With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs.
I would like to thanks Dirk for the music and Lucas for the new look of the game.
Version 2.0
Hi everyone!
This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all.
With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now.
Of course this release is not perfect but I hope it's a step in the right direction.
Continue to report bugs and leave feedback on the forums, that is how I can make a better game.
Thank you.
Version 1.3.0
Mostly bug fixing this patch
-Fix multiplayer button stuck on connecting forever.
-Disabled friendly fire for all weapons.
-Added friendly fire message.
-Various other internal fixes.
Version 1.2.0
I changed to way drones works, now drones are divided into teams of 3-4.
Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack.
-Drone damage increased.
-Beam ranges increased.
-Various bug fix.
Version 1.1.1 (hotfix)
-Fixed the weird duplication of ships at the start of a match.
Version 1.1.0
So I've been working on a lot of small options and fixes for this patch, here's the list.
-Added option: Ship move as toggle (default is now hold, except for forward thrust).
-Added option: Separate mouse aim and look (default is now combined).
-Added option: Reset the keybinding.
-Added option: Invert mouse (default is now normal for all ships)
-Added option: Mouse Sensitivity (for all ships and bigger range)
-All ships are now slower.
-All weapons are deadlier.
-Balanced turret tracking speed.
-Balanced Beam weapons range (shorter than before for most).
-Changed from 64bit to 32bit (should fix the unknown error).
Version 1.0.4 (hotfix)
Should be the last hotfix for today (hopefully)
-fix the weird doubling of ships.
Version 1.0.3 (hotfix)
-match prep timer fix
Version 1.0.2 (hotfix)
-A timer of 120s has been added to speed up match prepping.
(I discover that only the player who made the match can see it... oups)
Version 1.0.1 (hotfix)
-ship movement arrows added(WIP)
-mouse sensitivity option added