Genre: Fighting, Hack and slash/Beat 'em up, Indie, Arcade
Coffee Crisis
Coffee Crisis v1.0.5 Changelog
*Added code to reconnect to Twitch if the connection is lost
*Added code to handle reconnecting the game to Twitch if the internet connection drops. A message is displayed about connection being dropped, and that game will reconnect. Message will disappear once connection is re-established
*Renamed "help" Twitch chatbot command to "cmds"
*Updated connection message for chatbot
*Added directions to password screen, made spacebar select characters from on-screen keyboard.
v1.0.3 is live!
Happy Monday everyone! Over the weekend we have been working dilligently to squash the issues that some of our players are having. We pushed two small updates over the weekend that do the following:
v1.0.2
Realigned the icons for Twitch/Mixer voting system
Disabled the mouse cursor on the title screen, re-enabled for the Shopify menu
Controller remapping now cancels if the player disconnects their controller
Fixed stack overflow error when changing the controller type in gamepad menus
Adjust the values of the mini-game to make it more challenging
v1.0.3
Renamed "LevelFX" option to "Special FX". This option will disable GPU-intensive activity in the game (Rain, dynamic lighting, etc).
Added ability to toggle off GPU-intensive modifiers in modifier modes if Special FX option is off.
Added ability to cancel gamepad button mapping by pressing "Esc" key on keyboard.
Made keyboard and gamepad menus only escapable by selecting "back" menu item.
Pre-Release Patch Notes (v1.0.1)
With the game's launch rapidly approaching we wanted to take a moment to say a big thank you to everyone who's had a chance to play the game prior to release and give us their feedback. You've all been a ton of help in making this game a reality. We've recently released version 1.0.1 of Coffee Crisis to address some of your input. The changes are as follows:
- General improvements to Razer Chroma integration thanks to Senpai feedback
- General improvements to Twitch integration
- Shortened up z-width of the particle box for enemy bullets for tighter particle spawn area.
- Made the Gray Alien WalkCollider much smaller. Allows them to function better when colliding with level geometry near corners.
- Adjusted targetY ("targy") variable for how close to player's y Grey Aliens need to get before shooting.
- Modifiers are no longer locked to Death Metal mode and can be toggled from the options menu
- Lowered the volume for the music track that plays in the Store menu
- Properly adjusted sprite flipping for the Bullet Storm mod
- Added descriptive text to explain toggling mods on and off
- Added mod toggle to main menu
- Modified Twitch/Mixer UI to show the final vote result before fading out
- Modified Music volume range from -60db to 0db, to -40db to 0 db
- Added cooldown for updating Chroma lighting to increase performance
- Fixed a bug that would lock the game up when a player paused during a cutscene loading
- Updated Hall of Heroes text
- General performance improvements
Thanks again for all of the support, and we're looking forward to delivering you the best game that we can to you and to all of our new friends in the future! :yinzer: