - Exploit Fix

Hello Wizards!

We're back at it to launch another small patch before the weekend to address a few issues present in your current build. Please see below for more details on what this hotfix contains:

  • Fixed critical bugs involving siege and defensive structure exploits
  • Fixed an issue where for some owned structures became void of deletion cooldowns
  • Fixed quest markers on towers becoming invisible when fast traveling

Hotfix - 11/14/2019 - Server Stability Fix

Hello Wizards!

We've launched a small update to address some server stability issues. No other changes have been added to this update.

Thanks for your patience!

Patch Notes - 11/13/2019 - Quality of Life Fixes, Core Mechanic Changes & More



Hello Wizards!


Today we bring you a HUGE patch filled with a bunch of quality of life fixes, core mechanic improvements, gameplay balance tweaks, crash fixes and much more. Since our 1.0 launch on November 1, we've been listening to all your suggestions and working away to bring this update to our players as soon as we could.

Some of the more notable changes in this patch include the ability to now sort items inside storage chests and the ability to order NPCs to attack a specific target while in defensive or aggressive mode. Apart from that, there are a ton of other changes and fixes requested by the community included in this update posted below.

Check out our notes to read all about the improvements included with this patch:

Gameplay Changes
  • Combat improvements for Evren
  • Adjustments made to dark bolt projectile (more adjustments to projectiles coming in future update)
  • Adjustment made to NPC-level multiplier in pacify spell (higher level creatures tame a bit quicker)
  • Improvements made to roots of wrath spell
  • Increased arcane storm AOE by 25%
  • Slight increase to geyser AOE and added enemy debuff for more damage
  • Doubled effective range of ice strike
  • Increased effective range of fire strike by 33%
  • Increased explosive range of fire grenade and adjusted physics
  • Increased pacify range by 15%
  • Decreased level 1 and 2 predator HP and damage as a nerf for starting area boars
  • Decreased quantity of starting area boars
  • Capped NPC level of creatures that may spawn near starting areas at level 10 down from 12, to provide a more consistent early-game experience
  • Dropped level 10 mana generator requirement from 4 to 2 points
  • Adjusted bladetooth crafting recipe to fit a more appropriate scale of difficulty
  • Reduced knowledge requirements for wood spike pit from 3 to 2
  • Reduced knowledge requirements for repair bench from 5 to 3
  • Reduced knowledge requirements for storage cabinet from 4 to 3
  • Better hierarchy for the mana costs of flight trinkets (they now scale more appropriately based on mana cost over distance and time)
  • Provided a small amount of armor on the shabby tunic and tattered legwraps to better communicate the importance of armour to new players
  • More appropriate burn debuff scaling for dragon firebreath attacks
  • Wheat now properly grows like other basic reagents
  • Adjustments made to giant eagle tornado
  • Enemy projectiles now dismount players from flight trinkets
  • Minor tweaks made to large NPC attacks to provide better sense of size and power
  • Fixed unicorn not defending owner
  • Increased procedural sprite spawns in peripheral forest areas
  • Adjusted NPCs in Yako Bokin's cave to prevent in-fighting and provide a more appropriate challenge
  • Slight adjustment made to griefable cave entrance
  • Minor tweaks made to boss level loot chests
  • Increased delay between siege turret attacks and reducing damage such that one turret will take approximately 8 hours to destroy 1 marble wall


Aesthetics Adjustments
  • Fixed attenuation on a horse swimming sound
  • Tighter orc death position offsets
  • Player animation adjustments made for diagonal movement
  • Halved character max zoom distance from 3m to 1.5m (can zoom in closer in 3P)
  • Better blocking for players who could sometimes access bases through large marble windows
  • Fixed for quest that required a stone doorway built but incorrectly referenced the stone archway
  • Tamed NPCs now have different preferred following distance to reduce overlapping
  • Boss crypt door shields now interact with creatures more appropriately
  • Many fixes for attenuation on creature sounds
  • Fixed phoenix firebreathing animation
  • Added a tighter blocking volume under the fast travel portal at Heathclyffe to prevent clipping
  • Distance-fades for lightning armor and bloodlust VFX for clearer vision in 1P
  • Better collision and spell sockets for the mastery-tier weapons
  • Fixed two acid pool volumes at Heathclyffe
  • Increased resolution of barkskin spell texture
  • Brighter glow on spell crafting weapon slot for better visual clarity
  • Repositioned firepit magic loot bag for better clarity and accesss
  • Adjusted collision on giant meteor to try curb creature griefing
  • Active quests are now part of the main HUD and hide when F2 is pressed
  • Smoother turning rates for mounted NPCs to prevent skidding (AI-controlled rates remain relatively the same)
  • Better attachment of sprite particle VFX to prevent floating when dead
  • Visual fix for black dragon's grasp recipe


Technical Fixes
  • NPCs can be ordered to attack a specific target while in defensive or aggressive mode
  • Added the ability to sort items inside storage tests
  • Structure deletion confirmation has been removed. Cooldowns exist for structures that have been throned for less than 8 hours.
  • Abandoned structures can be deleted, but contain cooldowns
  • Weapon slots display numbers for order clarity
  • Added "drop all" command to the inventory screen
  • Added "transfer all" gamepad feature for transfering stacks to the inventory.
  • Magic crafting screen displays spell preview item cards before crafting the spell.
  • Improved detection of structures to prevent creatures from spawning inside castles.
  • Flagged for PVP messages no longer occur on PVE servers
  • Reduced mip texture sharpening
  • Repair bench shows repair progress overhead
  • Added aim-assist for gamepad
  • Crafting bench cancel button is reversed on the confirmation window
  • Fixed a server crash while mounting/dismounting
  • Push to talk is now the default
  • Default VOIP volume is now 50%
  • All other map icons are now hidden when attempting to fast travel
  • Required level is always displayed on items rather than when the player does not meet the requirements
  • NPCs don't look at the follow target while mounted anymore
  • Fixed PVP flagging party members when hitting them with spells
  • Fixed VOIP icons blocking click input during character creation
  • Server announcements now print to the server log
  • Fixed an issue where NPCs would stop functioning if the player logs out while mounted. This previously required server restart to resolve.
  • Fixed an issue where language settings were not persisting on PC
  • Fixed a client crash when placing thrones
  • Fixed a graphical client crash
  • Fixed a long hitch that would occur while alt-tabbing on clients with AMD processors
  • Fixed a bug where spells would cast multiple times on clients of a listen server
  • Conduction no longer chains off of structures
  • Fixed an issue where pressing "E" to loot all would instead close the window
  • Tame damage against other players in PVP has been reduced
  • Flying creature fireballs now accurately hit the target point in the center of the screen
  • Fixed "default run" functionality on creatures
  • Fixed an issue where the world would go dark when using the "ghost" admin command
  • Fixed an issue where NPCs would frequently appear to "hop" while attempting to attack the player
  • Flying creatures will go into flying mode if being attacked by flying players
  • Monoliths only allow one buff at a time now
  • Fixed an issue where NPCs could spawn twice in the same spot




On a more personal note - we wanted to share that since we launched Citadel 1.0 just under 2 weeks ago, we’ve been totally blown away by the community's response to the game. We are reading your feedback, seeing your reactions and positive comments come through. On behalf of the entire development team at Blue Isle Studios, we wanted to thank all of you for taking part on this epic journey with us. This game has been a true passion project and labor of love for us, and we are incredibly proud of the product we have today.

Those of you who played the game during our early access launch, we encourage you to check out all of the changes, updates, development and improvements that have gone into the game. Thanks again for playing and we look forward to more great Citadel moments!