Today, we bring to you another patch with various fixes and performance improvements. You may also notice that we've added language options for all French, Italian, Spanish and German speaking players with this update.
Check out the notes below for more details. See you in Ignus soon!
Patch Notes
Placing magic structures when around many magic structures should no longer hitch the server
Added proper localization and language options for French, Italian, Spanish and German to the options menu
Improved harvesting performance and fixed harvesting inconsistencies
Fixed being able to clip through objects while crouched in first person
Placing thrones and deleting structure pieces from very large structures has been multi-threaded and should not cause performance issues on the server anymore
Improved structure culling to be time sliced and reduce hitching when approaching large structures
Fixed an issue where items can be seen as duplicates in the inventory
Reduced dedicated server memory usage
Hotfix - 03/11/2019 - Vivox VOIP Fixes
Hello Wizards!
We've launched a small update to address some miscellaneous VOIP bugs implemented with our last patch. Check out the notes below for more details on what this update contains:
Fixed a bug with VOIP not logging players out of the channel when leaving a server
Fixed and issue where single player were joining VOIP channels
As always, thanks for your feedback and for your patience!
Hotfix - 03/08/2019 - Language Options Fix
Hello Wizards!
We've launched a small patch to address an issue introduced with Wednesday's patch. We'll be reverting all language options back to English.
Thanks for your patience!
Patch Notes - 03/06/2019 - Vivox Spatial VOIP Added, Potential Structure Decay Fix, Sway Removal from Idle Animation & So Much More
Hello Wizards!
It's that time of the week again... We're back at it with a patch today and we have many, many changes to share.
Today's patch includes a number of changes specifically requested by the community as well as fixes to some lingering bugs. Most notably, we've made changes to tame times, modified boss caves enemy perceptions for a better gameplay experience and have potentially fixed that pesky structure decay bug! We also have included a potential fix for tamed creatures falling through floors.
With today's update, you can also expect the addition of Vivox spatial VOIP. We hope you take a moment to test it out and provide us with your feedback!
As always, please let the servers restart in order to get today's update. While you wait feel free to check out the rest of our patch notes below:
Patch Notes
Fixed HP for marble large curved acute roof
Adjusted some rocks and terrain to prevent griefing
Many players have noted that our NPC run and flight speeds have been inconsistent. In conjunction with putting them in a new, more sensible hierarchy, we have buffed all flight trinket fly speeds to make them more viable options. The only exceptions are Daredevil's broomstick and flight of the architect, which have the same speeds as before
Community feedback has suggested that maintaining tames is a bit more tedious than we intended. To help reduce this grind, we have significantly buffed the tame time rewards for all raw meats, plus egg and milk. We have also slightly increased the average drop quantity of raw meats on NPCs.
Buffed several loot chests rewards slightly in various non-cave and non-NPC camp parts of the world
Players have found collision gaps in some of the rounded floor and roof pieces. These have been given tighter collision extents
Tweaked boss NPC perception ranges to provide a better gameplay experience
Adjusted geyser spell, it now has a 4m radius (was 2m) and lasts 5s instead of 9s. It should provide a better temporary forcefield from melee creatures
Potential fix for tames going through floors
Elixir of amnesia no longer clears your equipped spells
Player no longer dismounts while interacting
AOE spells now respect occlusion and no longer affect interiors of buildings when hit from the outside
Fixed issue with quest window getting stuck if opened and closed quickly
Fixed an issue where a number of creature attacks were not properly affecting other creatures
Fixed an issue where a flying player could wedge the camera inside objects
Fixed issues where the spell extract VFX would not disappear after weapon switching
Dismount prompt now shows proper rebound icon
Key Bindings are now image based
Fixed an issue causing player ragdolls to not work on clients
Fixed issues causing structure data to be sent twice
Added Vivox spatial VOIP
Open mic/push to talk setting added to the audio menu
Creature names are now filtered for offensive text
Fixed lag if quickly switching tabs with a controller
Fixed several server crashes
Inventory sort button should now properly sort items as expected
Fixed a bug where mana potions and health potions were not properly stat tracking for achievements
Fixed a bug that could cause some sliders in the options menu to get reset
Potential fix for structure decay happening on unexpected pieces
Fixed a client crash when selecting plants quickly from a plot
Smoothed out various loading related hitches that can occur when replicated actors come into view
Fixed input related issue during the intro sequence
Removed sway from idle animation to lessen the seasickness effect
Added the ability to see which structure piece a player is focused on
Fixed an issue with the in game audio track abruptly stops and restarts
Idle animation sway is now controlled by the "camera bob" setting, allowing players prone to motion sickness to play with no camera motion whatsoever if toggle
Hotfix - 02/14/2019 - Decay Issue Fix
Hello Wizards!
We've launched another minor update to address a recent issue introduced for decay rates. The only change today is a fix for an issue where decay rates were sped up.
Thanks for your patience everyone.
Patch Notes - 02/13/2019 - Structure Support Restoration
Hello Wizards!
Today's update is very minor and only includes one change. As mentioned in last week's update, we've put out a new build to address an issue with structure support not being adhered to. With this patch, we have restored the ability for buildings to fall if they do not have proper support as was originally intended.
We hope you stay tuned for our next patch and keep the feedback coming!
Hotfix - 02/07/2019 - Resource Pick Up Delay Fix & Structure Heads Up
Hello Wizards!
Today's patch is a very small one. We've launched a quick hotfix to address a small delay introduced while picking up resources from yesterday's patch.
Additional Heads Up
We have identified an issue where structure support was not being adhered to - this will be fixed for our next patch. This is an advanced warning that if you have made illegal floating structures to build supports, they will fall with next week's patch. Please make sure to make changes to your structure if necessary!
Thanks for your patience everyone, we look forward to seeing your feedback.
Today is Wednesday which means it's time for another patch. This update focuses on addressing various bugs reported by the community and it also includes more game optimizations. Check out the patch list below to see what's included in our update today:
Patch Notes:
Refactored harvesting system to be more performant
Optimized server latency
Changed foliage collision culling
Trap doors are now easier to select and auto close when triggered
Deconstructor no longer has limits of 256
Swapped raw elk meat and raw poultry tame time duration increases to reflect new balance in spawn quantities/locations. Raw elk now gives 60 minutes of tame time increase, raw poultry now gives 30 minutes
Increased bird spawn quantities
Fixed an issue with the server browser panel, causing controllers to get trapped
Fixed a bug where restyling would sometimes not work
Fixed an issue where house members would spill into the invitee list and vice versa
Character names now use strict alpha numeric adherance
Low level pvp system doesn't prevent healing
Improved controller support for the social tab
Fixed missing particles from "Forged with Fire" intro scene
Increased some particle cull distances
Moved a few UI objects to support 90% screen margins
Restored welcome message. Use /setwelcomemessage "text" for your server to have a default greeting
Fixed an issue where house toggling with the 'H' key did not properly list anything
Fixed a number of AOE spells having no effect on PVP players
Fixed massive dragon fireball not affecting players
Please take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game.
We hope to see you all in game soon!
Hotfix - 01/31/2019 - Magic Structures
We're continuing to iron out any potential issues that have been introduced with Monday's patch.
-Mana Generators will properly fuel all sources
-Reformation stones will heal all structures
-Removed nature's essence as a requirement for mulch, dropped nature's essence requirement on Hobart's Growth Solution from 3 to 1
-Fixed an issue where custom server players could not travel to boss dungeons without experiencing collision issues
We thank you very much for you patience and appreciate your involvement in bringing any issues to light.
Hotfix - 01/30/2019 - Player Kicks
We just put out a small patch to address an issue with servers kicking players unexpectedly.
We are aware there are issues with generators and structure decay. We hope to address those issues shortly.