We are blown away by all of the positive feedback that CLeM has received since its release back in February, with a very positive rating at 94% at 100 reviews! For this, we just wanted to say a HUGE THANK YOU to you all!
We couldn’t be any happier to see how our game has been received by all of you on Steam, social media, and on Discord! We loved reading through each and every one of your reviews. It’s really special to have the chance to read your reactions and see how our art, narrative and puzzles affected many of you in all sorts of positive ways. Here are some of our favourites so far:
If you have any thoughts about our game, please leave a review or let us know! They really help out tremendously.
As the winter snow finally melts away, it's time to welcome the blooming of spring! We're excited to announce that CLeM will be available at a special 20% discount during Steam's Spring Sale!
Whether you've been eagerly anticipating diving into the dark world of CLeM or if you're looking for the perfect gift for a friend, now is the perfect opportunity to grab the game and embark on your adventure in this cute and dark world!
We just wanted to pop in and let you know that CLeM is now officially Steam Deck Verified! This means that CLeM will run flawlessly and use the full functionality of the Steam Deck with its controls and display. You’ll be able to play CLeM anywhere you want!
If you have a Steam Deck and haven’t had the chance to play CLeM yet, now is the perfect time to immerse yourself in its eerie little world.
Come join our AMA this Thursday and ask us anything!
Hi everyone!
This Thursday 22nd at 6pm CET, we'll be holding an AMA on Reddit's /r/Nintendo Switch!
For those that don’t know, an AMA (Ask Me Anything) is a session on Reddit where you can ask us directly anything about CLeM, the development process, or anything else live. We’ll share the AMA link across all our social media channels, on this post, and on our Discord when it starts.
We'll be there for around 2-3 hours, so come join us for a chat and ask any burning questions you may have!
It’s been 2 weeks since CLeM has launched, and we couldn’t be happier. All the press reviews have been amazing so far, and the player feedback is extremely positive, with 96% of positive reviews on Steam!
For almost 3 years, we’ve put our hearts and souls into making this game and reading all your support and nice words, written or shared during live streams, makes everything worth it.
But kind words are not the only thing that you shared with us. Some of you sent some love our way in the shape of the nicest fan art pieces we could ever wish for. Here are some of them for everyone to enjoy.
1 and 7 by X (Twitter) user @sodajedie. 2 and 3 by Rench. 4, 5 and 6 by Ethan.
We’re also sending a lot of appreciation to everyone that recommended CLeM to their friends, family, and communities. All of you spreading the word and letting people know about the Psychotic Adventures helps us a lot. And for those that are still holding out, CLeM will be available on PlayStation and Xbox really soon!
We can only say THANK YOU (in capital letters, yes). Thank you for being here. We hope we have convinced you to stay by our side in the projects to come.
And speaking of things to come, we’ll have an AMA on Reddit’s r/NintendoSwitch this Thursday 22nd at 6pm CET to answer all your questions live! For those that don’t know, an AMA (Ask Me Anything) is a session on Reddit where you can ask us directly anything about CLeM, the development process, or anything else live. We’ll share the AMA link across all our social media channels and on our Discord when it starts.
That’s all for now and until next time!
Mariona, Jordi & Javi
CLeM is out now!
Hey you.
The day is here.
CLeM is out now on Steam!
Find your purpose in our brand new Launch Trailer below! Get ready to step into a cute yet dark world, and investigate a seemingly desolate house accompanied only by an obscure voice and a mysterious notebook. Explore and solve puzzles to uncover secrets hidden within the house in this narrative-driven puzzle adventure with a dark twist.
What can you expect?
A new genre, “Puzzlevania,” intertwining puzzles and exploration. Discover hidden secrets in each room as you delve deeper into the mysteries with every crafted magical toy.
Unique and beautiful art style with hand-drawn elements.
Atmospheric & adaptive music design
Challenging and diverse puzzles to solve.
An enigmatic story with a dark turn.
We’d love to have as many people experience the dark story in the world of CLeM, and - as a small team - we’d also appreciate you helping us spread the word. So if you’d like to support us even further, you can:
Tell everyone you know about CLeM
Leave a review on Steam
Show us your favourite screenshots and fan art
Thank you for being with us on this emotional and deeply personal journey. Seeing your excitement on Discord & Social Media made this process unforgettable for us, and we hope you enjoy the world of CLeM and solving all those puzzles!
Join us for a Q&A as we explore creativity in Indie Games!
Hey everyone!
Join us on YouTube at 5pm CET on February 2nd for an insightful exploration of creativity in indie games with Rob, one of the developers behind Strange Horticulture at Bad Viking, & Mariona and Jordi, the developers behind CLeM at Mango Protocol!
We'll delve into various creative aspects of indie game development, discussing topics such as narrative, art style, sound design, music, and game design. Don't miss out on this captivating discussion!
We’re happy to say that CLeM will be releasing next week on Tuesday 6th of February at $15.99 USD, with a temporary launch discount of 10% off!
Thank you so much for all the wishlists, follows, and everyone who has joined our Discord so far! It truly means a lot to see your enthusiasm for CLeM. If you haven’t already, don’t forget to wishlist CLeM on Steam! Your support means the world to us, and it helps spread the word.
We’ll be doing a countdown to release day on Twitter and Discord, as well as sharing a really cool Q&A chat that we had with our friends at Bad Viking, the creators of Strange Horticulture, so be sure to check it out!
We can’t wait to share CLeM’s magic with you, and hope you all enjoy our game as much as we loved making it!
Here we are, back with a fresh Dev Blog! This time we wanted to share with you the creative process of how the music and audio that you’ll be hearing came to be in CLeM. Let's begin with music, that part of video games that can get stuck inside your head for weeks because it tinkers with your feelings somehow.
Narrative Driven Music
We love adaptive music, and we always try to come up with ways to let the music guide the player through the changing mood of the game. In the pre-production phase of CLeM, we established some key principles that served as the foundation of the whole music composition process. Our aim was for each musical piece to represent each of the different relevant attributes throughout the story. Also, we wanted the music to loop seamlessly between rooms while changing its mood depending on the sensations that the rag-doll is experiencing as it visits the different rooms and environments of the house. This meant that certain rooms and environments had to sound more frightening or mysterious than others.
These principles brought us to the creation of a structure for the music tracks, mainly two looping layers. A base layer that sets the tone of each attribute and loops constantly through each portion of the game, and a stem layer that changes as the player roams around the house and adapts the overall sound to the mood of each moment and location.
To give you a better idea of this, let us share with you one of many charts that Javi, as narrative director, created in order to guide our music composer, Pau Damià Riera, in the composition process:
Visualized Music Composition Charts
As you can see in the chart above, the game starts (bottom left of the chart) in the cellar with some level of dread and mystery. These sensations then decrease as you explore the first floor, and then you encounter friendlier music that becomes lighter and more upbeat as you exit the house to discover the garden area. In contrast, if you visit the east corridor, where the voice is more powerful and inquisitive, the music becomes more oppressive and reaches the highest levels of dread and mystery.
To provide you with a clearer insight into the music, we have created a video that allows you to listen to the dynamic changes in the music as it transitions between each room:
That's the process we came up with to create a score that really reflects the twisted story behind our lovely and apparently empty house.
Voices in Your Head
We wanted to make something close and personal out of CLeM from the beginning, so one of the ideas we had, inspired by Ninja Theory’s Hellblade, was to include a system that represented the voices that the rag-doll constantly hears inside their (your!) head. We needed those voices to have a childish sound but also be loaded with intent and a commanding patina.
So, we started thinking about who we could rely on for the task at hand. We needed someone who we could talk to frequently, give them directions, and be able to iterate quickly, and who knew the original story and could adapt to the changes that would come with the game's development. And that's when it clicked for us that Mariona, our art director, was the perfect match for it. She had the deepest connection to the story, and luckily enough, her natural voice is slightly high-pitched and could pass as a child with some minor sound tinkering.
There were just a couple of minor problems. Mariona had never done any voice acting before (we are not counting her excellent Pikachu impersonation), and her English accent could use some refining. So, we reached out to Adam Levi. He's a close friend of the team and has been in charge of the Psychotic Adventures' English localisations since forever. He was more than happy to coach Mariona to improve her English output, and Pau, our music composer, gave us some pro tips for Javi and Mariona to put together a super professional recording booth inside their bedroom wardrobe. 😀
Mariona & Adam recording CLeM’s voice inside the bedroom wardrobe
At this point, everything was ready! It just took many months of rehearsing, recording, and waiting for the development to keep up. Then, Javi, doing his narrative director chores, guided Mariona to the desired outcome and selected which assets better fit the mood. Finally, Pau processed the selected cuts to modify the voice until it sounded like a genuinely creepy little smart alchemist girl.
Then we put the clips in the actual game and added some visual post-process effects such as lens distortion, color aberration, and bloom to give it that special audiovisual flair, and we were done! A creepy inside-your-head surround voice system was ready to guide you through the CLeM experience.
We hope you enjoyed listening to our musical tale. We love sharing these development pieces with you, and we hope they help you ease (or increase?) the hype for CLeM's launch, coming on the 6th of February! Join us on our Discord server as we come closer to the release of CLeM!
It's just around the corner! AAAAAh! ❤️
CLeM: The First Attribute, is out now!
Hi Everyone!
CLeM: The First Attribute is now available for free!
In this prologue, you’ll get to enjoy the first loop within the world of CLeM! It’ll also come in 11 languages, including English, French, German, Spanish, Catalan, Dutch, Korean, Japanese, Portuguese, Russian, and Simplified Chinese.
We’d love to hear what you think of the first loop of CLeM! So feel free to either leave a Steam review on the prologue’s Steam page, or in our Discord channel.
For those who have played the demo in the past, the Prologue will be very similar when it comes to content and length.