Civitatem cover
Civitatem screenshot
Genre: Simulator, Strategy, Indie

Civitatem

Civitatem - Patch A 1.01

Hi Guys,

Update II: If you have problems with antivirus programs like Avast read here for help: https://steamcommunity.com/app/670820/discussions/0/1693795812309750381/

Update: Fixed a bug with the game getting stuck on loading, after exiting the map and starting a new game. Added more early adopters in the villager generator.

I released a small patch to fix some memory leak, to fix the launch on Steam problem that some people had, and to fix the problem with regenerating food and trees during Spring season, that some people encountered.

Some people found the game too easy, others a bit too hard, and some thought the game is too short. The thing is, Civitatem is now in Alpha 1, so expect more layers of complexity added each month, that means more content and features. Smaller patches will also be release each week, to fix certain bugs, or add small parts of content and features.

Thank you for your support,

George

Civitatem is Now Available!



Hi Guys,

After many months of development and testing, Civitatem is now available on Steam and on the official site. It's been quite a journey and can't wait to hear you feedback, first impressions and what not.

I want to thank all the early adopters for raising my morale and helping me with feedback. You will meet them in-game as villagers (yellow names).

From now on expect small patches each week, sometimes even more often, when is needed, and large content / features updates, once per month.

Last chance to become an early adopter (offer closes Monday 20th)

If you want to leave a mark of the development of Civitatem, become an early adopter by buying the game from the official site: http://lw-games.com/civitatem-early-access.php and get these rewards:

- Name a Villager!
- Have your name in credits as an early adopter
- Special forum title and icon in LW Games forums (optional)
- DRM Free copy and Steam key

Upcoming features:

- Exploration mini-game: Explore the region around you for resources, discover other villagers to trade with and developer diplomatic relations, and encounter random events on the map.
- First version of combat, and raids against your settlement.
- More buildings, resources and needs + more random events within the village.

Know issues:

- Relaunching the game right away after exiting might cause Civitatem to freeze in now running mode(on Steam). This issue should be fixed now with latest version 1.01, but in the rare case somebody encounters this: just go to your steam folder, steamapps\common\Civitatem and run nw.exe
- there is low chance that a villager might get stuck for a while, if this happens, click on it, change his job to idle or something else, or click on it press shift+U.

Thank you for your support,

George,
LW Games

Civitatem - Important Message

Update II - This issue should be fixed now with latest version 1.01, but in the rare case somebody encounters this: just go to your steam folder, steamapps\common\Civitatem and run nw.exe

Update: Running Steam as administrator seems to fix this problem, but if somehow you still encounter this: run nw.exe or civitatem.exe, from your steam folder > steamapps\common\Civitatem.


At the moment some people experienced problems with relaunching the game after exiting, after a gameplay session. If you experienced this, open Task Manager (ctrl+alt+del) and kill all the process named nw.exe. Else restart steam.

This doesn't occur on the version bought from the official site, drm free.

Why this happens? Well if steam detects some processes left by your game that takes longer to close, it will think that the game is half close, but it still gonna try to run it and nothing will work, without killing the old process ...¯\_(ツ)_/¯

Sorry for this inconvenience, i am working on it, so far it with the new update, it only happens if you want to relaunch right away, without waiting some time.

Thanks for understanding,

George

Civitatem Dev Blog 5# - First steps



Hi Guys,

With the first version for the early adopters a few days away, i released new blog post to explain some of the core features.

You first step in Civitatem is to gather the necessary materials to build a stockpile. While builders can get the necessary raw materials from the ground (after they are mined or cut), a stockpile is necessary to gather all construction materials in one place for fast delivery. Since you can build only one stockpile at the moment, the location of the building is quite important.



Following the completion of a stockpile, you must develop of strategy on what to build next. A barn for food? Housing for your villagers? Time passes and villagers only work between 5 AM and 8 PM. After that, they rest, sleep, eat and do other activities which you don’t have control over, unless there is an emergency.

Villagers can be assigned to jobs through the job UI. Large type jobs like farming, cutting wood, or foraging can be assigned to a large number of villagers, while specialized jobs like blacksmithing, hunting and similar, can only be assigned to only one villager per building. Since each villager has its own skills, you can assign them manually by clicking on them, or by using the villagers list since the job UI assigns jobs randomly and doesn’t take in consideration skills.



Besides housing, food is quite important, since it decays every season. So whatever you gathered/produced this season, next season if is not preserved (like meat to smoked meat by using salt), is destroyed. If you build a village hall, certain stats will be gathered for you to understand how much food and other resources are used by village. It’s also important to have high skilled farmers planting seeds in the spring so you can harvest raw food sources at the beginning of autumn. After that, the raw food is transported to the barn and you need to build or assign specialized villagers to produce food from these raw materials. Example: Raw Grain goes to Barn > Baker takes it to the Windmill > Processed grain goes to the Bakery and Bread is made.



Each villager has several attributes and skills where the most important are health, energy and morale. Morale is the formed from all the needs, random events and certain resources if available. Each skill is increased by small margin when the villager successfully completes an action on his job. Having a low morale for a number of seasons, a villager and his family might decide to leave your village.



Your population is increased with high morale families that have a chance to make children each season. Children age to 16 in one year, when they can start working. Up to that age will try to help with housing chores, like getting food for the family house, water and other resources.



Temperature is also a factor since villagers cannot work if is too cold, unless they have proper clothes (produced from hides by the Hunter or later, by a tailor from flax or cotton), or if is too hot, they need to take pauses to drink water. Some might even get sick, but if you have a Herbalist he should take care of the problem, but it will take time based on the gravity of the illness.

That’s it for now. Thanks for your support,

George,
LW Games