Fixed glasses showing up when server has scale set to 1.5x.
Fixed hitting zipline end colliders.
Fixed an issue that sometimes made snowballs not work for people.
Made Sleds a server option instead of a default feature.
Reverted to normal non-snow materials on all surfaces.
Update 3/8/2020
Sorry for the long time between updates folks!
Main game:
Slightly increased the speed of joystick locomotion and made it no longer additive to the other joystick.
Tweaked walking down and up slopes. (Used to go slightly inside the slope while walking up one)
You can now only grab the sled from your back if you’re standing on something, fixing “sled jumping” and “sled flying” glitches.
Fixed getting stuck inside trampolines.
Fixed “camera hands” bug.
The sled will become an optional opt-in item for servers after Winter is over, which will be March 20th.
I took a bit of a break in the middle of February, as I worked on a Receiver VR mod for fun as well as some other misc game prototypes...
More info on that Receiver VR mod here: https://github.com/ShadowBrian/7DFPS As well as on my Youtube channel.
Update 01/10/2020
This update should give Quest users a lot better jump release timing and make it easier for them to play and compete. May also impact Rift S users (positively).
Main game:
Prepared the code for making Sleds optional in servers when Winter is over.
Tweaked Touch bindings to account for trigger value latency in Oculus Link (Quest) users.
Made the Quest badge show up for Oculus Link users.
Updated SteamVR plugin.
Update 12/01/2019 - Winter 2019, Sleds!
https://youtu.be/Ui97w20KHL0
This is the 2019 winter update!
Main game:
Turned winter mode on! Snow!
Added a Sled you can spawn by grabbing your backpack behind your back.
Added snow particles on/off switch to performance panel.
Changed default render settings to turn off fancy lights and turn off render distance view cutting.
Changed default max player count from 8 to 10.
Expanded Multiplayer lobby.
Level editor:
Fixed bug that would sometimes show the Vive wand body model on other controllers.
Fixed rotating menu positioning on controllers without touchpads that aren’t Oculus controllers. (Vive Cosmos controllers for example)
Tweaked Vive Cosmos controller bindings for the level editor.
Demo Update 11/6/2019
Demo:
Fixed long-standing Demo Speech hang for the helper robot.
Added Vive Cosmos bindings.
Update 11/1/2019
Maingame:
Reverted Halloween lighting, back to brightness! :)
Update 10/17/2019 - Halloween update!
Spooky Halloween time!
Play all your favorite levels in near-darkness for the next 2 weeks!
Main game:
Turned on Halloween lighting.
Added headlamps to players.
Changed skybox to Halloween skybox.
Added 2 new Halloween costumes.
Changed Beachballs to Pumpkins.
Shifted default line-up up costumes to Halloween ones.
Enjoy!
PS: I opened a "No Halloween" beta branch which you can find in the properties of Climbey on Steam for those of you who prefer keeping the light up, you won't be able to see the new halloween skins on players however.
Update 9/29/2019
This update mainly prepares Climbey for the upcoming release of the Vive Cosmos headset. A bigger update is coming soon.
Main game:
Added Vive Cosmos badge to backpack for Vive Cosmos users.
Added Vive Cosmos controller bindings.
Added font switching to multiplayer for names with characters Climbey’s default font doesn’t support. (Think: Foreign characters like Russian or Chinese/Japanese, or “fancy” names with emojis and whatnot in them.)
The next update will most likely be the Halloween update, which means it’ll be a week or two of darkness with headlamps, perhaps more!
Update 9/6/2019
Main game:
Fixed long-standing intermittent stuttering issue. The game should feel like it plays a lot more smoothly now.
Update 8/22/2019
Main game:
Fixed stray beach balls showing up in levels for real this time!
Added 8 achievements and corresponding badges that show up on your backpack strap in multiplayer. (Correction: They won't show up online yet. That part is broken at the moment... fix soon!)
Limited the multiplayer map selection list to 24 entries so the list doesn’t go through the floor from kids spamming the buttons.
Added LIV Mixed Reality support, with added options in the wrist menu to hide the helmet, backpack or hands in the mixed reality view.