Added
+ New Cut scenes
+ Camera will Now snap back to player faster after using MIlli
+ New Checkpoint System
+ Level Displayed in Pause Menu and Loading Screen
+ Language will be automatically selected when user launches game for the first time
Fixed
+ Remove Click Sound from UI Sliders
+ Time warping while Milli was active
+ Ledge Collider Detection
+ Some Graphical Errors
+ Pressing the Milli Key Twice to activate
+ Tweaks to Level 1-15 Difficulty
+ Cut scene in First Level will be disabled on restart and death
+ Step Sounds Adjusted
+ Glow Effect changed to Bloom
+ Light Quality Defaulted to Max
+ Sound Levels Adjusted
+ Normal Maps added to more Objects
+ Fixed Navigation in Level Select Screen for Controllers
Update 0.9.5
Added: Tutorial Messages in First Level
Added: Crushes wont kill you when retracting
Added: Level is now Displayed in Loading Screen and Pause Menu
Added: Large Gear in Level 1-5 now has sound
Added: When a New Portal Platform is activated, the Previous Platform (If any) is Disabled
Added: Atto Now has Crushed Animation
Added: Portal GUI
Added: Animation on treadmill added for clones
Added: Bottom Elevators in Level 2-16, now lock after use to prevent accidental activations
Fixed: Death was being ignored in some cases
Fixed: Able to Pause and un-pause time properly as Milli
Fixed: Exclusive Fullscreen mode removed (Causes freezing in DX11, might be re-added in the future)
Fixed: Portal Platforms now have proper limited use
Fixed: Light Quality is now Defaulted at High
Fixed: Horizontal Platform Colliders Fixed (Oversized)
Fixed: New Power for Milli now shows correct Keys/Buttons
Fixed: Default Controls Updated
Fixed: Buttons in Gui are no longer Automatically Selected when loaded
Warning Your Save File May be revert
New Gameplay Video
Hi Everyone!
To celebrate the launch of our Steam Store Page, we’ve released a new gameplay video to demonstrate the time warp mechanic in our puzzle-platformer – ‘Clockwork’. This is just the beginning and you can expect a lot more depth in the 60+ levels that will challenge your skills around time-distortion, time-disruption and time-displacement.
You can view the it here, or on our steam page itself.
This level is from ‘Poisonville’, a dark and desolate place, in the city of Watchtower, that houses broken pieces of machinery, smoke and sludge. Will you be able to help Atto get out alive and in time?
Hit us up on either our twitter page or facebook page and let us know what you think!