Click to Sail cover
Click to Sail screenshot
Genre: Simulator, Strategy, Indie

Click to Sail

Happyness Mini-Update!

Ahoy everyone.
It has been a while, hasn't it?
I know that I have promised this update a while back, but however life had other plans for me - after almost dying a couple of times from COVID and Pneumonia, I decided to finish this mini-update to fix a few aspects of the game.
As the title implies, this is a Happy Update! Hooray!

As you might have noticed, there are a few new things next to your sailors in the inspect window.
The bar on the right, which is yellow, represents your sailors happiness

And hovering it shows you exactly what's up with that unit, in this case, our captain is happy!
This is an individual stat of each unit in Click to Sail. So if your sailor is happy, good things might happen to it! If its sad however... other things might happen...
The reason why I implemented this is because random events were a little unfair, it was not a consequence of your actions, it was just bad luck.
So now, random events, specially bad ones, depends on the mood of your units.

So don't let your beggars jobless units get sad! That might affect everyone else on the crew.
Alright, I think that covers it.
Happy Sailing :)

Early Game Balance

As the title says, some changes were made to make the early game slightly easier. Usually I wouldn't crack under pressure, but I do realize that the cracks Stone Snakes were leaving were a bit too deep and steamy...

Either way, meet, the Lava baby:


"Some people say babies cannot handle lava. Well, here's a solution."

And to the actual patch notes:

  • Mountain stages are now slightly easier, with the addition of Lava Baby (made for those in need!)
  • Cardmancer now only appears after stage 3, giving you 2 shops in a row in early stages

To make sure this patch is live in your game, check if it says "Early Access 1.4" in your game!

Alright, hopefully this gets the early sailing a little smoother.
Please keep the feedback coming!
Cheers.