Opening the digital store might lead in to a complete game freeze
Digital store
Balancing the server load accordingly to the difficulty
Easy: 1 user = ~0.1 server load (previously 1)
Normal: 1 user = ~0.15 server load (previously 1)
Hard: 1 user = ~0.2 server load (previously 1)
Insane: 1 user = ~0.3 server load (previously 1)
Translations
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Digital Store update v0.26.0
Create your own digital store
The digital store is now available. The mid-game will now be much more interesting. Start implementing new feature for your digital store. Attract more players by publishing exclusive games on your store and participating in several conventions.
Implement features for your digital store
And that's how you'll have to juggle implementing features for your digital store and creating your own games. I advise you to keep an eye on the load of the servers and if necessary to implement the Anti-Bot functionality of the digital store.
What about the tooltips?!
Tooltips have been reworked (it was due). They no longer cover the mouse cursor or what you are trying to read. They no longer blink and even better, display useful information. Tooltips will also add more dynamic informations such as the specialists assigned to a game, or if a theme matches a genre.
Changelog
Digital store
Competitor's AI adjusted according the difficulty
Adjusting the amount of copies sold (regarding of the remaining user of a platform)
Adding best sellings games
Ability to implement features
Can support several platforms at the same time (based on platform type)
Can set the platform cut for the competitors
Can publish games on the digital store and also the normal platform
Competitors can publish game to the digital store
Misc
Servers are available earlier (1996, 2003, 2009 instead of 1996, 2005, 2010)
On the marketing panel, games are now sorted by release date
Fixed a lot of label rendering issues (not fitting in the window)
Adding/rewording some tooltips
Adding more informations to the themes tooltips (match between theme/game genre)
Tooltip are blinking when moving the mouse
Tooltip appears behind the mouse (hiding whats behind it)
Tooltip were poorly rendered
Improve tooltip content (just have a look at the bouncing hearts)
Improve the bugreporter (use HTTPS)
Improve UI/UX of the human resource management panel
Add tooltip to the in dev game panel
Improve tooltip of the released games panel (it now lists the specialists and game type/theme)
Improve tooltips of the indev panel
Rework the gameport panel (bigger/clearer)
i18n
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Improve russian translations (Thanks to Riken)
Add BUTTON_PAY label for mortgages
Bugfix
Some old savegames cannot unlock all the existing features
Some sounds FX were not played (volume not adjusted correctly and spamming errors).
Game over panel is shaking
Show compatible platforms only when porting a game
Upgradable servers got a smoke animation
Marketing campaigns costs are now added to the game outcomes data
Discontinuing a game might lead to a corrupted savegame (normal discontinuation/cracking a game)
Conventions stands are now updated accordingly when already attending
Early Access v0.25.4
Translations
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Improve de translations (thanks to ekim1991)
Fix Russian translations
Bugfix
Sales charts are off the screen
Techtree is off the screen
Hiring staff panel: employees name are clipped
Marketing campaigns: Campaigns name are clipped
Port game: Targetted audiences text is clipped
Contract: Company names are clipped
Game themes: themes names are clipped
Shop: Item names are clipped
GOTY: Poor rendering when games names are too long
Early Access v0.25.3
Translations
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Improve de translations (thanks to @ekim1991)
Bugfix
Create a new game panel is off the screen (russian language only)
Early Access v0.25.2
Translations
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Bugfix
Competitors cannot sell old games
Early Access v0.25.1
Translations
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Bugfix
Cannot cancel a contract
Competitor's update
Crack your competitors' games!
You want to sell more games, but you don't want to waste your money on advertising and other marketing campaigns? Hang on, and hack the competitors games !
Hack your competitors!
Some games' genre are quite expensive, unlocking them would take years. Wait a minute, now you can unlock new game genre by hacking the competitors! And this minigame includes a lot of tiny easter eggs!
Dreamhack feedbacks
Oh, did I forget to tell you?! We went to the Montreal's Dreamhack and it was awesome! Many of you have tested City Game Studio, and I'm glad because I got a lot of feedbacks. It was a great experience, and this update is for you! More tooltips, more text and more feedback. You are in control! So let's go and create your first game now!
Translations
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Improve spanish language (Thanks to @Balthoraz)
Feature
Now you can cancel a game port if you want to
Add a minigame when cracking a competitor's game
Add a minigame when spying on a competitor
Add a negociation panel to poach competitors' employees
Add a top selling games
Misc
Add licences
Rework employee's mood feedbacks
Improve performances overall
Rework game in dev panel
Server panel count offline players too
Refresh credits
Randomize custom company logo
Animate dices when hovering them
Clean the bottom menu (easier to use)
Easy mode: Employee won't quit
Dreamhack feedbacks
Add a close button on the platform panel
Add tooltips for employees' happiness and energy
Add several tooltips while publishing a game
Hide the targetted audience until it is unlocked
Add more informations to the shop panel
The first post-mortem has to be done manually
Add one pixel brush to draw the company logo
Add color picker to draw the company logo
Can cancel a convention
Show net profits to the game results panel
Add a dice to randomize the company logo
Convention were free
Early Access v0.24.6
Translations
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Improve es translations (thanks to Balthoraz)
Misc
Animate dev panel when the studio matchs with the game in dev.
Bugfix
Cannot manage resolutions ratio other than 16/9
Early Access v0.24.5
Translations
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Misc
Link the gauges together for the game creation panel
Early Access v0.24.4
Translations
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Misc
Add amount of game points earned when releasing a game
Bugfix
Sending a custom bug report reduces performances (due to the HTTP request created)