- Added 2 more waves - Added boss fight at wave 7 - Changed waves layout - Increased score gain from kills
Also another request. If anyone here who has the game and hasnt reviewed it yet, perhaps you can leave a review? It will boost the game's discovery by a lot! :)
thanks!
Sentinel Studios
PATCH 1.71 Survival Patch
A few additions to the survival gamemode and a few fixes. More to come soon!
Fixes:
- Fixed map layout, you cant hide anymore! - Fixed some enemies getting stuck - Removed motion blur - Fixed error with ak upon reloading and running at the same time
Content:
- Added new begin weapon; PDW-P, a small pistol for self defense! - Added new early weapon; Gewehr 43, a strong but semi automatic gun. - Added new late weapon; MMG, a reliable light machine gun. - Added shop system, you can now buy weapons with score that you get from killing enemies. - Added score. - Added ammo system - Added ammo buying system, you can now buy ammo with score you get from killing enemies. - Added wave counter
More features that are to be added:
- Highscore system, with offline ranking that unlocks some customization. - More weapons - More maps - More enemies
Hope you guys are enjoying it!
Also another request. If anyone here who has the game and hasnt reviewed it yet, perhaps you can leave a review? It will boost the game's discovery by a lot! :)
thanks!
Sentinel Studios
UPDATE 1.70 SURVIVAL BETA
new update for #claustrophobia !
I am super excited to release a new update; 1.7 - The Survival Update BETA!
I'm are releasing a survival game mode with 1 map currently. Survive 5 waves of enemies with a new weapon, and new enemies. The survival game mode is in beta, I am are super excited for you guys to try it out and let me know what you guys think! The reason for this update is to boost claustrophobia and give it more content. The game should've been released as ''early access'' but it's too late to change that now. I do want to make this game as fun and engaging as it can be, hence the updates.
What holds for the future? More updates, more maps, maybe even more weapons and enemies. It does depend on what people think about the new update, so it's highly appreciated if you can leave your comments in the discord or on steam so that I can see if it's positive or negative. And we can work from there.
I have plans of adding a small progression system, more weapons to unlock and more fun maps to play it with. Maybe even local multiplayer. What holds it back is the reception it will get! :)
Thanks for reading and hopefully you guys like it. It's live right now!
The update also has a bunch of fixes. See changelog below.
Fixes:
- Removed the spider's sighting sound after death - Fixed some locations where you could get stuck
Content:
- NEW GAME MODE; SURVIVAL - New enemy: Gore Mutant - New Weapon: KA-91 (Ak-47 type assault rifle) With reload system, only available in survival - Reload system for KA-91 - New soundscape in menu for survival - New Survival menu - Added more jump scares in campaign - Added new map; Catacombs for survival
Also another request. If anyone here who has the game and hasnt reviewed it yet, perhaps you can leave a review? It will boost the game's discovery by a lot! :) thanks!
Sentinel Studios
Patch 1.62
A few small fixes regarding controller play. Input fixes and a enemy removed that was stuck in the floor.
Quick patch 1.61
A quick repair patch to fix a few saving points & some collision bugs.
PATCH UPDATE 1.6
Dear AMAZING FOLLOWERS!
Today we have released update 1.6, which features more things to do, a lot of fixes, gameplay overhauls and lower game size. We have a lot of fun ideas for the upcoming year with claustrophobia, we feel that it was not released in a good state and we should not have done so. However, the game is now in a great state. Hope you all like the update and thanks for the support thus far!
FIXES:
- Removed ''E'' bug that would appear out of no where but did not do anything - Fixed Elevators at start - Added a clear indication of where to go in the start - Fixed tutorial pop-ups. - Fixed sound issues of monsters even though there are no monsters nearby. - Raised ammo for nailgun from 8 -> 12 - Changed AI-Mutant speed from 450 -> 350, 300 when end of chase. (This will make it much more easier to escape and hide)
CONTENT:
- Added a much more ''Claustrophobic feel'' This includes overhauled catabombs area, tutorial area for crouching at the start. - Added new scares & sound effects. - Overhauled PDW-K Machinegun sound effect, graphics and recoil for more realistic gun play. - Extended the game a bit more, with new cave area and a few more rooms. - Added more save points. - Added a clear note that you CANNOT deal damage to mutants with the nailgun.
Hope you guys will enjoy this update!
Cheers.
Sentinel Studios
RELEASE UPDATE 1.4
Dear AMAZING FOLLOWERS!
We're very excited to announce that Claustrophobia has now been fully completed, well on time with the release date stated for 10 february.
We've wrapped up the game, finishing the story arc of the player and Evan, without spoiling to much, it will be left up to the player itself to figure out exacly what happend. We're excited to hear your theories..
Other than that now it's just waiting for the release! Hope you guys are as excited as we are!
We'll see you all the 10th!
Cheers,
Sentinel Studios.
NEW UPDATE 1.36
UPDATE 1.36
Overhauled options menu with audio settings, new animated menu, new font and included a bit more gameplay to lenghten the game.
More story notes have been added.
Updates
- Added new menu - Added audio settings - Added new font type - Added new area at the end - Added more story notes - REMOVED fire bomb feature