Starting off with optimization, when everyone plays a game the first and most important thing you want is for the game to run smoothly. That can be a bit of a challenge since you want everything to look really good and pretty, without making the game run at 10 FPS.
In an open-world game like Clouzy! that’s even harder, since sometimes from your point of view, you can be seeing a lot of different stuff at the same time. A lot of other technical boring aspects go into this, so to not get too deep into it, let’s just say that optimizing is making compromises. Making the game not have as much definition on the really far things where you can’t tell the difference so that the ones you have near look better and run smoothly.

A great example of this is The Legend of Zelda: Breath of the Wild, where you can see most of the most important landmarks from pretty much everywhere, without the game exploding of all the stuff it needs to load. But let’s be honest, Breath of the Wild looking so good on such a huge world is pretty much witchcraft lol.
The same goes for bug fixing! No one likes a game full of bugs, and although they still sometimes happen, we invest a lot of time into making sure things work as well as they can. This is another challenge, since most of the time, each time you fix a bug, another 10 new ones appear out of the blue.
And so, after a lot of patience and a lot of wanting to smash your face against the keyboard, all of them are fixed! Until a new one reappears the next day, that is.
