A new threat has emerged since the Whitlock Mansion tragedy. Guide Florine as she journeys across dimensions to save the one she cherishes most.
Clea 2 is scheduled for release in early 2021:
store.steampowered.com/app/1257860
If keen, please wishlist and try out the demo. Thank you for your support ːcleahappyː!
New game announcement in 2 days
ːvintydelusionalːːbibiːːwhappyːːcleachaosː!
September patch, plus price change
Hey gang ːcleahappyː! Hope you have all been doing well. You may have noticed a few Clea updates being pushed over the months. They are small fixes/improvements, but when I am a fan of a game, I want to know every drop of detail. So, I would like to provide the same for you. Here are the recent changes:
- Fixed a bug where, if you attempted to bind a command to the right analogue stick on a controller, the game broke and forced you to restart. - Fixed a bug where, if you paused the game right as an enemy was about to move, they would glide across the screen with no animation played.
Now for the second topic. I would like to raise Clea's price by 3 USD ːahhː. Once Valve approves my request, the change will be applied. Here are my thoughts behind this:
1) Since Clea's release, the biggest additions were:
- Chaos+ and invisible modes - Camera feature - Arcade mode - New unlockable costumes that come with these new modes
With these new features, I like to think the game has levelled up, so to speak. Clea deserves better ːvintywhyː.
2) As you know, our console releases are on the way. In some cases, there are now more parties involved. Publisher, other platform partners etc. I need to ensure this is financially viable for everyone. At the previous price point, it was not.
Please note, since the console variants have unique costumes (while the PC edition has seasonal ones), the Steam version will still be at a lower price point (by a few dollars). Still, I want to avoid a huge cost difference between platforms.
Since it is only a few dollars, I imagine this is one of those cases where I am over-worrying. Still, with these things, I always want to be the one to speak on it first ːcleanormː.
These are things I struggle with and learn from as my situation/career has been improving. I hope overall, players will be happy for the team and me. Thank you for your support ːcleasunniesː!
Game of trust
Hey pals! Hope you have been staying safe and keeping positive ːcleahappyː.
Oh yeah, I pushed a patch recently. It fixed a rare issue where Chaos Servants will float (and not run) away from Clea when she uses an Arcane Candle. Small fix, so I neglected to mention it. Still, I hope you enjoy this consistent fine-tuning ːwhappyː.
I always say subscribing to our newsletter, Vinty Times, is the ultimate sign of support. This Sunday, I would like to return that favor by revealing our next project trailer to newsletter subs first. I will ask everyone to keep it a secret. Let's see how this game of trust plays out! So, if you wish to join us and be among the first to know what is coming, I would love for you to join our newsletter family:
If you prefer to wait for the public announcement, all good too. It will happen soon. Truth is, I had planned for this all to happen much sooner. Sadly, the pandemic situation has affected us all. Truly, let's all get through this together ːsasaː.
Thank you ːyoyoː!
Clea Anniversary Artbook released!
Hi everyone ːcleahappyː! Did you know? Clea was released one year ago on Steam. To celebrate how awesome this community has been, the Clea Anniversary Artbook is now available:
The artbook features illustrations from the super skilled Karousel, who I have had the pleasure to work with since the birth of Vinty. In fact, she helped design her! This artbook also contains sketches, map designs on paper and other materials.
If you have yet to own the game, please consider scoring this bundle discount:
As usual, when you pick up this book, you are allowing me to continue this game development journey. Console port updates soon, followed by new game, and behind the scenes, our project after that is being planned.
I hope to improve with each game, and by doing so, bring you more joy and fulfilment with each project. Thank you everyone ːcleasunniesː!
Clea July update (anniversary artbook, console ports)
Hey pals ːcleasunniesː! Hope you have all been safe. Sure wish this awful year will improve as we enter the second half. When I stress over it too much, I find myself going a bit mental. Let's all look after one another.
We have tried our hardest to keep working through these tough times. There has been delays sadly. Nonetheless, we are near that finish line in several areas, so I would like to provide an update.
First, Clea's Anniversary Artbook is scheduled for release next week!
Character art, map assets, original sketches, illustrations—this 69 page (ːcleasmugː) artbook will soon be here for you to enjoy from the comfort of your homes, safe from the reaches of those pesky Chaos Servants.
Now, how about those Switch and Xbox ports? Please keep in touch via the newsletter (https://invertmouse.com), social media etc, because we are extremely close to being able to announce solid dates. In fact, a demo may be dropping soon. More info to come asap. We want to run several more tests to ensure your experience will be as great as possible. Again, I cannot emphasise those newsletters and social media channels enough, because out of respect, I would like to keep this space mostly to PC related news.
Thank you. I foresee a big month ahead for Clea, so let's keep in touch ːcleahappyː!
Clea June update #2
Hi everyone ːcleahappyː! Hope you are all having an awesome weekend. I have pushed a patch just now with a decent list of changes:
Enemies: - Decreased reaction time for an enemy in chapter 4. This will only be noticeable on Light difficulty. - Enemy "alert" sounds are now softer when he/she is farther away. - Added more echo to enemy footsteps when they are in a different room. Now, even without the heartbeats, players can tell how much danger they are in.
Fixes: - Minor sound effect adjustments (some being too loud). - Animation fixes (some limbs broke when you changed directions rapidly).
Gameplay: - Added more cakes across the campaign. That said, the intended experience is for infinite saves to be off, and with no candles, cakes mean nothing ːcleasmugː. - Increased pan speed when you stop panning left/right.
UI: - Added default button to gamma screen.
As usual, if you catch any issues, please let me know! It is, after all, why I choose to push patches on weekends. In the meantime, I am off to more Doom Eternal Ultra Nightmare training (up to Super Gore Nest), and I might try out some of that new Streets of Rage, too.
Many thanks ːcleasunniesː!
Clea June update
Hi friends ːcleahappyː. Yo, please stay safe, first of all. That is more important than anything else right now.
I have just pushed a June patch up for Clea. Technical changes only this time. Here they are:
- Contrast slider was reversed, so the lower the value, the brighter the screen. This has been resolved. Because of this, if you are an existing player, next time you open the game, you will be prompted to adjust brightness/contrast again. Thanks for your understanding!
- You can now adjust brightness/contrast via the menu even while you are in-game.
- Brightness/contrast slider now shifts more slowly with keyboard buttons so you have more control. This feature was added for console ports.
- If you care to know, the logo splash video's volume will now also change based on your chosen master volume. This is needed because on some TVs, the logo videos' volume is way too loud.
Please make full use of these features! Now you can make the game darker for a spookier atmosphere, or brighten things a bit if you think/wish that will help you dominate the campaign. As for me, I tend to prefer sharper color contrasts, so I will make sure to tweak that to my liking.
As usual, I picked Friday / the weekend to upload this patch. If anything is wrong, please let me know, and I can get onto it right away.
Thank you and take care ːcleasunniesː!
Clea May update (please check!)
Hi buds ːcleahappyː! Hope you are all happy and safe. Been working everyday on Clea’s ports, along with that upcoming new project. I have pushed an update for Clea on Steam just now. Here is the biggest change:
You know those brightness/contrast adjustment screens that appear at the start of console games? Well, because Clea is on her way to consoles, I have added that feature. To maintain codebases more easily, I have pushed this same feature to the Steam build as well.
See, when I tested one of Clea’s ports, the game looked far too bright on my TV. Bad gamma can destroy a game, so this change is a must. I check the screenshots section of Clea regularly on Steam. All this time, I have seen one or two screenshots where the brightness was too high. This adjustment screen should resolve that issue for those players.
Of course, every update comes with its risks (old or new bugs). Because of this, I would love to ask for a favor. Could you download this update (should be automatic), then see how things look?
After the update, as soon as you open the game, it should detect you have not gone through the display adjustment and show that screen to you. Please tweak the bars as you see fit (probably not even needed in most cases), then check how the game looks/performs. If you spot any bugs, please let me know right away. I will revert the update, then make the necessary fixes.
A few other small tweaks:
- Some of the double doors in chapter 4 opened at odd angles. They have been fixed. - Updated some enemy footsteps that sounded too metallic. - Adjusted the volume of enemy footsteps, some of which were too loud/obnoxious.
Again, to help maintain different versions of Clea (Steam, Switch, Xbox etc), I had to upgrade my engine, re-export fonts etc. Outside of the Chaos+, Invisible and Arcade Mode updates, this is probably the riskiest patch yet. So, for real, please let me know if you find any issues. I will be here all weekend.
Take care ːcleasunniesː!
Clea Anniversary Artbook in development
Hi buds! Hope you have been happy and safe. Alongside work, I have been training for my Doom Eternal Ultra Nightmare (one life) run. Been on multiplayer a lot, too. Hit me up if you ever want to play ːcleasunniesː.
Clea was released on the 11th of July. That means only a few months until we hit the game's one year anniversary. As mentioned in other posts, before Clea, I was getting nowhere with my visual novels (even though I like to think my later ones are good). So, both the community and Clea kind of saved me in a way. I have given up a lot for a chance at this, so thank you for all of your support.
To celebrate this one year occasion, I have started to put together an artbook DLC! Here are some sneak preview shots:
Again, more news on port, as well as that new project, are on the horizon. Please look forward to them!