Clandestine cover
Clandestine screenshot
Genre: Tactical, Indie

Clandestine

Clandestine Update 1.0.6!

Greetings field teams!

Our latest update is now live. We are very pleased to announce that Clandestine now features Steam Cloud support. We have also unlocked/added 30 new Achievements! The new achievements are role based. There are 15 new Spy related and 15 new Hacker related acheivements for you to unlock. We also fixed a number of bugs and issues, read below for full details.


Change List



Steam cloud support - Players may now save their game to the steam cloud meaning they are able to access their saved files from multiple computers.

Added 15 hacker specific achievements


  • Anonymous - Complete every mission without getting caught by the
  • admins and without using any viruses or DDOS attacks
  • Acid Burn - Crack 100 nodes
  • The Plague - Install 50 viruses
  • Perfect Dark - Cancel 10 alarms
  • Fly On The Wall - Tag 50 enemies
  • Watch Dog - Neutralise 20 enemies with transformers or steam pipes
  • 4chan - Use DDOSFlood 20 times
  • Dodge This - Evade the admins 100 times when they're actively tracing you
  • I Need Guns... - Spawn 20 dead drops for the spy
  • Garbage Collector - Remove 15 bodies
  • Operation Dinner Out - Bribe 10 enemies
  • 1984 - Spend a combined one hour viewing surveillance camera feeds
  • Uplink - Have 5 VPN tunnels going at once
  • Sneakers - Complete all social engineering sequences
  • Ladies First - Disable 20 lasers for the spy


Added 15 spy specific achievements

  • IMF - Complete every storyline mission within the allotted time limit (in the
  • description located in the mission selection screen)
  • Adinatha - Complete every storyline mission without killing anyone
  • Ghost - Complete any mission without getting spotted
  • Ethereal - Complete every storyline mission without getting spotted
  • We'll Do It Live - Complete any mission without ever carrying a gun
  • MacGyver - Complete every storyline mission without ever carrying a gun
  • One True Keeper - Collect all intel in any mission
  • Executive Outcomes - Kill at least 100 enemies throughout the game
  • The Cleaner - Kill at least 50 enemies with headshots
  • Haywire - Take out 50 enemies with melee takedowns
  • Lord Protector - Knock out 25 enemies with ring airfoil rounds
  • Keymaster - Successfully pick 10 locks
  • Morrígan - Stun 5 enemies at the same time with the Banshee
  • First Echelon - Use five different gadgets in one mission
  • Safety First - Shoot an enemy with a chambered round that's different than your loaded magazine



Bug Fixes



  • Fixed cleaner button not being disabled when transitioning from hacker into spy view and then back to hacker
  • Fixed issue with the readable object keeping the prompt stuck in screen
  • Fixed bug where installing rootkit at Wen's laptop while the radio message was still playing would keep the "connect to we zhi's laptop" objective stuck
  • Fixed opened door in kbehq that was closing towards the wall instead of the frame
  • Fixed issue where the tutorial pop up for disabling the static secuirty camera got stuck on screen
  • Fixed issue where in cleaner mode, using the cleaning local asset on a dead body would reduce the amount of dead ai from the objective counter
  • Fixed issue where the transformers and steam pipes selection square in the tactical map had the wrong size
  • Fixed issue where the email client close button wasn't doing anything
  • Fixed issue in London where the drawer wouldn't be highlighted once the player got the prompt to interact with it
  • Fixed issue where picking up ammo from a deaddrop would not refill the secondary holstered weapon
  • Fixed issue where the player couldn't refill their magazines if Katya didn't have a gun
  • Fixed replication issue in Paris mission where the Semtex would be visible for the Hacker while it is disabled for the Spy

Known Issues



As the Spy: Opening the chat the second time in a mission, the cursor disappears. While the chat is still open (and cursor has disappeared) if you then click with the mouse "/Message" appears briefly. As the Hacker: the text cursor still disappears, but will reappear if you click anywhere with the mouse.

Patch 1.0.5 is Live!

Greetings Agents,

The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.


Change List


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  • Changed move-around-corner controls so now you just have to hold the cover button to move around corners.




Bug Fixes


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  • Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
  • Xenia now finishes her line once cover has been blown (Warsaw)
  • Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
  • Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
  • Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
  • Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
  • Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
  • Fixed a occlusion problem in Slotsholmen
  • Daniel is no longer visible on the tactical map in the Echo Hotel.
  • Change some of the tables to not to be climable
  • Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
  • Fixed navigation problem in Cerulean where the AI would walk through glass
  • Added the missing lock-pick icon to one of the doors in Interpol
  • Fixed some typing errors in German emails in Interpol
  • Removed a camera overlooking one of the checkpoints in London
  • Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
  • Fixed alarm sound being actitaved during the last cutscene with Grishin
  • Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
  • Fixed bug where the hacker could move while the cracking bar was active
  • Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
  • Fixed bug where the AI would open the locker doors when passing close by
  • Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
  • AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
  • Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
  • fixed the Occlusion bug on the stairs to the basement (Warsaw)
  • Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
  • Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
  • Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
  • Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.




Known issues


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You can see the known issues list here:

http://steamcommunity.com/app/290530/discussions/1/594820656469301663/

Clandestine Patch 1.0.4 is now Live!

Greetings Agents,

The 1.0.4 Patch is now live with the fixes and changes listed below. keep letting us know about your bugs and issues Please let us on the Support Forum.


Change List


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  • Added a locked icon marker to lockpickable doors on the tactical map / radar




Bug Fixes


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  • Changed the material on the glass in the Christiansborg reception to bullet-proof
  • Fixed a bug whereby the conversation between the two thugs at the warehouse entrance in Mexico could trigger again after reloading the checkpoint right inside
  • The VPN should now always take you to the right VPN node unless it's occupied by the admin
  • Fixed the upright shelves in the depot being climbable in Cyprus despite there not being enough space above them
  • Mission time and date is now behaving as in real life
  • Fixed an occlusion glitch in the KBE HQ depot
  • Fixed Radko's PC being interactable in the HQ
  • Fixed the bug where you could obtain an extra remote modem on a pc with a placed rootkit
  • Added offset to edge markers
  • Fixed issue reloading magazines: Reloading uses a new, unused magazine of the same type every time until all magazines have been inserted in the gun
  • Fixed pulsing admin alarm sound being stuck after using a ddos, if the admin was closed by
  • Fixed container doors being difficult to open
  • Fixed the the bug where it wouldn't be possible to open the door to skip the tutorial in some cases
  • Fixed the bug where the collected intel in the current scene would have the wrong count
  • Fixed the bug where the level transitions would have a 10 second delay in Single Player during which the player could be killed.
  • Fixed the bug where the steam pipe icon would turn green after being fired
  • Fixed the bug where the cursor would be blink or go to the center of the screen in some cases, notably the pause menu and the options menu
  • Fixed the bug where Steampipe and Transformer icons would not change color and disappear where the objects were fired in the Single Player minimap
  • Fixed the bug where Josiah is not affected by indirect lighting
  • Fixed bug where the laser would stay off even when the AI body that disabled it previously has been removed using the cleaner local asset
  • Fixed the bug where it would be possible to get invalid resolution in the options dialogue if the previously selected resolution would not be available anymore (e.g. a screen has been unplugged). Also it is not possible to input any resolution in settings ini file anymore.
  • Fixed a bug where civilian would not react to seeing the player in a low security zone
  • Fixed subtitles options not working in the game. It can show always, during dialog only, or never.




Known issues


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You can see the known issues list here:

http://steamcommunity.com/app/290530/discussions/1/594820656469301663/

Latest Patch 1.0.3 is out now!

Greetings Agents,

The 1.0.3 Patch is now live with the fixes and changes listed below. Many thanks to all of you folks out there for reporting your bugs.

Please let us know if you experience any new bugs or issues on the Support Forum.


Change List


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  • Fixed an exploit where you could chain pull AI by having them investigate dead bodies. AI will now skip the first phase of a dead body investigation and go straight to investigating the surrounding area.
  • Fixed multiple performance issues related to the animation system on both hacker and spy side.
  • Significantly increased performance on the hacker side in multiplayer for players who were experiencing low frame rate.
  • Steam pipes now only hurt enemies as they explode (no more continuous damage from the steam itself) and its trigger delay has more visual feedback on the tactical map.
  • Players can no longer trigger the level transition in Cyprus without first downloading the KBE database.




Bug Fixes


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  • Fixed a bug in the e-mails that was breaking all the condition checks on the hacker side in co-op, causing some e-mails to show up that contradicted the players' previous actions in the game.
  • Tried to fix the issue where the player couldn't interact in the menus by disabling game controllers in the menus.
  • Fixed a bug where AI would not react to the sounds of transformers and steampipes exploding.
  • Fixed a bug where you would stand up after having picked a lock, if you were crouching before.
  • Fixed a bug where the player could scroll the tactical map through the pause menu.
  • Fixed the issue where overheard conversations would appear on top of the tutorial window .
  • Fixed the problem where the scrollbar would cut off a short e-mail after reading a long e-mail.
  • Delete Profile pop-up now selects the latest profile after a profile is deleted
  • The Blitz playstyle should now always works as intended.
  • F12 should now only produce screenshot on Steam, not create one on the desktop.
  • The toppled shelves in the depot in the Cyprus mission now show up on the tactical map.
  • Fixed a discrepancy in the description of the Cocktail Dress outfit to say it has limited space for equipment.
  • Now preventing players from joining a friend's game while the host is watching the intro cinematic.
  • Fixed a problem where the scrollbar would not be displayed for long e-mails.
  • Decreased the time it takes to switch from hacker view to conversations in co-op.
  • Fixed the doors in London occluding objects on the other side even when they're open.
  • Fixed dossier inside safe in Warsaw so it is still interactive after reloading the game.
  • Fixed some slightly floating leaves in Slotsholmen, fixed some lamps that had their on and off versions visible at the same time, and moved some pylons that were in the way of some cover points.
  • Set all the powered-off comsat machines in KBE HQ and KBE HQ Sub to not use the self-illuminated or animated materials.
  • Clicking an icon in the network view should now switch the floor in the tactical map view to the floor the object is on.



Known issues


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You can see the known issues list here:

http://steamcommunity.com/app/290530/discussions/1/594820656469301663/

1.0.2 Patch is now Live!

Greetings Agents,

Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live. We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend!


Please let us know if you experience any new bugs or issues on the Support Forum.


Change List


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  • Implemented the blood effects gameplay option
  • Set the blitz times for all the challenge maps to 5 minutes
  • Changed the camera angle in the Paris briefing when the slide changes to the KS Global info
  • Set up acts for the guards in Helios Microcomputing
  • Performance optimisations in all interior levels
  • Added a downloadable Bribe asset to California
  • Added a delete profile button in the main menu
  • Added missing sound effects for cutting a hole in the fence in Russia
  • Added a popup on client if the server disconnects notyfing that the connection to the server has been lost
  • Implemented missing voiceover sets for the AI




Bug Fixes


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  • Fixed map lines not being rendered on some levels
  • Fixed the clipping issues with Josiah's beard
  • Fixed Whisper achievement
  • Removed the red mist from Katya's blood particles so they are less obtrusive
  • Fixed an AI bug that made all kills silent - enemies will now react to nearby deaths
  • Fixed a bug where AI would speed up their walk cycle when armed with an assault rifle and looking to the side
  • Fixed a bug where the alarms in the high footprint version of the Cyprus mission would spawn special forces instead of mercenaries
  • Fixed a bug where bug where crouched aim movement would be too fast
  • Fixed a bug where you could throw while in a takedown
  • Fixed a bug where the final conversation in Russia could get interrupted by enemies searching for the player
  • Fixed the bug where clicking an opened dropdown list will close it instead of reopen
  • Decreased the time the reload takes once you have confirmed to reload the game
  • Fixed the problem where skipping Logic Artists logo would have one second delay
  • Fixed the problem where the cover blown in Warsaw could happen more than once
  • Fixed the problem where the enemies would go back to their initial waypoint on reload instead of continuing to the next one on reload
  • Fixed the problem where the gun would be equipped with a silencer even though the player has deselected it in the selection screen
  • Fixed some steam pipes in London and Russia that could kill people through walls
  • Fixed a bug where AI would have full awareness, but would not engage if you broke line of immediately after the "pling" sound
  • Fixed doors having wrong rotations
  • Fixed Tooltips appearing behind the left bar in the hacker view
  • Fixed admin sound being triggered in level whrere the admin was not visible
  • Fixed player message spaming whenever you pick up ammo without guns or magazines.You will get a message instead indicating that you have no ammo or guns to refill
  • Fix tooltips in the hackerview getting on the way of the email client when the tooltip was active and the email client appeared
  • Fixed the issue where the default audio volume would be incorrect
  • Fixed the issue where the network view state would not be synchronized correctly when the hacker connects in an existing game
  • Fix not being able to select difficulty level in the options menu if players played a game before as a hacker
  • Fixed the issue where the admin difficulty would be controlled by the hackers difficultiy settings
  • Fixed a bug where the music would stop in the second part of the Cyprus mission.
  • Fixed a bug where the music would not escalate in the second part of the Russia mission.
  • Fixed a bug where the floor change sound would play for the hacker while loading a level
  • Improved performance on tactical map UI / Compass
  • Fixed a bug where you could climb while falling



Known issues


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You can see the known issues list here:

http://steamcommunity.com/app/290530/discussions/1/594820656469301663/

1.0.1 Patch is LIVE!

We have patched in the latest changes and fixes to Clandestine. Check out the complete log here:

http://steamcommunity.com/app/290530/discussions/2/490125103643527994/

:symbiot:

Version 1.0 is Live!

It's official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it!

The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it!

If you're visiting us here for the first time, check out our launch trailer:

https://youtu.be/7mEeu1e0R54

Version 1.0 Release: November 5th!

It's finally upon us, the day of release for Clandestine has been selected and it is none other than the notoriously spy-likefifth of November. Infamously remembered in the UK as Guy Fawkes Day, the anniversary of the gunpowder treason of 1605.


Remember, remember!
The fifth of November,
The Gunpowder treason and plot;
I know of no reason
Why the Gunpowder treason
Should ever be forgot!

We've been working furiously over here in the studio in final preparation; tweaking, fixing, and testing to bring you the last remaining missions. We're all looking forward to reading what you think of them, so please do join us on the forums and let us know, and remember to use the spoiler text when you're posting stuff that's a spoiler!




Changelog [LATEST version 0.9]

Watch the Update Video!


Please feel free to report bugs in the Support Forum.


Features


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First four levels in the game!!
Now you can play the first four levels of the game

Throw improvements
Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover.

Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view

Admin offscreen icon
You can now see the direction to the Admin if he's offscreen in the network view

Error catching message system
If the player has done an illegal action, an error prompt is displayed

Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map

VPN networkview feedback added
If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area

Sprint below 50% health disallowed
If Katya has below 50% health, she can run bit is not allowed to sprint anymore

Clear buttons on keypads
Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits

Mission intro
Every mission now starts by displaying the time, date and location of the mission

Throw gadget aggression
AI will now consider you a threat if you throw a gadget within their vision

Faster AI awareness
AI will now build awareness faster

Louder gun shot audio stimulus
The amount of noise gun makes in terms of AI stimulus has been increased

Level Progression
You need to finish one level to unlock the next one

Social Engineer
A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds

Improved synchronization
Synchronization has been improved so player keep getting the game information after joining or rejoining a game


Bug Fixes


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  • Fixed a bug where the noise stimulis propagation would not work if the noise was not emitted close to the navmesh
  • Fixed the problem where having more than 10 profiles would not sort them properly and the profile manager now

    remembers your last played profile
  • Reloading the level in KBEHQ is not allowed anymore
  • Dropdowns can now be closed by clicking outside of their area
  • Tooltips should now be displayed for disabled buttons (e.g. buttons with no charges)
  • Health bar on the hackerside now should properly reflect Katya's health when the game has been loaded from a save file
  • Fixed a bug where small physics object would fall through surfaces
  • Fixed bug where the pop up of a readable object would stay on the screen in KBE if you are Martin
  • Fixed bug where the game will drop its framerate after using cleaner on a dead AI that had been spotted by others AIs
  • Fixed a bug where AI would be interrupted in combat when hearing noises and getting bullet passby stimulus
  • Fixed Katya getting stuck when lockpicking from cover




Known issues


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Tooltips get on the way of local assets buttons
Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset

Cutscenes sometimes show characters in wrong positions

Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm

Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off

Warsaw mission script sequence can be bypassed
If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed.

Sitting enemies don't show up on the tactical map

Using inventory number keys when typing in keypads can throw an error message

Players can throw the pager too far in the tuturial sequence and the guard will not hear it

Trying to start a Coop match without an internet connection will cause a fatal error

Latest Update 0.7 is Live, check out the HQ!



Hey there Spies and Hackers! It has been a bit of a wait since our last update, but we think that you will agree that it was quite worth it. We’ve made a lot of advancements in the build and are very pleased to introduce our 0.7 Update!

There’s a lot of stuff to talk about, check out the release notes here:

0.6 & 0.7 Update Notes

But to touch on a few things here in the announcement:

  • New storyline teasers

    • Start the game in the KBE HQ
    • talk to your colleagues

  • New tutorial

    • a whole new tutorial set within the game’s narrative
    • works in solo and co-op

  • New co-op matchmaking via Steam

    • as the spy invite a friend to your game, or join a friend in their game using the Steam invite system.
    • host private or public games

  • Talk to your co-op partner with text chat!
  • Character voice over!
  • Loads of performance improvements
  • Better lighting in all the levels

    • We now have indirect lighting for a more natural look

  • Overhauled cover system
  • Improved 3rd-person camera controls
  • Shiny new visual effects

    • Better SSAO and Bloom,
    • New camera feed lens dirt effect

  • New options menu

    • customize your key binds!
    • video options

  • Hacker gameplay changes and additions

    • Security Cameras now are hacked from the Tactical Map
    • As a test, hacked cameras now have a countdown (let us know what you think)
    • Added Home Node safe zone

  • New AI

    • fancy new animations
    • fancy new behaviors
    • fancy new spy killing skills (die you will, if not sneaky you are)

  • Bug fixes to the MAX

    • we’re not saying it’s bug free here but check out the list, its pretty significant.

  • Weapon balance and gun feel tweaks