Citystate II cover
Citystate II screenshot
Genre: Simulator, Strategy

Citystate II

Update 1.1.2 - Carbon capture, sect, custom density & bug fixes

NEW



  • Carbon Capture Building (reduces nearby pollution).
  • Edenium: a sort of sect that increases the birth rate but not religiousness.
  • Custom density zones (to set the exact max stage a building can reach).
  • 5 new growable buildings (low income stage 1, middle income stage 7, upper class stage 6, office stage 4, office stage 5).




BUG FIXES



  • Political affiliations could sometimes change abruptly and even revert to opposite numbers. If the count was erroneous in your city, it will be automatically reset.
  • Including special characters or leaving a space at the end in your Nation or City's name was leading to saving errors. Conflicting characters are now blocked.
  • Stability was reset to 100 after reopening a city.
  • Screen resolution was not being saved.
  • Stats in news feeds were missing a space.
  • Fixed GDP per capita displayed in stats and Nation (x10).
  • The state media building was recognized as a religious building by nearby houses (not intentional), its monthly cost wasn't taken into account and census tool was erroneous.
  • The pollution layer were showing very polluted tiles as non polluted.
  • Road intersection tiles were not displaying data on the traffic layer.
  • Riot messages were always stating "the riot is destructive" even when not.


CHANGES/BALANCING



  • Immigration and policies now take longer time to influence political affiliations.
  • New birth rate computation: religion, education and policies have less impact, health has more impact, default base rate increased.
  • Doubled tax income from arcologies.
  • Visual enhancements: post processing, reflections, lighting and materials.
  • Doubled shadow resolution (on older PCs you might need to lower your shadow settings down to medium).
  • Changed the sun position of day mode from 7am to 9am
  • Multiplied by 3 the effect of airports on neighbor cities' immigration caps.
  • Traffic layer now displays rail tracks usage.
  • Doubled max limit when leveling terrain.
  • Decreased frequency of fires.
  • Slight decrease of riots frequency.
  • Buildings now evolve faster in larger cities (up to 2x if > 250k pop).
  • Further increased the positive effect of trees on pollution (x10) and slightly increased the pollution emitted by traffic and factories.
  • Pollution now affects terrain color and propagates a bit farther.
  • Religious buildings now have a small monthly upkeep cost.

Update 1.1.1 - Marina, boats, library, optional smooth terrain and bug fixes

NEW


- Marinas and boats
- Library: speeds up the education level growth of nearby buildings
- Radius showing bus and train station serviced area
- Smooth terrain mode: can be activated in the gameplay settings menu, -before- loading a city
- Thai Localization (Special thanks to Cherdphong Sutithep, Plan Pimlada and Chinnapat Sawatwongvicha)



BUG FIXES


- AM buildings could not progress to stage 2 and above if demand for BM was negative.
- Service buildings were sometimes very difficult to select.
- Destroying a large area while in pause and with a government building involved could make some buildings indestructible or stop the city's growth
- Gov headquarters stage 2+ could not be selected and opened (fixed for new headquarters or if still on Stage 1)
- Changing a lot zone type were causing some visual bugs, displaying wrong max stage and creating incorrect vacant lot size
- Parks monthly cost was not counted in the total expenses!
- In rare cases the power capacity of all cities could add up to zero and cause a divide by zero error.
- Destroying a train station could in some cases stop the city's growth.
- The broken water pipe visual effect was spawning in the air or inside buildings
- Unemployment can no longer go below -10% or above 99% to prevent "NaN" bug and extreme inflation and approval values.
- Pedestrian walkways button displayed wrong maintenance cost
- Ends of pedestrian bridges were misaligned
- Enact policy button tooltip was displaying incorrect stability impact
- A state owned building that was under construction when exiting the city was not reloaded at its correct position and could be seen floating above the map
- Additional safeguards to prevent infinite plane spawning
- UI volume setting was apparently still not saved

CHANGES/BALANCING


- Participation rate now increases when the education level increases. Expect a slightly higher unemployment rate in educated cities.
- Removed central bank infinite money exploit
- Fasten the reaction of the economy to changes. The larger the city the faster demands can be impacted by changes.
- A lack of workforce was not decreasing the demand of commercial and industrial buildings
- Destroying and decayed buildings no longer give back business demand points (demand is recovered progressively by the economy anyway)
- Tax rates can now be increased even without enough stability points
- The student capacity of universities is now counted from all universities in the Nation (reloading cities with universities necessary). Universities working over
capacity now have a lower grade and a lesser effect on the education level.
- Improved bus and train usage (especially for cities with lots of stops close to each other).
- Added incentives for commuters to use highways and increased the capacity of highway access roads, now 30000 (before was 500 - need to be rebuilt to get the new capacity)
- Bankruptcy process no longer sells and destroys roads
- Bankruptcy no longer induces "free power" production situation
- Profits from sales of service buildings and private properties during bankruptcy multiplied by 2
- Improvements to road/avenue intersections to support more cases.
- Moved grass and tree tools under the terraforming section
- State owned buildings can no longer catch fire