Clans to Kingdoms cover
Clans to Kingdoms screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Clans to Kingdoms

Update v1.0.10.4


  • reduces map update times
  • the camera position after load is corrected (sometimes would center on a distinct tile of the save game, for multiplayer games it always centers on the player capital)
  • reduces late game load game times (depending on your machine up to 20s for 120x120 tile maps, there are no significant changes for early game loads)

Update v1.0.10.3


  • when breaking alliances the fog of war is correctly updated (this was a non reported bug);
  • delay (waiting) times have been reduced at end of end turn, beginning of in-game save/load and for the time lines menu;
  • in exchange the clouds update time after new alliances is slightly increased (it is correctly updated, however may be delayed a few seconds);
  • note that the warning appearing in Update v1.0.10.2 is now obsolete.


(in case you find any bug and want it corrected please let us know about it)

Small Update v.1.0.10.2


  • at the end of the end turn there is a warning with moving dots whenever the game is processing updates to the map.

Small Update v.1.0.10.1


  • the turn log was always showing 'free play' for the game victory conditions (this was due to the recent translations, the victory conditions were properly checked);
  • in the multiplayer start menus when editing text and other players changed anything the edited text would be reset to the default text (this is corrected);
  • when loading multiplayer games the player names can now be edited (please note that the names are still reset to 'player' to preserve player nicknames private, in case the players decide to broadcast the game or continue the game with distinct players).

Update v1.0.10.0


  • now available in French and German
  • memory allocation revised (solves some undetected bugs)
  • solves other bugs/issues (yet some corrections to the text, some control keys are now translated, mouse is now unconstrained when using Alt-Tab in windowed mode, at times the game would still crash with unplugged sound card)

Update v1.0.9.0


  • now available in Spanish and Portuguese
  • English text fully revised
  • menus and tutorials revised
  • solves bugs in the army menus (create and split)
  • names can nolonger be null (this issue could cause the game to crash)
  • output files are now in wide character encoding, this update will force a reset of the game settings (using non latin characthers for civilization/capital/leader names would cause the game to crash, to keep your current settings you can open the settings file in notepad and 'save as' with 'UTF-16 LE' or 'UNICODE' encoding)
  • it is save game compatible (for saved games the names are not translated)

Update v.1.0.8.0


  • fixes scaling of 'Production' menu;
  • fixes information for discard/sell/buy of 'Production' menu that would be updated on the wrong place when scrolling the menu;
  • changing settings in-game is now saved;
  • when loading tutorials in-game shows the map in the load information pane;
  • tweaks several graphics settings both in the start and in-game, namely 64bit output is discontinued and brightness range is reduced.


Thanks to all, please let us know of any bugs/issues/problems.

Demo v.1.0.7.1

With the option 'View All' the warning pop-up ('meet new civilization') for players was removed and the AI civilizations no longer need to approach settlements and armies to meet and process information relative to other civilizations.