Clarent Saga: Chronicles cover
Clarent Saga: Chronicles screenshot
Genre: Strategy, Indie

Clarent Saga: Chronicles

"New" project! Released soon on steam!

v 1.0.4 released!

Hi everyone,

here is a small update, the changes:
corrected some small details (Primus now start with all his MP,
tutorial guy dialog are no longer hidden by the fastforward buttons),
add Irina performance plugin (it should perform a lot better on low end PC).

Thank you for your support,
David Nguyen.

ps: tested and demo/linux version also updated.
Android version is also coming!

Linux version released!!!

Hi everyone,

after some works, Clarent Saga: Chronicles is now available on Linux!
This should make the game fit for Steam deck user!
Beware some of the plugins/features didn't make the cut:
Window help description mask the second character windows status,
battle effect such as dodge motion blur or healing afterglow are removed,
sometime animation are displayed after damage and death.

I have playtested it (on Ubuntu) and it is perfectly playable with minimum bugs and lag.
Still the windows version is the best one so use it if you can.

Thank you for your support,
David Nguyen.

ps: I may make an android version and put it in the google play store too!
Next games of the Clarent Saga are on the making! Due to personal reason,
Clarent Saga: 8-bit RPG is currently on hold. I have hired someone to make Clarent Saga: Mana
(an Action RPG). I hope this one don't need revision/edit so I can put it on Steam
directly!

v 1.0.3 released!

Hi everyone,

here is a small update, the changes:
weapon sprite motion are now correctly displayed
for actor and bosses,
add floating for some bosses,
completed some characters profile.

Thank you for your support,
David Nguyen.

ps: tested slightly, demo not updated,
bosses who have multiple weapons skills type
don't display weapons when attacking
(this is not a bug, I tried my best but I
didn't manage to integrate it properly).

v 1.0.2 released!

Hi everyone,

here is a small update, the changes:
change and greatly raised the first
three bosses MaxHP (the fight were too shorts),
add a profile description for all characters.

Thank you for your support,
David Nguyen.

ps: tested slightly and demo also updated.

v 1.0.1 released!

Hi everyone,

here is a small update, the changes:
removed the difficulty (not initializing) bug
and added a new difficulty,
revamped the option menu,
Boss MaxHP modifier and open save menu options
are now in the option menu instead on the map,
add two more options for displaying battlebacks
(black border and symetrical fill).

Thank you for your support,
David Nguyen.

ps: tested in very easy difficulty. Next game on the Clarent Saga is coming soon!

Some small error but no update for now...

Hi everyone,

After playing the game again, I came across some design errors.

When the game starts, you have to choose your difficulty. When choosing, if you cancel the difficulty is not initialized. All the variables are at 0 and the switches are off. In short, in this mode you don't gain xp or gold, and you don't heal between fights. I don't think you can go very far in the game like that but it's a good easter egg (a hidden difficulty!) so I think I'll leave it. And if a player does it by mistake, it's easy to change the difficulty back later.

Second mistake, the battlebacks are not in the right resolution, which compress them. But after playing again a bit, it's not especially noticeable. So I won't update the game soon,

Thank you for your support,
David Nguyen.

About the future of Clarent Saga

Hi everyone,

here are some news regarding Clarent Saga.

Clarent Saga Tactics II is only an idea project
but I guess it will remain as such. I am running out of ideas,
energy and ressources. I will keep improving/updating the
first one instead (if I can).

Concerning Clarent Saga: Chronicles,
I wish there is more sale (I sold around a hundred copies)
but it is alright.
I will still participate in the maximum number of
steam sales, the greatest discount was -40% and I will
accelerate the rythm of discount.
The maximum amount of discount will be -70%.

In truth, I don't know if game creator is appropriate
as my role for this game, game conceptor may be more accurate.
Graphics, musics, battle system, script novel were (not done by me and)
only put together by me, and I did only supervise and ensure
the best game I could deliver.

When the game will reach -50% discount, I will make
a clarent saga bundle with the emperor tier dlc
of Clarent Saga Tactics (4.99$) and Clarent Saga Chronicles (9.99$)
at -50%. I will add more games to the bundle. See below.

The big news: I am announcing the next game in the Clarent Saga!
Clarent Saga: 8-bit RPG! I hired someone more skilled than me
with RPG Maker MV, I made the game concept and I will supervise it.
The game should be completed at the end of this month but
I will still need to check everything and playtest.

Finally I have an idea/concept for an action-RPG but game development will
start only after this one is released!

Thank you for your support,
David Nguyen.










New trailer! Demo and screenshots updated!

Hi everyone,

like the title said:
there is a new trailer! The Demo and screenshots were updated too!

Thank you for your support!
David Nguyen.

ps: I may stream me playing the game! Not sure about this one...

v 1.0.0 released and end of early access!

Hi everyone,

here is a major update, the changes:
finished the novel part!

Thank you for your support,
David Nguyen.

ps: this is finally the end of early access!
What a ride, I had a lot of fun with this project!
Maybe I will make some small minor updates but please
enjoy the complete game for now!
I want to make more games in the future so stay tuned!