Fixed a bug where "rebuild all" button created overlapping buildings.
Minor optimization.
For Mac platform, the update will be released with a delay.
Update 1.37
Thank you for your support, feedback, and explanations of problems, I hope the latest changes and fixes have made the game even more enjoyable for you!
The Mac version of the game 1.37 will be available in a few days.
Added the ability to control which goods are accepted in warehouses. This will allow you to better adjust logistics, especially in large cities.
Fixed a bug where orbital orders were not always terminated after opening an orbital station.
The game speed switch has been returned to the 1x 3x 6x gradation. At 8x the game behaves a bit unstable.
For the remastered version, the option to disable the Bloom effect has been added to the settings.
Buildings from Workshop are no longer labeled as "under construction" after completion.
The sound of a building being destroyed is now slightly quieter.
Fixed an interface bug where clicking with a small cursor offset did not work on some buttons.
Update 1.36
The game is built on a much newer version of Unity, which should have a positive effect on the speed of the game, but also something can go wrong... we'll see.
I also added another item to the Workshop, which could be a great expansion of the area.
I refused to compress the game data, now it takes a little more on the disk, but it should be loading a little faster, and further updates should be smaller.
In defense mode, you can now call an enemy attack in advance.
Fixed a bug where the announcement voice did not complete the phrase completely when speeding up time.
TAA anti-aliasing has been fixed.
In the improvements of the engineering bureau, added marks indicating at what stage the improvement will have an effect.
More expressive arrows for the direction of enemy attacks.
Heart of Hope can no longer be knocked down by marauders.
Heart of Hope - price increased from 5000 to 7000, environmental damage reduced from -20 to -18, number of workers reduced from 60 to 40, generation reduced from 400 to 370.
Resource-free construction now applies to the Orbital Station.
The time acceleration button has been scaled up.
Updated documentation on creating mods for Workshop, now it is a google document and edits will be displayed dynamically.
Update 1.35 + 1.35f1
Restoring the latest balance changes, and small fixes to the camera. Also, what do you think about making the Remaster version as the main version of the game, and letting the standard version be selected through the launcher settings?
The efficiency of the Eco House and Mega Drill have returned to their previous values.
Environmental damage from nuclear power plants has been slightly reduced. -17 → -15
Improved positioning of corner buildings, sometimes they were not built even though the angle and size were correct.
Added a new element to Workshop - Epic Arm, which can hold the entire city. It is designed for the "Simulation" mode, which means "white plains". It may be interesting to fight in defense mode with marauders on top of the hand %)
Update 1.35f1
The Remastered version is now the standard at launch, the old version of the game can be played through the Steam library.
Changing the game speed works much faster.
When building all defensive structures, the area of their effect is now shown.
The camera can now zoom out more.
Fixed a bug where DLSS was blocking anti-aliasing.
Fixed a bug where the marauder attack on white plains sometimes did not occur.
Marauder attack now occurs at the correct height on white plains.
Update 1.35
Restoring the latest balance changes, and small fixes to the camera. Also, what do you think about making the Remaster version as the main version of the game, and letting the standard version be selected through the launcher settings?
The efficiency of the Eco House and Mega Drill have returned to their previous values.
Environmental damage from nuclear power plants has been slightly reduced. -17 → -15
Improved positioning of corner buildings, sometimes they were not built even though the angle and size were correct.
Added a new element to Workshop - Epic Arm, which can hold the entire city. It is designed for the "Simulation" mode, which means "white plains". It may be interesting to fight in defense mode with marauders on top of the hand %)
Update 1.34
The marauder attack has been adapted to the level of the city's development, so the attack will not be fatal if the player has not managed to build a defense.
The description of the underground delivery unit has been extended.
Added highlighting of the area of shields and lightning rod coverage during their construction.
The "tourism" demand now also works on the White Plains. The number of Zeppelins for the White Plains and the Ice Citadel has been increased.
Eco-House - the cost of the building has been increased, the number of inhabitants has been reduced. The change is intended to reduce the efficiency of the building, some people complained that they breaking the balance due to their excessive efficiency. such changes will make the building less efficient in the use of precious space.
Mega drill - now consumes more energy and takes longer to extract resources. There was also a complaint about the breaking of the balance, so I lowered the efficiency of the building a bit.
The "rebuild all" button now always works correctly (before it was often displayed with zero and did nothing)
Fixed a bug where buildings that were restored from the "Rebuild All" action did not restore their priority.
The number of buildings in the building list window is now updated when changing cliffs using 1 2 3.
Fixed a bug where upgrades to the orbital station through the engineering bureau were available before the orbital station was opened in the "access all structures" mode
The prestige objective has become slightly more difficult again.
Attempts to download mods without the Internet no longer lock the game (attempts last 15 seconds, then the button is unlocked).
Pipeline research now also extends to maintenance centers.
On the "ice citadel" level, the outlines for construction are now highlighted.
The engineering hangar is no longer stuck with produced parts for buildings that are on pause.
Small interface fixes.
Update 1.33
Something has changed in the integration of Steam in the Reamster version, hopefully nothing will break. Some inner work to better support Workshop.
The update included a lot of balance changes, especially early access to the Engineering Bureau should be affected game a lot. The difficulty of the main storyline has also been slightly decreased, and there are also many changes in the simulation mode.
Full list of changes:
Engineering Bureau is now available from the start, but some of its researches are unlocked with the Orbital Station, the other part with the Ice Citadel.
Marauder attacks no longer appear above the city that was on the way to the target.
The birth rate has been increased by 37%
In the construction menu, you can now see exactly how many of each type of building there are in the city, and you can also highlight them to make it easier to search for them in the city.
The conditions of the first task to settle people from orbit have been changed: settle 2800 → 2300 people
Prestige task conditions changed, target prestige requirement reduced from 120 to 100
IceCitadel settlement task conditions reduced from 1500 to 1200
Task conditions for settlement of 6000 people, target prestige requirement reduced from 120 to 100
Increased drone limits on Ice Citadel and White Plains.
The number of workers on solar panels in orbit has been reduced from 20 to 5
The number of workers on the wind generator field has been reduced from 4 to 2.
The number of battery station workers (regular and wall-mounted) has been reduced from 7 to 4.
Now no workers are needed to maintain the small vertical solar panel.
Time acceleration speed changed, step was 3x → 6x now 4x → 8x.
Effectiveness of Eco Pillars increased +5 → +20 global ecology.
The amount of theft is reduced, in orbit the tendency to steal is also reduced even more.
In "Defense" mode, the reward for destroying stingrays has been increased from 90 to 120.
In "Defense" mode, the first wave of enemies comes later, and the interval between waves is slightly increased.
It is now impossible to sell all cargo drones to other cliffs to avoid a dead end.
Fixed a bug where lower-level construction would be blocked around a dual cliff, even though the space should be available.
Fixed small errors in Ukrainian and Italian localizations.
The size of the interface can be increased even more. (for 4k monitors)
The Esc key now exits tourist mode, also added a hint when entering tourist mode - how to exit it.
Fixed a bug where the camera, when switching between cliffs, moved to a certain structure, and not to the center of the cliff.
Minor UI improvements.
White Plains:
Lower-level structures can now be built here.
Raised platform has been added to the Workshop, which will work well at this location, I tested how the new Steam integration works on it.
Fixed a bug where the flashlight did not shine on the surface, but only on buildings.
Only in the remastered version:
Drones disappear more smoothly at long range.
Update 1.32
The long-awaited Portuguese localization has finally been added to the game, being busy with a new project did not even give me a free day to do it.
In the coming month, I plan to return to Cliff Empire a bit and make some improvements based on the player's feedback. Also, if you have any feedback about anything that annoys you in the game, please write it in the comments below. I will do my best to fix everything that is within my power.
Also, note that access to the Workshop has been opened. It has been available for a long time, but I didn't know that there was such a button as "make visible to everybody" so that it became fully visible.
The launch parameters of the remastered version have changed a bit, so if you had a shortcut to CliffEmpire_HQ.exe it will no longer work, you need to create a new one.
Portuguese localization added.
Corrections have been made to the texts of the French, Czech, Spanish, and Turkish localizations.
A small optimizatio.
Fixed two errors related to the location "White Plains"
[Remaster] DLSS support has been added in the settings, it flickers a little, but maybe in some cases, it can increase the rendering speed.
AI Olympius on EA.
If anyone is interested… Our new project has finally reached Steam Early Access, and it has been polished for several weeks with a small amount of feedback. The game is a continuation of the Cliff Empire universe, and it takes place decades after the repopulation of Earth. Maybe not everyone likes other genres, but as I said before, work needs diversity ;) The game has been in development for 3.5 years, and the idea of the game and several attempts to implement it have been in progress for 12 or 13 years... In some way, this is my personal climb to Olympus.
The game currently has about 22% of the plot, and it can offer approximately 6-11 hours of gameplay, depending on the player's skills in the genre.