The entire game has been rebuilt, almost from the ground up. -Updated guns -Updated shops -Changed game art style -Removed chest crab -New animation systems -New items added -4x items removed -Game font changed -New weapon type Flamethrower -New weapon type room damage -Updated melee systems -Added special melee attacks -Heath system changed from raw numbers to percentages -Removed healing key -Updated level generation settings -Removed certain bosses -Added new bosses -Remodeled enemies -Retextured levels -Removed excursions for now -Added recharge bars to UI -Added advanced level mini-map -Added room teleportation -Added fire types (burst, semi auto, full auto) -In level shop price scaling -New SFX added for immersion -Added new particle effects -An extreme amount of bug fixes -Overworld remodel part 1 completed -Partitioned enemy type per floor -Chests now spawn when entering a room, however they will remain locked until you eliminate all enemies -Cleaned up Hud -Proper saving system implemented -Added a variety environmental containers -Reworked explosives -ADS and ADS animation changes -Fixed a few oversights in the animation systems -Unified inventory window -Revamped Gun Mod systems -Added "creator well" to levels 2+ for a chance at healing -Changed some active items to be one use, or have a chance to break -And more!
Roadmap 1 is here!
This is the current roadmap for codemakers! note that this is only the first set of updates, more will come but are for now unannounced, stay tuned for more!