Code 3: Police Response cover
Code 3: Police Response screenshot
Genre: Simulator, Indie

Code 3: Police Response

Code 3 V0.1090 Major Update

Update Includes:

  • Our new decision making system has been tested and implemented.
  • Dialogues and random events occur based on decisions.
  • CEW and Baton weapons added.
  • AI decision making system enhanced.
  • Civilian and enemy improvements across the board.
  • Additional characters and character types added.
  • Weapon systems fine tuned across the board.
  • Game effects have been overhauled.
  • Level stats have been adjusted heavily.
  • End level classification system added.
  • Weapon load out manager added.
  • Graphics additions in multiple areas including menu screens.
  • Various other minor updates and bug fixes.
  • This is anticipated as the final major systems update before launch.


We are excited to announce this new major update. We've been working many long hours to bring a ton of new planned content to life which will lead into the near release of the Early Access version on Steam!

The biggest changes are the player and AI decision making system and logic which were fully tested and integrated. Players now have distinct choices to make through dialogue which can greatly impact the way levels unfold to the player. AI has been given a logic system which can make decisions based on player actions including dialogue choices, less lethal options utilized, and verbal command given.

Outside of those massive additions we have worked on a few new characters as well as implementing a new AI weapon. We plan on continuing this process well after early access release.

On the weapons front we have the finalized versions of the Conducted Energy Weapon and Collapsible Baton for Less Lethal situations. You can now help "persuade" a subject into complying by using escalating levels of force - should the situation necessitate it. We have also worked hard on implementing weapons effects including refining muzzle flashes, impact effects based on material type, and shell ejections. This dramatically effects the feel of the weapons.

We are on a constant path towards refining the level stats system and will continue to do so throughout early access and past regular launch in order to make stats as meaningful as possible. In line with this we have added a classification system along with pass/fail indicator to show players where their performance lies both numerically and verbally.

In menus a notable addition is the weapon load out manager. You can now choose your load out preferences each level as the start of your shift with indicators on level of difficulty chosen. This system is new however thoroughly tested and effective.

This update bring with it a whole new experience to Code 3 and we think the community will greatly appreciate the changes and additions that have been made. As always our mission is to continually seek to better the game based on feedback from the community as well as what we think is just purely enjoyable for the player.

On a final note we anticipate this to be the last major systems change and overhaul leading up to launch in the next couple months. We have begun adding fleshed out levels and will continue to work on that until we can release in early access. Once we have Code 3 out to all of you we hope you'll help guide us on making the game as enjoyable as it can possibly be.

Be advised, this update again massive changes and updates which may affect performance or add bugs. As always, advise of any such issues and they will be addressed in future updates. Thank you for your support!

Code 3 V0.1005 Major Update

Update Includes:

  • Partner AI has been overhauled.
  • Partner model has been replaced.
  • Civilian and enemy improvements across the board.
  • Warehouse map added to levels.
  • Jail map added to levels.
  • Support for up to 4K added.
  • Level stats have been added and recalculated.
  • Various game audio added.
  • Various minor updates and bug fixes.
  • Numerous scripts have been optimized.
  • New baseline for Code 3 development has been set.


It's been a little while since we've had an official update make it to Steam, but boy has the wait been worth it. After the (admittedly somewhat large) update you'll find a large number of updates across the board. AI has been tweaked or redone, character models have been fixed or replaced, weapons have been fine tuned, and two new levels have been added. There is also support now for 4k resolutions (finally). To list all the minor adjustments through code and graphics would take entirely too long, so read the bullet points above and dive in to see what's new!

Be advised, this update again brings lots of changes and updates which may affect performance or add bugs. As always, advise of any such issues and they will be addressed in future updates!

Code 3 V0.0950

Update Includes:

  • A large number of civilian and enemy characters have been added.
  • Civilian AI logic has been greatly improved and fine tuned.
  • Civilian and enemy animations have been overhauled.
  • Subway map added to levels.
  • Office map added to levels.
  • Level stats screen has had a style update.
  • Range level details added.
  • Various game audio added.
  • All levels include a larger number of new AI.
  • Various minor updates and bug fixes.


This significant update brings a whole range of changes and additions to the civilian and enemy characters in the game. From path-finding to animations to visual redesigns there has been quite a bit of work put into the characters available, with more still to come! We also unlocked access to the subway map which will feature many of the new characters in the game, as well as the office building map. The level stats screen is now larger and imposed as a readout on a "tough" laptop many officers use in their squad cars. Various details have been added to maps most notably the range map, including range officer instructional audio. Other small tweaks have been made and various bugs smashed.

Be advised, this update brings lots of changes and updates which may affect performance or add bugs. Advise of any such issues and they will be addressed in future updates!

Code 3 V0.0942

Update Includes:

  • Alleyway map added to levels.
  • Major bug fixes.
  • UI improvements.
  • Tweaks to AI in some levels.


This update adds the alleyway map to the list of playable levels. Major bug fixes have been implemented including fixing some rare gamebreaking bugs. Other minor quality of life changes have been made as well.