Our latest update is now live. We are very pleased to announce that Clandestine now features Steam Cloud support. We have also unlocked/added 30 new Achievements! The new achievements are role based. There are 15 new Spy related and 15 new Hacker related acheivements for you to unlock. We also fixed a number of bugs and issues, read below for full details.
Change List
Steam cloud support - Players may now save their game to the steam cloud meaning they are able to access their saved files from multiple computers.
Added 15 hacker specific achievements
Anonymous - Complete every mission without getting caught by the
admins and without using any viruses or DDOS attacks
Acid Burn - Crack 100 nodes
The Plague - Install 50 viruses
Perfect Dark - Cancel 10 alarms
Fly On The Wall - Tag 50 enemies
Watch Dog - Neutralise 20 enemies with transformers or steam pipes
4chan - Use DDOSFlood 20 times
Dodge This - Evade the admins 100 times when they're actively tracing you
I Need Guns... - Spawn 20 dead drops for the spy
Garbage Collector - Remove 15 bodies
Operation Dinner Out - Bribe 10 enemies
1984 - Spend a combined one hour viewing surveillance camera feeds
Uplink - Have 5 VPN tunnels going at once
Sneakers - Complete all social engineering sequences
Ladies First - Disable 20 lasers for the spy
Added 15 spy specific achievements
IMF - Complete every storyline mission within the allotted time limit (in the
description located in the mission selection screen)
Adinatha - Complete every storyline mission without killing anyone
Ghost - Complete any mission without getting spotted
Ethereal - Complete every storyline mission without getting spotted
We'll Do It Live - Complete any mission without ever carrying a gun
MacGyver - Complete every storyline mission without ever carrying a gun
One True Keeper - Collect all intel in any mission
Executive Outcomes - Kill at least 100 enemies throughout the game
The Cleaner - Kill at least 50 enemies with headshots
Haywire - Take out 50 enemies with melee takedowns
Lord Protector - Knock out 25 enemies with ring airfoil rounds
Keymaster - Successfully pick 10 locks
Morrígan - Stun 5 enemies at the same time with the Banshee
First Echelon - Use five different gadgets in one mission
Safety First - Shoot an enemy with a chambered round that's different than your loaded magazine
Bug Fixes
Fixed cleaner button not being disabled when transitioning from hacker into spy view and then back to hacker
Fixed issue with the readable object keeping the prompt stuck in screen
Fixed bug where installing rootkit at Wen's laptop while the radio message was still playing would keep the "connect to we zhi's laptop" objective stuck
Fixed opened door in kbehq that was closing towards the wall instead of the frame
Fixed issue where the tutorial pop up for disabling the static secuirty camera got stuck on screen
Fixed issue where in cleaner mode, using the cleaning local asset on a dead body would reduce the amount of dead ai from the objective counter
Fixed issue where the transformers and steam pipes selection square in the tactical map had the wrong size
Fixed issue where the email client close button wasn't doing anything
Fixed issue in London where the drawer wouldn't be highlighted once the player got the prompt to interact with it
Fixed issue where picking up ammo from a deaddrop would not refill the secondary holstered weapon
Fixed issue where the player couldn't refill their magazines if Katya didn't have a gun
Fixed replication issue in Paris mission where the Semtex would be visible for the Hacker while it is disabled for the Spy
Known Issues
As the Spy: Opening the chat the second time in a mission, the cursor disappears. While the chat is still open (and cursor has disappeared) if you then click with the mouse "/Message" appears briefly. As the Hacker: the text cursor still disappears, but will reappear if you click anywhere with the mouse.
Patch 1.0.5 is Live!
Greetings Agents,
The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
Xenia now finishes her line once cover has been blown (Warsaw)
Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
Fixed a occlusion problem in Slotsholmen
Daniel is no longer visible on the tactical map in the Echo Hotel.
Change some of the tables to not to be climable
Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
Fixed navigation problem in Cerulean where the AI would walk through glass
Added the missing lock-pick icon to one of the doors in Interpol
Fixed some typing errors in German emails in Interpol
Removed a camera overlooking one of the checkpoints in London
Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
Fixed alarm sound being actitaved during the last cutscene with Grishin
Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
Fixed bug where the hacker could move while the cracking bar was active
Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
Fixed bug where the AI would open the locker doors when passing close by
Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
fixed the Occlusion bug on the stairs to the basement (Warsaw)
Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.
The 1.0.4 Patch is now live with the fixes and changes listed below. keep letting us know about your bugs and issues Please let us on the Support Forum.
Changed the material on the glass in the Christiansborg reception to bullet-proof
Fixed a bug whereby the conversation between the two thugs at the warehouse entrance in Mexico could trigger again after reloading the checkpoint right inside
The VPN should now always take you to the right VPN node unless it's occupied by the admin
Fixed the upright shelves in the depot being climbable in Cyprus despite there not being enough space above them
Mission time and date is now behaving as in real life
Fixed an occlusion glitch in the KBE HQ depot
Fixed Radko's PC being interactable in the HQ
Fixed the bug where you could obtain an extra remote modem on a pc with a placed rootkit
Added offset to edge markers
Fixed issue reloading magazines: Reloading uses a new, unused magazine of the same type every time until all magazines have been inserted in the gun
Fixed pulsing admin alarm sound being stuck after using a ddos, if the admin was closed by
Fixed container doors being difficult to open
Fixed the the bug where it wouldn't be possible to open the door to skip the tutorial in some cases
Fixed the bug where the collected intel in the current scene would have the wrong count
Fixed the bug where the level transitions would have a 10 second delay in Single Player during which the player could be killed.
Fixed the bug where the steam pipe icon would turn green after being fired
Fixed the bug where the cursor would be blink or go to the center of the screen in some cases, notably the pause menu and the options menu
Fixed the bug where Steampipe and Transformer icons would not change color and disappear where the objects were fired in the Single Player minimap
Fixed the bug where Josiah is not affected by indirect lighting
Fixed bug where the laser would stay off even when the AI body that disabled it previously has been removed using the cleaner local asset
Fixed the bug where it would be possible to get invalid resolution in the options dialogue if the previously selected resolution would not be available anymore (e.g. a screen has been unplugged). Also it is not possible to input any resolution in settings ini file anymore.
Fixed a bug where civilian would not react to seeing the player in a low security zone
Fixed subtitles options not working in the game. It can show always, during dialog only, or never.
Fixed an exploit where you could chain pull AI by having them investigate dead bodies. AI will now skip the first phase of a dead body investigation and go straight to investigating the surrounding area.
Fixed multiple performance issues related to the animation system on both hacker and spy side.
Significantly increased performance on the hacker side in multiplayer for players who were experiencing low frame rate.
Steam pipes now only hurt enemies as they explode (no more continuous damage from the steam itself) and its trigger delay has more visual feedback on the tactical map.
Players can no longer trigger the level transition in Cyprus without first downloading the KBE database.
Fixed a bug in the e-mails that was breaking all the condition checks on the hacker side in co-op, causing some e-mails to show up that contradicted the players' previous actions in the game.
Tried to fix the issue where the player couldn't interact in the menus by disabling game controllers in the menus.
Fixed a bug where AI would not react to the sounds of transformers and steampipes exploding.
Fixed a bug where you would stand up after having picked a lock, if you were crouching before.
Fixed a bug where the player could scroll the tactical map through the pause menu.
Fixed the issue where overheard conversations would appear on top of the tutorial window .
Fixed the problem where the scrollbar would cut off a short e-mail after reading a long e-mail.
Delete Profile pop-up now selects the latest profile after a profile is deleted
The Blitz playstyle should now always works as intended.
F12 should now only produce screenshot on Steam, not create one on the desktop.
The toppled shelves in the depot in the Cyprus mission now show up on the tactical map.
Fixed a discrepancy in the description of the Cocktail Dress outfit to say it has limited space for equipment.
Now preventing players from joining a friend's game while the host is watching the intro cinematic.
Fixed a problem where the scrollbar would not be displayed for long e-mails.
Decreased the time it takes to switch from hacker view to conversations in co-op.
Fixed the doors in London occluding objects on the other side even when they're open.
Fixed dossier inside safe in Warsaw so it is still interactive after reloading the game.
Fixed some slightly floating leaves in Slotsholmen, fixed some lamps that had their on and off versions visible at the same time, and moved some pylons that were in the way of some cover points.
Set all the powered-off comsat machines in KBE HQ and KBE HQ Sub to not use the self-illuminated or animated materials.
Clicking an icon in the network view should now switch the floor in the tactical map view to the floor the object is on.
Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live. We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend!
Please let us know if you experience any new bugs or issues on the Support Forum.
Removed the red mist from Katya's blood particles so they are less obtrusive
Fixed an AI bug that made all kills silent - enemies will now react to nearby deaths
Fixed a bug where AI would speed up their walk cycle when armed with an assault rifle and looking to the side
Fixed a bug where the alarms in the high footprint version of the Cyprus mission would spawn special forces instead of mercenaries
Fixed a bug where bug where crouched aim movement would be too fast
Fixed a bug where you could throw while in a takedown
Fixed a bug where the final conversation in Russia could get interrupted by enemies searching for the player
Fixed the bug where clicking an opened dropdown list will close it instead of reopen
Decreased the time the reload takes once you have confirmed to reload the game
Fixed the problem where skipping Logic Artists logo would have one second delay
Fixed the problem where the cover blown in Warsaw could happen more than once
Fixed the problem where the enemies would go back to their initial waypoint on reload instead of continuing to the next one on reload
Fixed the problem where the gun would be equipped with a silencer even though the player has deselected it in the selection screen
Fixed some steam pipes in London and Russia that could kill people through walls
Fixed a bug where AI would have full awareness, but would not engage if you broke line of immediately after the "pling" sound
Fixed doors having wrong rotations
Fixed Tooltips appearing behind the left bar in the hacker view
Fixed admin sound being triggered in level whrere the admin was not visible
Fixed player message spaming whenever you pick up ammo without guns or magazines.You will get a message instead indicating that you have no ammo or guns to refill
Fix tooltips in the hackerview getting on the way of the email client when the tooltip was active and the email client appeared
Fixed the issue where the default audio volume would be incorrect
Fixed the issue where the network view state would not be synchronized correctly when the hacker connects in an existing game
Fix not being able to select difficulty level in the options menu if players played a game before as a hacker
Fixed the issue where the admin difficulty would be controlled by the hackers difficultiy settings
Fixed a bug where the music would stop in the second part of the Cyprus mission.
Fixed a bug where the music would not escalate in the second part of the Russia mission.
Fixed a bug where the floor change sound would play for the hacker while loading a level
It's official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it!
The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it!
If you're visiting us here for the first time, check out our launch trailer:
https://youtu.be/7mEeu1e0R54
Version 1.0 Release: November 5th!
It's finally upon us, the day of release for Clandestine has been selected and it is none other than the notoriously spy-likefifth of November. Infamously remembered in the UK as Guy Fawkes Day, the anniversary of the gunpowder treason of 1605.
Remember, remember!
The fifth of November, The Gunpowder treason and plot;
I know of no reason
Why the Gunpowder treason
Should ever be forgot!
We've been working furiously over here in the studio in final preparation; tweaking, fixing, and testing to bring you the last remaining missions. We're all looking forward to reading what you think of them, so please do join us on the forums and let us know, and remember to use the spoiler text when you're posting stuff that's a spoiler!
First four levels in the game!! Now you can play the first four levels of the game
Throw improvements Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover.
Spy tagging alarm Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view
Admin offscreen icon You can now see the direction to the Admin if he's offscreen in the network view
Error catching message system If the player has done an illegal action, an error prompt is displayed
Offline steam pipes and transformers on tactical map Offline steam pipes and transformers are now visible on the tactical map
VPN networkview feedback added If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area
Sprint below 50% health disallowed If Katya has below 50% health, she can run bit is not allowed to sprint anymore
Clear buttons on keypads Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits
Mission intro Every mission now starts by displaying the time, date and location of the mission
Throw gadget aggression AI will now consider you a threat if you throw a gadget within their vision
Faster AI awareness AI will now build awareness faster
Louder gun shot audio stimulus The amount of noise gun makes in terms of AI stimulus has been increased
Level Progression You need to finish one level to unlock the next one
Social Engineer A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds
Improved synchronization Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Tooltips get on the way of local assets buttons Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset
Cutscenes sometimes show characters in wrong positions
Spy tagging alarm Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm
Offline steam pipes and transformers on tactical map Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off
Warsaw mission script sequence can be bypassed If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed.
Sitting enemies don't show up on the tactical map
Using inventory number keys when typing in keypads can throw an error message
Players can throw the pager too far in the tuturial sequence and the guard will not hear it
Trying to start a Coop match without an internet connection will cause a fatal error
Latest Update 0.7 is Live, check out the HQ!
Hey there Spies and Hackers! It has been a bit of a wait since our last update, but we think that you will agree that it was quite worth it. We’ve made a lot of advancements in the build and are very pleased to introduce our 0.7 Update!
There’s a lot of stuff to talk about, check out the release notes here: