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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Clicker Heroes 2

Development Progress update - Upcoming progression changes, Ethereal items, and the Wizard's skill tree.



We’re still working on Ethereal items and the Wizard, but we also wanted to let you know that there will be a smaller update before 0.09 which will include some progression changes that will help build the framework for Ethereal items and future updates. We’ll have some more information on these changes soon, but in the meantime, let us know what you think about the Wizard’s skill tree! We heard the feedback on Cid's skill tree and we decided to take a slightly more organized approach with the Wizard's.

Development Progress Update for 0.09

Hey Heroes! I just wanted to give you a quick update on 0.09 and what we're working on. Ethereal items are still the major focus, but there are many other interesting things coming that I wanted to make you all aware of such as:


  • Skill tree plotting
  • Achievements
  • Additional things to purchase from Rufus
  • A display for current rune timers
  • More clickables
  • More optimization, bug fixes, and QoL improvements
  • Several improvements to modding


Unfortunately, we don’t have an ETA for this update yet, but we’re aiming for it to be the biggest update to come to Clicker Heroes 2 yet and we’ll continue to update you on any news or plans.

Thanks again for all your support! We’re listening to all your feedback and suggestions so please keep them coming and let us know what you want to see in Clicker Heroes 2.

Clicker Heroes 2 0.08 Beta is now live!

Hey everyone!

We’ve just finished up 0.08 and we hope you enjoy it!

MAJOR CHANGES:


  • Automator nodes in the skill tree have now been moved into the "Automator tree", with its own point system. The Skill tree has been modified somewhat to accommodate this change. You now obtain "Automator points" from the original skill tree to spend in the Automator tree.
  • A large number of new Automator stones/gems have been added to accommodate additional builds.
  • A search bar has been added to the Skill Tree (and Automator tree).
  • Some number of clickables now float near your character instead of appearing on the ground.
  • Gilding is no longer forced after completing every 15th world. Instead, it is forced upon starting the next world (world 16, 31, etc.).
  • Reworked the tutorial arrows to give new players a better idea of what they should be doing.


MODDING SUPPORT:


  • Lots more modding support has been added to the game. Visit https://www.clickerheroes2.com/installing_mods.php for our documentation on how to start installing and creating mods for the game.


OTHER:


  • Major performance improvements, particularly to high-haste and fast attack builds.
  • Skill tree positions and zoom levels are now saved.
  • Saves are now automatically versioned and backed up, with several daily backups in case something goes wrong.
  • Fixed a large number of crash bugs.
  • Purchasing a node in the skill tree that applies to a specific skill (like Clickstorm) now also improves variations of that skill.
  • Fixed an issue that caused the Upgrade X Newest Item gems to not trigger stone cooldowns.
  • Fixed an issue that caused treasure chests to give the same amount of gold as a normal monster.
  • Fixed a bug that could cause the Clickstorm family of buffs to end prematurely.
  • Fixed issues that could cause the upgrade X newest item gems to crash.



Thanks again to those of you that joined in on the 0.08 experimental builds and helped test these changes! We are working on 0.09 which will include Ethereal items and we will be sharing progress updates as time goes on.

Clicker Heroes 2 0.07 Beta Patch Notes

Patch 0.07 notes:

New Feature:



Balance changes:









Other changes:












Gilding and upcoming features

Hey everyone, just a quick update about gilding and upcoming features.

While we may not always have time to respond to everyone, we are spending a lot of time reading everything in this subreddit. Please continue posting and voting, it helps us a lot in deciding what to prioritize, and occasionally a new idea comes up that actually makes sense to implement.

For 0.07, we hope to get it (gilding) live for everyone next week some time.

For 0.08, the patch is planned to contain:


  • The Automator skill tree split
  • Skill tree node undo
  • Skill tree searchability
  • modding support + tutorials
  • some number of smaller fixes/changes.


We hope to put 0.08 in testing in about a week.

Please bear in mind the current game is still in a very early state. We are aware that some things may not feel complete yet, or may seem a bit bumpy in its current state, but we are very confident that your concerns will be alleviated (especially your concerns about gilding) by several features we have planned in later versions, which we've been working out the details of for quite a while now.

What we will not do, however, is make changes to quickly and prematurely patch any issues about how the game currently feels when such premature changes could easily cause the game to be worse in the long term.

Once we have v1.0, we want a game that can stay fun for years. Hope you all understand our motivations for this!

Patch 0.06 Live!

Hey Heroes,

Thanks all the support since we launched the Beta! We're pushing out a major update today with a lot of balance and QoL changes for you.

We're working hard on improving the game based on your feedback and suggestions, so keep them coming!

Clicker Heroes 0.06 Beta PATCH NOTES

MAJOR CHANGES:

* Added the ability to automatically rerun the current world, attempt the next world, or attempt the highest world after completing a world. This feature is accessible through the Automator panel and is unlocked after completing World 3.
* Completing a world for the first time now *also* completes a run of every previous world. Upon completion, this awards experience as though every previous world had been run and reduces subsequent experience rewards for all worlds accordingly.
* Many new automator stones and gems are now available.

BALANCE CHANGES:

* Dashing during a multiclick now reduces remaining multiclicks by 20%.
* Critical Powersurge now increases crit chance by 1% every second without first decreasing crit chance by 100%.
* Killing Frenzy no longer loses haste every second, now simply lasts five seconds.
* Clickstorm and variants (except Clicktorrent) now get increasingly faster the longer they have been going.
* Reload's base effect increased to 40% from 10%.
* Improved Reload is now a linear 20% increase instead of a multiplicative 10%.
* Quick Reload now reduces Reload's effect and cooldown by 80% instead of 90%.
* Reduced cooldowns on Click and Upgrade Cheapest Item automator gems.
* Reduced experience requirement of all levels by 800.
* Decreased Bonus Gold Chance by half.
* Jerator's Enchantment can now only occur once a second.

BUG FIXES:

* Fixed a bug where buffs could gain extra ticks at the end of their duration if they ticked faster than once per frame.
* Fixed a bug that caused hero to run in place for all eternity if no monster could be found.
* Fixed the most common "Error #1000" crash.
* Ring upgrades in the skill tree now apply correctly to rings.
* Clickable chance now does something.
* Fixed a bug that was causing later automator stones to take longer to activate than earlier ones.
* Ruby purchase "Bag of Gold" now gives a minimum of 1 gold.
* Fixed inconsistent naming between slots and keybindings for leveling that slot. Some players may need to rebind their hotkeys.
* Increased Bonus Gold to give 10x gold instead of 5x to match the icon.

OTHER:

* Packaged CH2Library.swc with the game, so that modders have a much easier time modding.
* Added a toggle to the items panel to buy x1 and x10.
* Added an item comparison tooltip to the item catalog.
* Improved main menu usability.
* Various changes to text descriptions in the skill tree, for clarification and consistency.
* Added more appropriate tooltips to various places in the game.

0.06 beta can now be tested

Hey everyone! We put it up a test version for 0.06. Once it looks stable we'll push it live to everyone (on Steam and the website). Anyone can test it, though. Your saves should be compatible between these versions.

Back up your save folder before running this version, because it may be unstable. Your save folder is in C:\Users\Username\AppData\Roaming\ClickerHeroes2

In your Steam library, right click on "Clicker Heroes 2" and select "Properties". Then go to the "Betas" tab and enter the beta access code "clickclickclick", and select "Check Code". Then select the beta to participate in - "public_test - PTR". Once you do this, Clicker Heroes 2 in your library should say [public_test].


PATCH NOTES

MAJOR CHANGES:


  • Added the ability to automatically rerun the current world, attempt the next world, or attempt the highest world after completing a world. This feature is accessible through the Automator panel and is unlocked after completing World 3.
  • Completing a world for the first time now also completes a run of every previous world. Upon completion, this awards experience as though every previous world had been run and reduces subsequent experience rewards for all worlds accordingly.
  • Many new automator stones and gems are now available.


BALANCE CHANGES:


  • Dashing during a multiclick now reduces remaining multiclicks by 20%.
  • Critical Powersurge now increases crit chance by 1% every second without first decreasing crit chance by 100%.
  • Killing Frenzy no longer loses haste every second, now simply lasts five seconds.
  • Clickstorm and variants (except Clicktorrent) now get increasingly faster the longer they have been going.
  • Reload's base effect increased to 40% from 10%.
  • Improved Reload is now a linear 20% increase instead of a multiplicative 10%.
  • Quick Reload now reduces Reload's effect and cooldown by 80% instead of 90%.
  • Reduced cooldowns on Click and Upgrade Cheapest Item automator gems.
  • Reduced experience requirement of all levels by 800.
  • Decreased Bonus Gold Chance by half.


BUG FIXES:


  • Fixed a bug where buffs could gain extra ticks at the end of their duration if they ticked faster than once per frame.
  • Fixed a bug that caused hero to run in place for all eternity if no monster could be found.
  • Fixed the most common "Error #1000" crash.
  • Ring upgrades in the skill tree now apply correctly to rings.
  • Clickable chance now does something.
  • Fixed a bug that was causing later automator stones to take longer to activate than earlier ones.
  • Ruby purchase "Bag of Gold" now gives a minimum of 1 gold.
  • Fixed inconsistent naming between slots and keybindings for leveling that slot. Some players may need to rebind their hotkeys.
  • Increased Bonus Gold to give 10x gold instead of 5x to match the icon.


OTHER:


  • Packaged CH2Library.swc with the game, so that modders have a much easier time modding.
  • Added a toggle to the items panel to buy x1 and x10.
  • Added an item comparison tooltip to the item catalog.
  • Improved main menu usability.
  • Various changes to text descriptions in the skill tree, for clarification and consistency.
  • Added more appropriate tooltips to various places in the game.


Patch 0.05 beta

Mostly fixes and corrections for skills and buffs:

- Corrected the Improved Powersurge damage multiplier.

- Fixed Critical Killing Surge, Mana Crit Overflow and Bhaal's Rise failing to activate.

- AutoAttackStorm no longer replaces Clickstorm, it is added as a separate skill.

- Reapplying the Gift of Chronos buff now spreads the remaining value of your previous Gift of Chronos over the new 5 second duration.

- Told the game that Managize exists so it can actually give it to you.

- On Zone 1, Reload Rampage will no longer believe you started the zone with the amount of gold you had at the end of the previous world.

- Huge Click Discount no longer scales with your current Item Cost Reduction.

- Reworded Small Clicks description to (hopefully) no longer imply that it's a separate skill from Big Clicks.

- Fixed Expandable Small Clicks.

- Killing Frenzy can now overwrite itself when you a kill another monster.

- Discharge now activates the effects of any buffs you have that activate on attacks.

- Multiple buffs trying to fall off or get overwritten in the same frame will no longer cause some of them to persist (Looking at you, Huge Click Discount).

- Minor text clarifications and changes.

What to expect for the next couple weeks

Hey everyone! Just letting you know we're working real hard on the next few updates. As far as our priorities are concerned:


  • Fixing broken or overpowered nodes / combos in Cid's Skill Tree

  • Offline progress

  • "Gilding". This feature resets your skill tree every 200 character levels, and you get a massive damage boost for doing so. The damage boost might even be high enough that you'll fly through your highest world. Some of you (advanced players) may have noticed an XP wall at character level 200. This wall will be completely eliminated when the gilding feature is added. Your Automator stones and gems will persist through gilding.

  • The ability to undo choices in the skill tree. We're deliberating exactly how to do this, because we don't want optimal play to be "1) Go some direction in the skill tree. 2) Play until you gain one or more levels. 3) Undo your choices and go this other direction." because that's terrible gameplay. I think we'll end up with a decent solution that everyone is satisfied with.

  • Finishing up the Desert world.


On a longer time scale, we are working on the Wizard. The Wizard will have his own skills and skill tree, completely independent of Cid. He will effectively be another game.

We don't plan to invalidate progress with an update yet. We're hoping we can get the Wizard out at the same time, so when we invalidate everyone's progress, there's at least a new character to play.

Patch 0.04

We just uploaded patch 0.04 beta with a few minor fixes:

- Restraint can no longer increase the cost of item purchases and upgrades.
- Fixed a couple empty skill tree nodes.
- Stability improvements.

Thanks for the great support so far, and keep letting us know what you think!