Survival online is in this beta, it has known stability issues. If you despite this warning want to try it out, feel free! If/when you run into trouble, please let us know here!
Due to the balance changes, you will not see regular lobbies when you use the beta.
Full change log:
Features
You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so.
Game-play:
Added more checkpoints to The Trappers outdoor maps.
Added ammo pickup feedback that shows what kind of ammo and how much you received.
Lowered frequency and reduced speed of lava balls on Deathmatch map “Secret Hideout”.
Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
Dynamite heat wave halved speed.
Dynamite halved amount of heat waves.
Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
Thermal bomb now emits (5) instant heat in a radius too was (0).
Thermal bomb increased speed of heat wave by 50%
Thermal bomb increased heat of heat-wave to (10), was (1)
Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
Thermal bomb added explosive push against other grenades (like all other bombs)
”Weaving Spikebacks” can now swim.
Explosive force on tiles (boxes and such) increased by 5 times!
Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
Made the first jump in “Trunkopolis Enclave” easier.
Bugs:
Fixed Team-Strike map “Forest” not having any default music.
Fixed ammo pickups not prioritizing the selected weapon.
Fixed upgrade icons not showing up until you inspect them.
Fixed crash related to rail burster with upgrade wheel in story
Fixed “leftSafeZone” not working properly in classic survival
Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
Fixed report tags being deleted when restarting story chapters.
Fixed Clients not being able to push boxes as easily as the host!
Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
Leaving a pet or vehicle in water now works correctly
[Update] v131 clarity, accuracy, bugs.
V131 improves aiming accuracy and fixes some bugs. You might notice however that the update size is rather large (300mb). This is because we are reorganizing the game content in preparation for a game demo. This update size should be a 1 off thing.
Full change-list:
Game-play: <*>Added outlines to loot-crates, urns and barrels. Added background variations in the editor for use as decor to reduce confusion about what is a real loot crate. Already placed tiles in maps will be converted based on if they are in a collision layer or not.
<*>Being blind now also uncloaks you.
Bugs:
Improved auto aim origin position calculation. Auto aim should be more reliable now.
Fixed hacking multiple hack puzzles in one map
Fixed maps without gamemode crashing in workshop
Fixed maps using some new lights crashing
Removed filter for number of player searching. Now you should see full lobbies too.
[Update] v130 bug fixes and more loot
Hello! Today is a quick one. More loot also from etac relays stations and a list of bug fixes:
Edit: Updated the build to fix wrong stun duration for Flashbangs and other stun-effects. Edit2: Updated the build to fix heat damage sometimes not giving a score.
Game-play:
Added small loot fountains to ETAC relays.
Bugs:
Fixed “Any Map” being sorted together with other map names
Fixed crash related to trying to kick a local player in the lobby list.
Fixed music volume not being in the same scale as the sfx volume. They are now both exponential.
Fixed input glitch when hacking
Fixed light cords glitch again...
[Update] V129: Story improvements!
We have just updated the game, and this time Story mode has gotten some love.
From what we have heard, people have felt that after an intense ETAC-fight, ammo, batteries and cells can be exhausted, after which you are supposed to beat the even harder challenges to get the next shop. This seems like a stupid design. We have made the following changes:
Game-play:
Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
Added more checkpoints in the “motherboard” section.
Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
Bugs:
Fixed bug where you could get stuck in “Brutus” map.
Fixed glass tubes with actors in them flickering in story.
Fixed stealth speed bug when clients try to stealth on host screen.
Fixed cinematics not speeding up again after slow down.
Fixed map names in online list not being sorted correctly at first
Fixed double input when closing pause menu.
Fixed getting stuck with a grenade that you cannot throw in online.
We are hard at work trying to get the "Survival" ready for online. It is not quite ready yet, but progress is good. In the meantime, we have updated the game with bug fixes and balance improvements, particularly to Team-Strike. Most notably we have tried to improve the balance between "Heavy Defender" and "War Sniper" and also tried to improve the economy mechanic to punish the losing team a bit less economy wise.
I know some of you have also wanted the 8 Xbox 360/One controllers. That is now supported through falling back to direct input when all 4 x-input controller slots have been taken.
Edit: Updated build again with a fix for holding down mouse buttons, also
added a default "WASD+Mouse" keyboard preset. Edit2: Updated build again with a fix the crazy lights
Full change list:
Features:
A default profile is now created using your steam name if you have zero profiles.
Tips now stay on screen for at least 4 seconds, even if loading is completed faster. Added option to disable tips in settings.
Mouse-buttons and mouse wheel can now be bound when using keyboard.
Game-play:
Less stealth penalty for noise. Before the cap-change, stealth penalty was capped at “2”, many guns went above this and were unnecessarily penalized by the increased cap of “6”. Effect of this change: The most stealthy guns are a little bit more stealthy, the average ones before the cap raise are about the same, and the most noisy guns are little less than they were with the cap raised.
Nano dispenser moved from War Sniper to Heavy defender.
Sniper more expensive, (150/350/525) was (125,275,400)
Heavy Defender level 2 and 3 has a melee weapon.
Heavy Defender increased magazine size across all levels.
Heavy Defender cheaper, (150, 300, 475) was (175, 325, 550)
Heavy Defender and sniper changed place in shop gui.
Sniper level 3 has a sabre wing egg.
Team-Strike repair character cost increased by 50%.
Team-Strike loss streak bonus increased to (100) was (50).
Team-Strike max loss streak reduced to (2), was (3). Max loss bonus now 100*2 (after two losses), instead of 50*3 (after three losses).
Team-Strike, min spawn time at start is now (0.75s) to help locate your spawn before the game begins.
Team-Strike, increased highlighting for local players in hud to easen finding your own hud.
Team-Strike, take over actor ring and highlight effect now not visible for non-local players.
Deathmatch respawn time now starts at (0.5s) was (0.75s)
Deathmatch spawn protection now (1.5s) was (1s)
When fading from invulnerable to vulnerable during spawn protection, your reaction enhancer now activates linearly instead of being fully enabled from the start.
Spawning indicator now shows 1 ring before you spawn on your spawn point.
Spawn protection now protects against flashbangs.
Less spamming of flame in Space Zone.
Deathmatch map ”Tower” added a Phaser gun.
Deathmatch map “Little House” added lights to doors.
Team-Strike map “Forest” simplified collision on the left underground entrance.
Team-Strike map “Confront” removed collision on center furniture, added lamps to doors.
”Hack Grenade” reduced fuse timer to (1.25) was (1.5)
”Hack Grenade” sparks increased speed to (300) was (200)
”Hack Grenade” reduced bullet time effect to (0.4) was (0.5)
”Hack Grenade” reduced bullet time range to (0.9) was (1)
”Hack Grenade” Added more effect feedback to a successful hit.
”Chrono Bomb” reduced fuze timer to (1.25) was (1.5)
”Chrono Bomb” increased chrono range to (500) was (400)
”Chrono Bomb” increased time-factor on characters to (0.33) was (0.5). (makes them slightly slower)
”Molotov” fire cores doubled damage over time to (0.1), was (0.05).
”Molotov” now cause 1 heat on impact in a radius of 240 too. (about same size as grenades)
Ice Queen no longer has instant shield recharge.
Bugs:
Fixed bug in survival where after a continue, you would not get your character back, but instead lose all things you lost during the wave
Fixed ducking not affecting physical size on clients. (this would often cause heavy defender to get its head shot off way more often than it should behind the shield, among other things...)
Fixed inaccurate angle when standing on ground and gripping walls for client actors.
Fixed direct input controllers now working correctly in online.
Fixed disappearing in survival mode when mounting bopo just as bopo disappears.
Fixed bug where you could spam text-chat by pressing enter again.
Fixed bug that didn’t allow holding down backspace to erase many characters.
Fixed bug in text-entry, now works with åäö and the like!
Fixed bug where hack grenades would not work properly on client characters.
Fixed bug where clients would not aim down on breakable tiles when ducking
The Cobalt Workshop Challenge #1
Hey all!
Welcome to the Cobalt Workshop Challenge, a fun and lighthearted competition in which you create and share Cobalt levels with the community and win prizes!
CWC #1 - “Deathmatch” - ends February 28
Let’s start out with a fairly straight-forward and open-ended “make a deathmatch map” challenge! Make it for 2 players or make it for 8! Make it indoors or in the jungle! It’s up to you.
Objective:
Create a level with the “Deathmatch” game mode.
Share it to the Steam Workshop with the tag “CWC1”
You can contribute as many levels as you want
Categories:
Best map - The map which has the best flow and is the most fun to play
Most beautiful map - The map that looks the best!
Most memorable - The map that is the most surprising, innovative, or in some other way especially memorable
The winner in each category gets a redeemable Cobalt cape in Minecraft (yes, you can give it to someone else)
One level can win multiple categories
The same author can win multiple categories with different levels
Getting started:
Setting up a Deathmatch level: http://steamcommunity.com/sharedfiles/filedetails/?id=621563519
Editor keys and shortcuts, by Janeator: http://steamcommunity.com/sharedfiles/filedetails/?id=615788030
How to upload levels to the workshop, by Janeator: http://steamcommunity.com/sharedfiles/filedetails/?id=606811862
Disclaimers
The jury’s decision can’t be overruled
We may change the rules and prizes at any time
We may cancel the competition at any time for any reason
For prizes to be delivered, at least 10 people need to have participated in the challenge
CWC #2 - To be announced March 3
A different theme!
CWC #3 - To be announced March 24
A different theme!
[Update] Languages, cloak balance, Zero volts!
Hello... metalfaces?
We have just updated the game with languages, game-play balance and a list of bug-fixes.
Full-list:
Features:
5 Languages supported! Go to Help&Options, pick settings, and select language from the drop down. Exit settings and restart game! Keep in mind some strings that we have added just recently (steam-specific online settings, emotes…) will still only be available in English, but most of the game is localized!
Game-play:
Max stealth penalty raised. This will mostly affect very noisy weapons such as the matter war.
More sloth grips in resupply station 1.
Bug-fixes:
Fixed bug where you would spawn at the start of a chapter instead of at your last checkpoint.
Enlarged story computer text sizes on some resolutions.
Shrunk the computer talk bubbles in story.
Missiles and other projected bullet types now work better on client. (less blowing up yourself after landing with missiles!)
Melee attacks while moving around as client more accurate!
Crash fix with tamed wasps in story.
Possible fix for the lights shaking bug. (hard to reproduce!)
Possible fix for the 0 Volts bug. (hard to reproduce!)
When using custom classes in Team-Strike, first class price is now correct for clients.
Fixed enter key not working by default to send text chat in customized controls.
For people coming from the beta, Emote defaults are back on the digi-pad due to popular demand. Sorry digi-pad menu lovers. You will have to reconfigure the default controls.
[Beta] Languages, missiles, punches, lights?
Hello!
We have pushed a new build on the beta branch.
The beta now has 5 languages to chose from in settings:
English
Italian
Spanish
German
French
Some strings were added after the localization, like the emotes and the steam specific lobby searching options. Those strings will still be shown in English.
This beta has separate online lobbies from the online game!
Change-log:
Moved Emote default controls to Right Analog stick! Restored menu control to the digi-pad by default.
Fixed enter key not working by default to send text chat in customized controls.
5 Languages supported! Go to Help&Options, pick settings, and select language from the drop down. Exit settings and restart game!
Missiles and other projected bullet types now work better on client. (less blowing up yourself after landing with missiles!)
Melee attacks while moving around as client more accurate!
More sloth grips in resupply station 1.
Crash fix with tamed wasps in story.
Possible fix for the lights shaking bug. (hard to reproduce!)
Possible fix for the 0 Volts bug. (hard to reproduce!)
When using custom classes in Team-Strike, first class price is now correct for clients.
The previous beta-version from today could join default lobbies, but they were not compatible and which would result in crashes for the people with beta. Sorry about that!
[Update] Lets change resolution, direct input, chat! emotes! more!
We have just updated the game with a long list of fixes.
We also added a new feature, Emotes and Text-Chat!
<*>Graphics card settings resolution list fix.
<*>Direct Input Gamepads now require you to enable the “Enable Direct Input Gamepads” In settings. This is because using two different Gamepad interfaces can cause issues for people who are already themselves emulating between the two.
<*>Emotes added! Access emotes by press 1-4 on keyboard or use the digital pad direction on your gamepad!
<*>Text-Chat added! Press T on keyboard to enable text chat.
<*>Team-strike round timer is still 60 first round each half, every other round now has a 20 second buy-timer.
<*>Improved Team-strike hud so that remote players are not rendered as significantly.
<*>Private lobbies now work correctly.
<*>Added invite-only lobby privacy setting.
<*>Private slots no longer multiply uncontrollably.
<*>Heat and Cold no longer bypasses invulnerability (spawn protection)
<*>Startup crash fixed when config files are corrupted.
<*>Red-Spark now has HUD-indicator so that you know you can shoot it!
<*>Some story bugs!