Claire de Lune cover
Claire de Lune screenshot
Genre: Shooter, Platform, Puzzle, Adventure, Indie

Claire de Lune

Claire de Lune is now available!

After years of development, our puzzle adventure game Claire de Lune is finally here.

Claire de Lune is a first person puzzle game set in a science fiction universe. It features platforming, adventure puzzles, action sequences, and a great storyline performed by tremendously talented voice actors.

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Our last game Immortal Empire originally released in 2009, and was a pixel-art 2D isometric tactics game at 800x600 resolution. It was written with our custom Immortal Engine. Claire de Lune has seen that same engine take massive strides forward, now driving a fully 3D first person game at 4k resolution with high visual fidelity, released nearly 12 years later in 2021. It's hard to imagine that there's actually a sizeable piece of the same engine underneath. I can only surmise that our next game will be injected straight into your brain and played through neural impulses, but unfortunately you'll have to wait until 2023 to play it.

Like Immortal Empire, Claire de Lune is a somewhat challenging game. It's not a souls game, but you'll die a few times for sure in those early levels as you're sorting out the puzzles or dodging alien spiders. Midway through the game, the platforming tapers off. You'll be dying less and puzzle solving more. Judging from the streamers who have played the game to the end, they seem to be finishing it in about 10-12 hours.

Overall, I'm pretty happy with the way it turned out. There's still the odd bug or little thing I'd like to tweak, and maybe it needs an easy-mode, we'll see. Regardless, I'm so proud of everyone here at Tactic who dedicated years of their lives to this project. It represents a staggering amount of energy, commitment, and patience. A lot of love has been poured into this one.

To the players, I sincerely hope you enjoy our game. I hope you appreciate the challenge, the mysteries, some fun facts and the odd dad joke. I hope that some of you will dive deeper and figure out what this whole story is really all about. Mostly, I hope you have fun. In the end, this game was made for you; the gamers who want to be challenged, and who want to immerse themselves in another world for a time.

Till next time,
Jesse

Feast Your Eyes On Three New Trailers!



Hey all,

We're incredibly pleased to reveal three new trailers for Claire de Lune. Showcasing a variety of gameplay, and as always containing a few spoilers, they highlight our approach to this narrative driven puzzle adventure.

Each of the trailers below is unique, and originally given to IGN, GamesRadar+ and PCGamer. While there's a little bit of overlap in some sections, they demonstrate plenty of gameplay. Take a look below!

Trailer 1
Trailer 2
Trailer 3

/Tactic Studios

Here's Our Exclusive IGN Gameplay! (Spoilers)



Hey all,

A quick update from the team. Claire de Lune is well on its way to completion as we put the finishing touches to the final couple of levels.

As we bug squash, and re-record some voice over work, we're working hard to solidify the release date, which is looking like June 14th. Our main goal is to grab as many issues as possible over the next few weeks, without breaking anything else in the process.

We are also adding in new chunks of dialog and fixing up those final levels that bring John’s journey to a close. We can’t wait for you to learn more about the world we created, find Claire and unlock the mysteries of the research facility.

In the meantime, we've an exclusive gameplay trailer over at IGN - just be aware that it contains spoilers! In them, you’ll get a more in depth look at the platforming, minigames and puzzles that await you in the game.

We are also continuing to improve our proprietary Immortal Engine so we can stay up to date with the latest in rendering technology for future projects.

As always, thank you for your patience and we hope you enjoy the videos!

[previewyoutube="aAFgVJM-7IU;full"]

Learn More About Arturo, Your Quick-Witted AI Sidekick



Hey all,

In the first of what will be many videos on our approach to launch, the Claire de Lune development team share their thoughts on one of the game's key cast members: Arturo. Not only that, but we chat with David Autovino who plays Arturo, while sharing some new footage of the game/ As your sidekick throughout Claire de Lune, Arturo is fundamental to progressing the story, and providing an outlet for John to share his thoughts as he hunts for his missing daughter.

Enjoy the video below!

[previewyoutube="y_3IJL16BP0;full"]

/Tactic Studios


A Piece of the Puzzle: What is Claire de Lune?



Hey all,

One of the questions we've been asked several times in recent days, is what is Claire de Lune? While that's a fairly open-ended question, it's also a fair one. A synopsis for any game only provides a glimpse of what it entails, and while our Steam store page has had a makeover, it still doesn't paint the whole picture.

As our trailer shows, in Claire de Lune you play as John, a smuggler on the run with his daughter, Claire. After crash landing on a foreign planet, John and Claire are separated. It'll be down to you - and your trusty nanogun - to find Claire, repair the ship, and escape safely.

Games like Portal and The Talos Principle are story-driven first person puzzle games. Heavy on puzzles (as you might expect), with diverse challenges to overcome, wrapped in a rich narrative that propels the player forwards.

We wanted to tap into this but expand on it in our own way, using our years of development experience as a valuable starting point, to tell our own story.

In games such as Portal, you’re a test subject - a theme often used in puzzle environments. This tends to be an intentional design decision, as it allows the play space to be controlled environment (to justify why all the doors are locked, for example).

Where Claire de Lune is concerned, we wanted to not only be based in reality, but remove many of these artificial barriers to open up the environment.

We also wanted our opening puzzles in Claire de Lune to be both accessible and traditional, such as finding a wrench to open a locked door. In some respects, your interactions with items and the world around you will feel reminiscent of old school point-and-click adventure games such as The Dig or Monkey Island, as John will often describe objects and the items you interact with.

The scope and difficulty of puzzles, however, won’t always be this simple, and as you progress through the game - accompanied by your quick-witted AI Arturo - they shift in scale as you begin to not only utilize the nanogun, but delve deeper into the game's storyline.

Our intention behind our more challenging puzzles is to make you feel like you’re actually solving an underlying problem. Whether it’s code based puzzles that actually use assembly code, or a logic gate puzzle with - you guessed it - actual logic gates. We want you to feel like you’re physically involved in the solution.

Lastly, and one of favorite things about Claire de Lune, and a thread that runs throughout the game, is our approach to cohesion. For example, if you look closely at a computer screen you'll see a topographical layout of the area, with dots dispatching where you landed. There’ll also be a little summary of which personnel were sent to check out the crash landing, with accurate time stamps.

These little additions and a focus on fine detail litter the game. We'll let you search for them :)

Tactic Studios


Hello...? Is there anybody out there?



Hey all,

We’re incredibly proud to say that after more than five years of development, Claire de Lune is close to launch! Since 2015 we’ve been hard at work not only developing the game, but also our very own engine.

Many things have changed over the years we've spent developing Claire de Lune. Steam's storefront has opened up, and the number of amazing games being released day to day has exploded. Commercial game engines have become widely available, easier to use, and boast incredible quality. For some reason though, we decided to do it the hard way and build our own game engine from scratch.

Immortal Engine was used to power our previous game, Immortal Empire, which is a 2D, pixel art styled multiplayer tactics RPG. If you've seen the screenshots from that game and compare them to Claire de Lune, you'll see our engine has come a long way. Believe it or not, a lot of the same code driving IE is still swimming around in Claire de Lune.

Claire de Lune however is a very different game. It's a fully 3D, first-person, puzzle adventure game. It features challenging platforming, compelling puzzles, memorable characters, and most importantly, a great storyline. We feel Claire de Lune offers something new to the puzzle genre, but if you're a fan of Portal, The Talos Principle, or Soma, we think you'll enjoy this game.

While we’re putting the finishing touches on the game, we wanted to make our first post to not only say hello, but to let you know that you’ll be hearing a lot more from us as we approach launch.

With deep-dives on concept art, game mechanics, core systems, our approach to creating puzzles and the story surrounding Claire de Lune, be sure to check back here for the latest updates. Oh, and don’t forget to Wishlist us!

Tactic Studios