City Game Studio cover
City Game Studio screenshot
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Genre: Simulator, Strategy, Adventure, Indie

City Game Studio

Patch v1.21.0-rc3


Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



Changelog


Studio director

  • Can sort by bonus on profits
  • Add some interaction to the studio director panel (not fully functionnal yet)

i18n

  • Fix ukranian translations (i and ï)

Deep Design

Hello everyone!

I'm happy to be back with you, as every week, for this devlog.

I must admit that this week has been more about intense reflection than anything else. I've been racking my brain trying to figure out how to properly integrate the studio director.

For example, how is the studio director supposed to choose a game's price? Because it depends on the game's size. So if the studio director makes a AAA-sized game, the price will need to be adjusted. Therefore, I had to think about these different cases. For the specific case of pricing, you'll be able to slide the price between "gaining more fans" or "generating more revenue." This way, the studio director will optimize the price according to your directives.

What about specialists?
Again, I had to make some challenging choices. Do we assign a specialist to a studio director, or do we let the studio director pick from available specialists? I preferred the second option. For example, when you want to make a AAA game, the studio director will take the first available producer, and if this producer has a specialty and you've set everything to automatic, then the studio director will choose the game genre that best matches the producer.

The idea is to make your life easier. But the choices offered must also make sense. So, for now, the studio director panel only displays game creation options. But it will need to display other information such as the revenue generated and what they've earned. A rating will be assigned to the studio director that will allow you to judge their skills. This rating will be based on previous games they've directed. You should therefore be able to consult the list of games they've directed.

In short, the studio director will take longer than expected to be fully functional, but I don't want to rush the feature and deliver something that only half works.

You'll need to be patient, I'm doing my best!
I received other interesting feedback about studio furnishing. Your ideas are good and will likely be added for v1.22.0, an update dedicated to studio furnishing!

Many of you use mods. Some mods improve City Game Studio's lifespan, but sometimes at the cost of poor balance. Also, to make your life easier, I thought about working on an algorithm that will automatically analyze mods and warn you if a mod impacts game balance. Well, that's a big piece, so I think I'll keep it for v1.23.0, but I think it will help everyone better understand the impacts of mods.
That's all for this week.

Thanks for reading
Take care
Xavier aka Binogure

Patch v1.21.0-rc2


Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



Changelog


Studio director

  • First design of the panel to manage the studio director

Platforms

  • Set the Gamestation 4 to end in 2025

Bugfix

  • Fix rendering issue when assigning a studio director to a desk
  • Cannot assign a studio director from the assign button
  • When porting a remake to the digital store, it does not appear in the top selling games

Towards More Strategic Management

Hello everyone!

This week has been much calmer than the last two, and I'm delighted about that. Even though I love seeing hundreds of players on City Game Studio, it still puts pressure on me. So having about thirty simultaneous players suits me better. Anyway, we're not here to talk about what I like, but rather about City Game Studio and its progress!

The Studio Director


Last week, I told you that I had started implementing this feature even though I was still lacking ideas for bonuses for this type of character. And you suggested some interesting ideas. Thanks to you, I've opted for a "malus" instead. Let me explain: a studio director brings a lot to your company because they allow you to automate the game creation process. This is great for your company, but it takes away a bit of the charm from the beginning of the game when you're creating all your games yourself. So, instead of a bonus, there will be a malus. Basically, the studio director will take a share of the profits from the games they create. This can range from 5% to over 50%. So you need to pay close attention to these statistics, or you risk jeopardizing your company's financial stability.

Last week, I tackled recruitment and displaying studio directors' information, and starting next week, I'll be working on managing game creation by studio directors. In short, I'm going to create the interface with all the options, which will require quite a bit of work, especially since I think it will need to display a lot of data. All of this still needs to be defined, and if you have any ideas or interface sketches, don't hesitate to share them in the comments. I always read and consider your ideas!

Other Improvements


There have been quite a few problems with the game's interface. As a result, I've revised how the game handles large fonts to make it look better, and the result is pretty good so far. When you have many consoles, sending devkits could cause some display issues, and that's been resolved too. There are many other small fixes present in the unstable branch on Steam, including one that improves performance when you upgrade your studios' computers.

Well, that's all for this week. I'm thrilled with how the studio director feature is shaping up; the next update promises to take City Game Studio to the next level!

Take care of yourselves.
Xavier aka Binogure

Patch v1.21.0-rc1


Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



Changelog


Studio director

  • Can hire a studio director
  • Can assign a studio director to a desk
  • Can poach a studio director
  • Can check the employee data from the studio itself

UI

  • Add a "Cancel" button to the logo editor
  • Add shortcut to the game sales panel (min / max)
  • Add shortcut to the custom platform sales panel (min / max)

Custom Platform

  • When making a sale, display the suggested retail price instead of the making costs

Optimization

  • Upgrading computer for a very large company takes at most 2 seconds (had to write garbage code to optimize that...)

Bugfix

  • Console devkit panel needs a scroll container
  • Large font: Improve the game rendering, so every buttons fit in the screen
  • In dev items: "9999.99K $" replaced with "-", meaning not yet initialized

Introducing Automation with the Studio Director

Hello everyone!

It’s with great pleasure that I meet you once again, as I do every week, to talk about the upcoming major update for City Game Studio! But first, let’s take a quick look back at last week.

Promo Recap


I promised you a surprise, and I hope you enjoyed the 50% discount! And because good things come in pairs, I also slipped in some additional content with version 1.20.0. Honestly, the update was very well received. Of course, there were a few hiccups, which led to some important fixes, making the game even more stable!

Thanks to the Steam Daily Deal, we had over 600 players simultaneously enjoying City Game Studio. That’s an incredible number I never thought we’d reach, and probably never will again! I want to thank you all for your support and for being part of this—it was an amazing moment for me!

Next Update


Now, let’s talk about version 1.21. This update will introduce a bit of automation to City Game Studio. A new character will be added—the Studio Director. Their role will be to automate game creation. By assigning studios and specialists to them, they’ll be able to create games, and even handle updates.


However, keep in mind that Studio Directors won’t be perfect. They’ll try to make the best games possible, but they certainly won’t be as good as you! Studio Directors will be able to manage between 1 and 6 studios, allowing them to produce AAA games if they have access to producers.

When a Studio Director creates a game, you’ll still have the option to step in and cancel it, though they won’t be too happy about it.

I’m still thinking about what other bonuses Studio Directors might bring. To give you an idea, producers boost developers’ productivity, and accountants reduce taxes. But I haven’t quite decided what the Studio Directors’ bonus should be. So, if you have any ideas or suggestions, feel free to leave them in the comments—I’ll be reading as always.

I do have one idea for a bonus, but I’m not entirely sold on it. The Director’s bonus could be their ability to manage specialists. Some directors might only handle one specialist, while others could manage up to 10, allowing them to oversee several producers, marketing managers, or accountants.

That’s all for this week.
I’ll see you again next week as usual.
Thanks for reading, and take care!
Xavier aka Binogure

Patch v1.21.0-rc0


Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



Changelog


UI

  • Rework the unlock panel tutoriel
  • Start adding the studio director to the staff panel (still hidden)

Studio director

  • Initialization of the studio director. It generates new studio director while not showing them yet.

i18n

  • Fix the portuguese and portuguese BR achievements translations

Quality of life update

Hello folks,

This week has been incredible. Almost 9,000 of you played the game in less than a week! This has never happened before for City Game Studio! And all of this for a game that’s over 5 years old. Honestly, you all are amazing!

I’ve carefully and happily read your feedback! Some of you have spent way too much time playing, and I’m sorry for you... You might need to turn off your computer and go... No, I’m just kidding!! You can start another game, and just release one more new title. Just that. And then when it releases, you’ll just publish one more because, well, it doesn’t take that long. And before you know it, the sun’s up and the day has begun!

Jokes aside, you’ve been super numerous and enthusiastic, and your feedback has been incredibly helpful. There were crashes, and I thank you for letting me know! Thanks to you, everything is back in order, and all the crashes are covered!

There were also bugs, both small and not-so-small. In any case, this update aims to fix them all while adding some quality of life improvements. For example, I’ve added an option that allows the game to pause as soon as you release a video game. It helps optimize your time better.

Among the other changes are mostly fixes. The right-hand panel, brand new and shiny, had a few bugs. Pagination was always displayed even when it wasn’t needed, and clicking on a button would change the graphs when it should have just refreshed them.

Another important change/fix is the summary when a console is removed from the market. The summary panel had calculation errors, which might have made it seem like taxes were driving you to bankruptcy, but that wasn’t the case. It was more a pricing issue with the console. And by the way, the suggested price is now a bit higher to help you make more money.

There are other changes in this update, and they’re all listed in the changelog, so I encourage you to read it or simply launch City Game Studio and enjoy the update!

Thank you for reading, and once again, thank you for playing in such great numbers this week. You are incredible!

Take care, Xavier aka Binogure

Changelog


Misc

  • Add an option to pause the game once a game is released
  • Set the tooltip delay to 0.05 secs

Mod maker

  • Add new concurrents to the modmaker (so you can rename them)

Bugfix

  • When using large fonts, some buttons are unreachable
  • Studio furnishing => blue panel hide the furnitures buttons
  • Released game panel: clicking on a page would mess up the charts
  • Released game panel: the current page shouldn't be shown if there's only one page
  • Released game panel: Charts were off the panel for games you published (as a publisher)
  • Custom platform: The discontinuation panel now show the right numbers (Raw income / Net income...)
  • Achievement: Game report not counting (sandbox game it was not taken into account, it's been changed)

Crash fix

Hey folks!

It's an amazing day! You are more than 400 playing a 7-year-old game!
It is really amazing! Thank you so much!

But, some of you might experience some nasty crash when launching the game.
I spent the whole day figuring out what's happening till I found the root cause!

It was due to the interactive thread loading, which was poorly written (I wonder who wrote it huh?!).
Anyway, I overhauled it, and it works like a charm, this update brings more stability when loading or starting a new game!

I'm really sorry for that crash. I should have fixed it years ago, but better later than never right?!

[Edit]
This patch is a bit bigger since I also fixed 2 other crashes and 2 minor bugs (one for the CZ language, and the other one is about having stuttering when loading a new game).

Thank you for playing this game.
Have a nice day.
Take care.
Xavier aka Binogure

🚀 City Game Studio Daily Deal: Massive Update & Historical Discount! 🎉

🎉 Big News for City Game Studio Fans! 🎉

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https://store.steampowered.com/app/726840/City_Game_Studio/

Thank you for your support and happy game developing! 🚀🎉