- Our new decision making system has been tested and implemented.
- Dialogues and random events occur based on decisions.
- CEW and Baton weapons added.
- AI decision making system enhanced.
- Civilian and enemy improvements across the board.
- Additional characters and character types added.
- Weapon systems fine tuned across the board.
- Game effects have been overhauled.
- Level stats have been adjusted heavily.
- End level classification system added.
- Weapon load out manager added.
- Graphics additions in multiple areas including menu screens.
- Various other minor updates and bug fixes.
- This is anticipated as the final major systems update before launch.
We are excited to announce this new major update. We've been working many long hours to bring a ton of new planned content to life which will lead into the near release of the Early Access version on Steam!
The biggest changes are the player and AI decision making system and logic which were fully tested and integrated. Players now have distinct choices to make through dialogue which can greatly impact the way levels unfold to the player. AI has been given a logic system which can make decisions based on player actions including dialogue choices, less lethal options utilized, and verbal command given.
Outside of those massive additions we have worked on a few new characters as well as implementing a new AI weapon. We plan on continuing this process well after early access release.
On the weapons front we have the finalized versions of the Conducted Energy Weapon and Collapsible Baton for Less Lethal situations. You can now help "persuade" a subject into complying by using escalating levels of force - should the situation necessitate it. We have also worked hard on implementing weapons effects including refining muzzle flashes, impact effects based on material type, and shell ejections. This dramatically effects the feel of the weapons.
We are on a constant path towards refining the level stats system and will continue to do so throughout early access and past regular launch in order to make stats as meaningful as possible. In line with this we have added a classification system along with pass/fail indicator to show players where their performance lies both numerically and verbally.
In menus a notable addition is the weapon load out manager. You can now choose your load out preferences each level as the start of your shift with indicators on level of difficulty chosen. This system is new however thoroughly tested and effective.
This update bring with it a whole new experience to Code 3 and we think the community will greatly appreciate the changes and additions that have been made. As always our mission is to continually seek to better the game based on feedback from the community as well as what we think is just purely enjoyable for the player.
On a final note we anticipate this to be the last major systems change and overhaul leading up to launch in the next couple months. We have begun adding fleshed out levels and will continue to work on that until we can release in early access. Once we have Code 3 out to all of you we hope you'll help guide us on making the game as enjoyable as it can possibly be.
Be advised, this update again massive changes and updates which may affect performance or add bugs. As always, advise of any such issues and they will be addressed in future updates. Thank you for your support!