Clash: Artifacts of Chaos cover
Clash: Artifacts of Chaos screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Fighting, Adventure, Indie

Clash: Artifacts of Chaos

Clash: Artifacts of Chaos is a part of IGF Celebration Days event on Steam!



Clash: Artifacts of Chaos is a part of IGF Celebration Days, a digital showcase celebrating award-winning indie games, the Independent Games Festival, and the players who love indie games.

The event is hosted on Steam and will run between July 11 and 20. Check it out here:

https://store.steampowered.com/sale/IGF_CelebrationDays



- The Clash: Artifacts of Chaos Team

Clash minor Update

A new version of the game is live which fixes the following:
- Prevents the duplicate bosses bug (which could happen late in the game).
- Fixed a few rare crashes.

Clash at the Independent Games Festival

We want to shout-out the Independant Games Festival for making Clash: Artifacts of Chaos a finalist for Excellence in Visual Art, and a big thanks to everyone who played and enjoyed Clash! 💖

View the full list of awards and finalists here:
https://igf.com/finalists-and-winners

Nominate Us at the Steam Awards!

The Steam Awards are here, it's time to pick your favorite games of the year.


If you liked Clash: Artifacts of Chaos, you can nominate it for the "Outstanding Visual Style" Award!

Boy plushie giveaway!

Retweet to get a chance to win a plushie. Our way of thanking our community.
https://twitter.com/theACETeam/status/1683928180380569600


Double your chances by following us on Instagram, liking and sharing this post! https://www.instagram.com/p/CvI3nseO1Bp/?igshid=MTc4MmM1YmI2Ng==


1 winner on Twitter, 1 winner on Instagram. We will select the winners on Monday.

CONTENT UPDATE & USER REVIEWS TRAILER

We have been overwhelmed by the love and support you have given us since we released Clash: Artifacts of Chaos. A simple thanks did not seem nearly enough, so we prepared several surprises for you to enjoy!

NEW GAME PLUS



You asked for it, here it is: the New Game Plus mode. Once the game is finished, you will be able to start again with the upgrades you already got and face tougher, higher-level opponents. This mode also includes exclusive content: a new war paint for Pseudo, new hats for the Boy and a new set of armor for Pseudo to be found in-game. Will you take on the challenge?



FIXES AND IMPROVEMENTS



This new update incorporates various fixes and improvements to the gameplay experience:

Quality of life - At night, the location of Dark Bosses (optional end-game challenges) is displayed on the world map
Quality of life - Next objectives displayed after beating the Director, as some players told us they were getting lost at this stage
Options - On first launch, the game now asks the player to set the main parameters: animated or static textures, world loading by streaming or by zones.
Cinematics - New Boy kidnapping cinematics
New technology: the advanced NVIDIA Ansel screen capture tool
• Various bug fixes

A TRAILER TO THANK ALL OF YOU



A 95% Steam user score is no small feat and we are deeply grateful to all players that took the time to write a review of Clash. We hope you enjoy this trailer made in fashion of a traditional Accolades Trailer, but with players reviews instead!



Our special thanks to Ross, SgtLemon1, Throkgaar, Moffein, Dread Guacamole, Eternal Optimist, Magnus, Fox with a cap, ImperialPanda and cronkin tompler who were kind enough to agree on having their review featured in the trailer. We would also like to thank Nogueh, Cahalit, strenkth, and all others that agreed to participate but that we could not integrate in the end: your reviews were a joy to read and we are thankful from the bottom of our heart.

Our thanks too to all the players of Clash for taking on this incredible journey with Pseudo and the Boy across Zenozoik. We hope you had as much as a blast than us!

Feel free to follow us on Twitter, join our Discord or go in the Steam discussions board if you’d like to keep up with all future news and share your thoughts with us – we would love to hear them.

- The Clash: Artifacts of Chaos Team

Clash has been nominated for the WSA Game Music Award!

Clash: Artifacts of Chaos has been nominated for the WSA Game Music Award! You can vote for us here: https://www.worldsoundtrackawards.com/news/vote-for-the-first-wsa-game-music-award


The Clash OST is Now Available on Streaming Platforms!

Patch Note — v28515

Greetings, dear fighters!

We've just rolled out a new update, bringing lots of tweaks to exploration, inventory and more...
Without further ado, here's what we changed:

Exploration


  • Added additional details to environments to help with navigation.
  • Improved world map legibility.
  • Progression tab moved to the first slot for easy access.

Levelling


  • Enemy health bars change color when they are highly above your level.
  • Skill points and experience points notifications added.
  • Player stats now include effect of armor in the player level tab.

Inventory


  • Inventory tabs can be cycled through.
  • Tchaks can now be equipped and unequipped from the inventory slots.

Combat


  • Created short tutorial videos in the game over screen to remind players of the core combat mechanics.
  • Some special attacks have minor buffs to stun.
  • Parry buffed in damage output and slightly larger active frames.
  • Hornet Artifact damage scaled for Titan enemies.

Fixes


  • Fixed potential crash at startup.
  • Fixed non-progression at temple entrance.
  • Fixed bug when summoning identical characters with the pact artifact.
  • Fixed flasks not producing mixtures when mixing certain ingredients.
  • Fixed Dark Enemies not appearing when defeating day time counterpart.
  • Fixed boss being able to kill player after being defeated.
  • Fixed enemies not having proper level when summoned with Pact Artifact.
  • Fixed poison damage animation not showing up on certain enemies.

Looking for Feedback — Navigation & Getting Lost

When designing Clash we knew from the get go that choosing not to implement waypoints, guided instructions, fast travel... (and asking people to actually explore the world on foot to figure out where to go) was a challenging proposition. The norm in game development (for years) has been about telling players where to go and when.

We made the best efforts to make our world as intuitive as possible without spoiling it all with a guided mechanic that holds your hand.

However, we understand that getting lost for hours isn't fun, so we'd like to ask players who have beaten the game (or played it a lot) to share which locations they felt were hard to navigate through or find. We're compiling info and will add some assets in our level design to help lead people in the right direction in upcoming game updates. Rest assured, we'll only move around decorations or add a few colourful assets, or signs, and won't introduce a "guided" exploration mechanic.



Screenshots / descriptions / anything... we appreciate any info that can be used to help make the game better for everyone, while remaining true to its vision. ːsteamhappyː