City of Brass cover
City of Brass screenshot
PC PS4 XONE Switch Steam Epic
Genre: Shooter, Adventure, Indie

City of Brass

v0.2 Enter the Catacombs - New Relics!



Coming October 23rd to City of Brass in update v0.2 Enter the Catacombs!

Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase The Charm of Fortune, Coin of Soldiering, Gauntlet of Thrusting, Tongue of Silver, and Pads of Silence!

v0.2 Enter the Catacombs - New Enemies!



Coming October 23rd to City of Brass in update v0.2 Enter the Catacombs!

Spilling forth from the caverns underground are a host of devious new enemies to fight! The explosively Unstable Salitar, the Hazardous Gladiator, and a mystical new Gatekeeper to defeat.

v0.2 Enter the Catacombs - New Environment!



Coming October 23rd to City of Brass in update v0.2 Enter the Catacombs!

If you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.


Coming Soon: v0.2 Update - The Catacombs



Long before the City was built, the caverns beneath silently waited. Transformed now into a dreadful place, part tomb, part dungeon, no one that visits the Catacombs desires to stay longer than necessary.

Will you survive the underworld of the City of Brass?

Community Feedback and Tuning Update



We've had a busy launch week with lots of great feedback from the community and many interesting discussions ongoing in the forums.

Check out the list of changes for our first major patch below.

New Features:



  • Adding ability for stunned Flying AI’s to be picked up by the whip.
  • Adding boss music.
  • Temporary: Level Name and Number now display on the HUD.

Community Feedback and Tuning:



  • Cudgel now does damage as well as stun/knockback.
  • Companions and other friendly AI no longer target statues.
  • Improvements to gathering of supported full screen resolutions to hopefully fix issues with certain ones not appearing.
  • Changing Graphics Quality options is now available when not in custom mode.
  • Separated aim sensitivity to X (horizontal) and Y (vertical) values for mouse and gamepad.
  • Fixed collision missing on the side walls of the starting area in the Gardens.
  • Softlock now only on the gold crate destructibles, all other destructibles it’s off.
  • Sand Blast damage cone shrunk in Y so you can swing over it.
  • Localisation: Tortured Dwellings typo.

Fixes:



  • Additional fix to stop the AI’s from being un-aggroable.
  • Turned off the ability for charger’s cage to come off their heads when grabbed.
  • Mantling robustness: can now travel perpendicularly and still mantle.
  • Fixed Invisibility Shader on all weapons and throwables for the Invisibility Cloak.
  • Fixed Sands of Time not equipping your current weapons correctly on respawn.
  • Improved handling of mouse focus in windowed borderless mode.
  • Fixed queued attacks not working during mantles.
  • Fixed gameplay UI elements showing in the tutorial which are not applicable.
  • Poison clouds can no longer hurt you through solid surfaces.
  • Enemies now fall into the giant holes if pushed/grabbed to the edge of them.
  • Fixed the incorrect boss icon animation occurring if you respawned and had killed it already.
  • Fixed not being able to sneak up on enemies, which stopped you being able to use the backstab relic. Now if you crouch or walk up behind them without making noise, you can get the jump on them.
  • Audio system changes to reduce cases of audio getting softer and breaking.
  • Making the FPS limiter respect VSync.

City of Brass - Out Now!

It's launch day!





Welcome!



It's been a long time coming, but City of Brass is finally out on Steam Early Access. ːsteamhappyː

To celebrate, we're launching with a 20% discount for this week only!



We hope you enjoy the game, and we look forward to improving it with your help over the coming months.

Cheers,

Ed & the Uppercut Team

City of Brass is looking for a few good Beta testers!



Hi all, a quick note to let you know that we're now taking applications for Beta testers RIGHT HERE!

If you're interested in City of Brass, want to try it out at this early stage, and are committed to providing helpful feedback, please hit up our application form. We will prioritise people with an interest in other rogue-lights.

Please do remember that this is an unfinished build you'll be playing, so there WILL be bugs, balance issues, and lots of rough edges.

We're doing this in multiple rounds of very small groups - like 20 to 30 people per week - so don't be surprised if you don't get in. If we do choose you, we'll send you a Steam key via the email address you provide.

Really looking forward to your feedback!

Cheers,

Ed & the Uppercut Team

Early Access Release Date - Sep 18!



That's right, Steam denizens: City of Brass will be available on Steam Early Access on September 18th - just one month from now!

We're extremely excited to get it into your hands - City of Brass is definitely the type of game that will benefit from lots of iterative testing, tuning and feedback, to make it the best game it can be.

We'll have more news coming soon about our future plans, so stay tuned :)

Cheers,

Ed & the Uppercut Team

Welcome to the accursed City of Brass!

Hello fellow Steam denizens!

Just a quick note to say welcome. If you're here, then you know that we've just revealed our next game, City of Brass. You can read all about the game on the main page, but suffice to say: if you like rogue-lites, first person shooters, or just grabbing some leather and whipping ghouls in the face, then we think this is the game for you.

We'll be posting here on the regular, and we look forward to bringing you more details about what we're creating over the coming days/weeks/months, as well as more gameplay videos, screenshots and feature descriptions.

That's all for now: for us, it's back to the grindstone.

Cheers,

Ed & the Uppercut Team