Adjusted all unbalanced items and fixed incorrect gear score values.
Changed min level to revive from 60 to 40.
Boss and mini bosses rewards players with extra loot. The loot can be collected from the chests behind the bosses.
Increased the costs of upgrading item quality.
Talents are scaled to 1000 and increased the cost.
Improvements
Kingdom buffs removed from attributes.
Question mark icons adjusted.
Tutorials are now disabled at the beginning. There is a tutorial button on the player frame which enables tutorials.
Achievement rewards has been adjusted.
Ad system updated (works much faster now).
Clicker Warriors 2.1.31 Patch Notes
New Features
Activated attribute system. Attributes can be activated from warrior upgrade window.
Balancing
Balancing changes made.
All skill cool downs reduced.
Berserker's passive skill (Devour) restores less health. Reduced from 10% to 3%.
Wizard's active skill (Curse) duration increased from 5 sec to 10 sec.
Treasure hunter's item effect has been reduced.
Some unbalanced set items balanced.
Reduced energy consumption.
Offline progress balanced.
Improvements
Warrior souls and revive bonus texts are adjusted.
General button raycast areas increased.
Adjusted daily rewards (The rewards increased greatly). Warrior soul rewards are replaced with stone rewards now.
Leaderboard local player color changes now.
Boost tooltip color changed.
Fixes
Achievement progress issues fixed.
Character frame hiding on save game issue fixed.
Backend
Login issues fixed.
Clicker Warriors 2.1.20 - 2.1.28 Patch Notes
New Features
Added new auto loot system. Auto loot works only if there is empty slot in inventory. If inventory is full, the system starts to stack items.
Added auto loot button which is located inside the inventory. By using this button auto loot can be enabled or disabled.
Added button to save the current progress of the game.
Offline gain system changed. Now you can progress and loot items while offline.
Talents can be upgraded quickly by holding down the increase level button.
Balancing
Reduced the speed of Assassin by 50%.
Balancing scaled down.
Improvements
Level change buttons are now disabled while charge skill is active.
Upgrade scrolls can be added to craft slots again.
Send items to craft slots button only sends craft items first. Upgrade scrolls will be sent if there aren't any craft items left.
Tutorials will be enabled sequential slower.
Locking progress will be unlocked upon revival.
Boost bonus duration is now greatly increased.
Boost duration is now displayed.
Raycast area on buttons are now larger. It's now easier to click or tap on menu buttons.
Talent window scale rate changed.
Items inside crafting slots are now saved to the database.
Safer transaction system implemented.
Fixes
Items stat issues fixed.
IAP on iOS is now working.
Character selection screen text issues fixed.
Multiplier hitbox issues solved.
Fixed some talent issues but caused another not game breaking issue.
Fixed some assertions related script not found because of the localization changes.
Ground minions height fixes.
Fixed effect locator issues.
Fixed background asset issues.
Talent exception fixed.
Notification circles fixed.
Revive bug fixed which caused character selection screen not appear.
Fixed character screen header text issues.
Ad request window sorting group fix.
Backend
Server stabilization improvements.
Network communication improvements.
Server port fixes.
Safer network communication between server and client.
Addressed the ServerNotResponding error.
Clicker Warriors - Idle Rpg now available on Steam!
Clicker Warriors – The Beta Is Over
During the second beta, Clicker Warriors grew his community over 5000 subscribers. With lots of active testers on discord and tons of feedback, we started preparing Clicker Warriors for it’s release on all platforms.
Thanks to our community, on this beta we have improved the game and solved over 100 issues. Currently we don’t have an actual release date but we will definitely announce it once we feel it’s close to release.
Feel free to fill our feedback form from the link below. We would be grateful to hear your thoughts about our game.
Hello everyone, finally we are very excited to announce our second beta date. We are planning to release the second beta on 08 August 2019.
We made some big progress on Clicker Warriors. We have changed the item system completely and now the system will able us to create new item sets very easily. Also this system compares item stats and let us know if there is an unbalanced stat or feature.
We are now using an advanced server management system to monitor all accounts and detect any issues and possible cheats.
We added new coin and item effects. The visual feedback of how much we loot or gather is improved.
We improved our UI system according to feedbacks from you.
Overall performance of the game is much better now. We aim to give the best Clicker Warriors experience to all of our player base.
To participate in beta and for more info please visit;
We are looking forward to see you all on the second beta!
Clicker Warriors – Work in Progress (July)
Hello everyone, we wanted to share some work in progress updates before the second beta. Based on reviews and feedbacks, we continue to add new features and improvements. Clicker Warriors is going to be one of the most unique idle rpg game thanks to our community.
Hello everyone, we continue improving Clicker Warriors and almost finished the new character system. On this system each warrior will have a unique active and a passive skill. Each of active and passive skills has a certain amount of cooldown and duration. Every skill might be changed or removed upon release.
For more info visit the link below;
https://www.clickerwarriors.com/update/new-character-abilities-wip/
Also don't forget to join our discord channel;
discordapp.com/invite/AcedBMz