we're currently putting final touches on the game's 4th weapon, the Acid Linkgun, which will be part of an upcoming big update:
New Features
Weapon #4, the Acid Linkgun - shoots deadly acid beams that connect to enemies or burst them down
Key Rebinding - one of the most-requested features will allow you to configure your controls
more balance tweaks & bugfixes
How to Playtest
To get the balance right, we're looking for feedback! If you own the game, you can check out the playtest build for the upcoming patch:
Right-click City of Beats in your library and click "Properties", then "Betas".
Select "playtest" from the dropdown. (if you want to switch back to the standard build, select "None")
Please note that progress while playing the playtest build is stored in a separate savegame file and won't use or override your existing progress. You will already have all weapons unlocked and the new Acid Linkgun equipped. Achievements are disabled.
We suggest only playing the playtest build if you've already finished at least one run in the base game, to avoid spoilers.
Have a great day, Kai
Balance Update Notes for v20230525
This is another small-ish patch with a few tweaks, including:
slightly reduced the Blazemaker's flamethrower damage and also nerfed the cluster grenade mod
buffed some of the Defense upgrades
disabled OpenXR plugins which could cause issues when a VR headset is connected (don't ask me why they were enabled in the first place)
The rest of this patch focuses on challenge mode balancing:
removed Monday Morning (does not apply to real life, sorry)
switched some instabilities around between challenges for a smoother difficulty increase
"Red Dead Retaliation" now only triggers on the following beat
increased pull range of "Attractive Personality" projectiles
increased "Death Traps" & "Quality Is Not Free" damage
slightly increased "They Get Stronger" overall difficulty
Balance Update Notes for v20230512
This update contains lots of smaller quality of life & balance tweaks, many of which were directly suggested by our community, including:
buffed some traits & extensions to make progression more rewarding & noticeable
increased trait limits, meaning that you can now upgrade more traits before reaching the limit (which depends on your current campaign progress)
slightly reduced HP & damage of some enemies, e.g. the hunting mines and chapter 1 bosses
tweaks for Challenge 6 - the "Keep Your Distance" instability now shows danger circles and has a reduced radius; "They Do Not Trust You" duration was reduced as well
decreased acid movement slowdown to make it less punishing
increased enemy stun duration when getting hit by a barrel
moved Barry closer to the hovercar because some of you still manage to miss/ignore him, how dare you
Balance Update Notes for v20230505
Based on the metrics & what we've seen, the previous balance update brought us pretty close to where we want the game's overall balance to be. This patch contains some additional, smaller tweaks:
- lowered the Bouncy Ball mod's bounce projectile damage - slightly reduced Blazemaker grenade damage - front-shielded laser enemies now restore their barrier after being stunned - small adjustments to the healing amount & cost in repair bays & shops
Balance Update Notes for v20230502
This is a small balance update that just tweaks a few numbers, including:
increased enemy HP in later biomes, especially bosses (some phases were way too short for you to actually having to learn the mechanics)
reduced shield orb drops from some enemies
made the bow's power attack orb & related mods slightly less OP
nerfed damage, supercharge & crit traits
City Of Beats has launched
Hey all! Big news!
City of Beats is now live on PC! 🎉
Thank you all for your support throughout development! We’re super excited to show you everything we’ve accomplished and we hope you enjoy the beats!
You can also follow us on our Twitter to connect to our community! Don’t forget, you can leave us a review, share part of your journey, tell us about a bug you’ve found, or just to give some feedback in our Discord server.
Have a great day & see you next time, Kai
Release Date Announcement 🥳
Hey all! Big news!
City of Beats launches on May 1st, 2023 on PC! 🎉
Thank you all for your support throughout development! We’re super excited to show you everything we’ve accomplished and we hope you enjoy the beats!
Make sure to join our Discord server and follow us on our Twitter for sneak peeks and to connect to our community!
Have a great day & see you next time, Kai
Next Fest 2nd Stream!
Hello everyone!
We're excited to be participating in the Steam Next Fest! Catch our livestream on Thursday at 1 pm EST, where we will be showing off the latest demo!
This stream is pre-recorded and will be looped through the duration of Steam Next Fest.
Next Fest Demo Speedrunning Competition
Hey all, big news time!
As some of you might already have noticed, we've updated the demo for the upcoming Steam Next Fest. Besides the usual tweaks & changes, there is one major addition: Speedrun Mode.
We just started a Speedrunning Competition where you can even win Steam keys for the game if you're fast enough!
Join our Discord where you'll find all the info you need to participate: