Carbon Capture Building (reduces nearby pollution).
Edenium: a sort of sect that increases the birth rate but not religiousness.
Custom density zones (to set the exact max stage a building can reach).
5 new growable buildings (low income stage 1, middle income stage 7, upper class stage 6, office stage 4, office stage 5).
BUG FIXES
Political affiliations could sometimes change abruptly and even revert to opposite numbers. If the count was erroneous in your city, it will be automatically reset.
Including special characters or leaving a space at the end in your Nation or City's name was leading to saving errors. Conflicting characters are now blocked.
Stability was reset to 100 after reopening a city.
Screen resolution was not being saved.
Stats in news feeds were missing a space.
Fixed GDP per capita displayed in stats and Nation (x10).
The state media building was recognized as a religious building by nearby houses (not intentional), its monthly cost wasn't taken into account and census tool was erroneous.
The pollution layer were showing very polluted tiles as non polluted.
Road intersection tiles were not displaying data on the traffic layer.
Riot messages were always stating "the riot is destructive" even when not.
CHANGES/BALANCING
Immigration and policies now take longer time to influence political affiliations.
New birth rate computation: religion, education and policies have less impact, health has more impact, default base rate increased.
Doubled tax income from arcologies.
Visual enhancements: post processing, reflections, lighting and materials.
Doubled shadow resolution (on older PCs you might need to lower your shadow settings down to medium).
Changed the sun position of day mode from 7am to 9am
Multiplied by 3 the effect of airports on neighbor cities' immigration caps.
Traffic layer now displays rail tracks usage.
Doubled max limit when leveling terrain.
Decreased frequency of fires.
Slight decrease of riots frequency.
Buildings now evolve faster in larger cities (up to 2x if > 250k pop).
Further increased the positive effect of trees on pollution (x10) and slightly increased the pollution emitted by traffic and factories.
Pollution now affects terrain color and propagates a bit farther.
Religious buildings now have a small monthly upkeep cost.
- Marinas and boats - Library: speeds up the education level growth of nearby buildings - Radius showing bus and train station serviced area - Smooth terrain mode: can be activated in the gameplay settings menu, -before- loading a city - Thai Localization (Special thanks to Cherdphong Sutithep, Plan Pimlada and Chinnapat Sawatwongvicha)
BUG FIXES
- AM buildings could not progress to stage 2 and above if demand for BM was negative. - Service buildings were sometimes very difficult to select. - Destroying a large area while in pause and with a government building involved could make some buildings indestructible or stop the city's growth - Gov headquarters stage 2+ could not be selected and opened (fixed for new headquarters or if still on Stage 1) - Changing a lot zone type were causing some visual bugs, displaying wrong max stage and creating incorrect vacant lot size - Parks monthly cost was not counted in the total expenses! - In rare cases the power capacity of all cities could add up to zero and cause a divide by zero error. - Destroying a train station could in some cases stop the city's growth. - The broken water pipe visual effect was spawning in the air or inside buildings - Unemployment can no longer go below -10% or above 99% to prevent "NaN" bug and extreme inflation and approval values. - Pedestrian walkways button displayed wrong maintenance cost - Ends of pedestrian bridges were misaligned - Enact policy button tooltip was displaying incorrect stability impact - A state owned building that was under construction when exiting the city was not reloaded at its correct position and could be seen floating above the map - Additional safeguards to prevent infinite plane spawning - UI volume setting was apparently still not saved
CHANGES/BALANCING
- Participation rate now increases when the education level increases. Expect a slightly higher unemployment rate in educated cities. - Removed central bank infinite money exploit - Fasten the reaction of the economy to changes. The larger the city the faster demands can be impacted by changes. - A lack of workforce was not decreasing the demand of commercial and industrial buildings - Destroying and decayed buildings no longer give back business demand points (demand is recovered progressively by the economy anyway) - Tax rates can now be increased even without enough stability points - The student capacity of universities is now counted from all universities in the Nation (reloading cities with universities necessary). Universities working over capacity now have a lower grade and a lesser effect on the education level. - Improved bus and train usage (especially for cities with lots of stops close to each other). - Added incentives for commuters to use highways and increased the capacity of highway access roads, now 30000 (before was 500 - need to be rebuilt to get the new capacity) - Bankruptcy process no longer sells and destroys roads - Bankruptcy no longer induces "free power" production situation - Profits from sales of service buildings and private properties during bankruptcy multiplied by 2 - Improvements to road/avenue intersections to support more cases. - Moved grass and tree tools under the terraforming section - State owned buildings can no longer catch fire