This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.
Runtime Compatibility
In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code!
Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them.
With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch.
Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version.
We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!
556.3 Patch Notes
- Upgraded GML Runtime to Current
- Refactored some unused code out
- Pressing I will open up the inventory panel
- Fixed cursor stage value overflowing
556.2 Patch Notes
Fix trapper
Refactor token multi loop
Fix crash in DLC music
Fix Saint pickup display glitches
556.1 Patch Notes
556.1
- Class Leaderboard selectors properly show/hide when Leaderboard minimized
- Class Leaderboard selectors persist selection through leaderboard change
556.0 Patch Notes
556.0
- First rearrange of Left Navigation Buttons for New Player Experience
- Under-the-hood refactoring
555.9 Patch Notes
555.9
- Bracket is now exponential
- Bracket board now shows lower brackets if space is available
- Fixes Green Secondary Class XP bar disappearing
- Hides Leaderboard UI Module until Maxstage 1k is reached
- Adds Current Competition Max Stage to Window Status while in Competition
555.8 Patch Notes
- Velitha fixed and improved the Start/Stop buttons
- Then I removed them