One Small Step of Tweaks, Giant Leap of Quality [Edit]
Hi Folks,
We just want to let you know that we have updated the game with some tweaks for your better gaming experience!
Check out what we have resolved in the game:
Localization - Japanese language: minor localization updates - Chinese language: typo fix, minor UI and dialogue texts changes - French language: text fix on Tomodachill app, localization improvement - German language: localization improvements
User Interface - Chatlog system tweak - Ingredient asset change: "Matcha" word on green tea jar is replaced with green tea leaves image
Others - Issues on 64-bits support on Mac is fixed
There are still more bugs that have been reported and we are still working hard to fix them. Thank you for your feedback and please keep them coming!
It's been 3 days after Coffee Talk's launch, and we are very thankful for the support from everyone.
We have received a number of bug reports and we are working to fix them as soon as possible.
If you encounter more bugs or if you have more feedback about the game, please contact us through one of these channels: - Steam Discussions - Our Discord Server -Email: coffee@togeproductions.com
Thank you again for your support!
Toge Productions
Listen to Coffee Talk's OST Anytime, Anywhere!
Hi folks,
How was your day? Has it been good, or has it been a rough one?
If you want to chill without much effort, we got you covered with the music of Coffee Talk. You don't have to turn on your PC or console to listen to them. Take your smartphone, sit back, relax, and find the music on your favorite platforms!
[previewyoutube="8IWCdwzeLaM;full"]
Coffee Talk's original soundtracks is available on:
Google Play
iTunes
Spotify
Amazon Music
Shazam
Joox
24/7 Musicshop
7Digital
Deezer
KKBOX
Tidal
Qobuz
Anghami
QQ音乐
Feelmusic
Napster
Yandex
Thumbplay
PhonoNet
Saavn
Mondia Media
B Контакте
We are preparing to launch the soundtracks on Steam REALLY SOON. Stay tuned to complete your collection in Steam!
Meanwhile, let's enjoy the music. ☕
A Space for the Unbound - FREE Prologue Chapter is Now Available!
It's finally here!
If you follow us on Twitter, maybe you've seen the screenshot and GIF we shared before. We are very excited to finally release the prologue of A Space for the Unbound by Mojiken Studio and Toge Productions!
Prologue chapter is now available and you can play it for free!
Set in a small town inspired by 90s era rural Indonesia, A Space for The Unbound presents an endearing story-driven experience with a vibrant environment waiting to be explored.
We are less than two weeks away from the release of the game! And we want to celebrate this with another contest!
If you have tried the demo of Coffee Talk, you might have noticed that you can draw latte art in any drinks that uses milk as one of the side ingredients. Now, we challenge you to show how good your latte art making skills, and you might win the game by doing it!
Here are the rules!
Download the demo and access the latte art feature by making a drink with milk as the side ingredients
Draw the latte art
Tweet it to us by mentioning @coffeetalk_game and use #coffeetalk and #latteart for the hashtags
You can tweet the latte art in the form of picture/screenshot, GIF, or video
Make as many as you want!
The winners will be decided by:
1 winner is chosen by the jury decision
1 winner is chosen by the amount of retweets they get
1 winner is chosen by the amount of likes they get
Each winner will receive Steam key of the game when the game is out!
The contest lasts from January 17, 2020 until January 28, 2020. Any submission outside the aforementioned date won't be counted as part of the contest.
Have fun!
P.S. Yes, Baileys will be one of the judge. you know how high his standard is, if you know what we mean...
Join our fan art contest and win free copy of the game
Hi everyone!
To celebrate the upcoming release of Coffee Talk on January 29, 2020, we are hosting a fan art contest open for all!
The contests last from today until the 26th of January 2020. The winners will receive Steam key of the game two days before the game is out and a special art of the winner (or OC of the winner) drawn by the lead artist of the game, Dio Mahesa
Rules:
You can submit more than one art, but you can only win once
Tweet your fan art and mention @coffeetalk_game and #coffeetalk
You can include your OC, but the art has to feature at least one Coffee Talk character. Check out our Twitter feeds if you need more info on other characters in the game that didn’t appear in the demo
The contest will last from today, December 13, 2019 to January 26, 2020. Any submission after the aforementioned date won’t be counted as part of the contest
We will choose 5 winners: 3 winners based on the jury's decision, 1 winner based on most likes on Twitter, 1 winner based on most retweets on Twitter
If the winner has most retweet and most like, we will choose another winner for the most likes
The winners will receive: Steam key of the game two days before the game is out (January 27, 2020)
3 winners based on juries decision will also receive an artwork of themselves (or OC) in the form of Coffee Talk art, drawn by the lead artist of the game Dio Mahesa
If you have any other questions regarding the contest, please do not hesitate to ask in the comments below.
New Demo is Available now!
Hello everyone,
Last week we have just announced the release plan for Coffee Talk in our latest trailer. If you haven't seen the trailer, do check the video below:
https://www.youtube.com/watch?v=WA1lEU_zTCw
Some of you might noticed that there are few things in the trailer not available in the current demo. But we have fixed that for you. If you download/update the demo of Coffee Talk today, you will be able to play a new version of the demo that represents how the game will look like when it is released.
Some of the new things you will find in the new demo:
Latte art - Every drink with milk as the additional ingredients will have the option that allows you to draw latte art
New update UI for better user experience
Updated visual effects to please your eyes
Updated story
Balancing in drink mechanics and system
And many more!
Do give the new demo a try. And if you like it, please share it with your friends.
Hope you enjoyed your time in our café, have a nice day!
P.S. The new demo doesn't have a complete Russian language yet, but we will update it as soon as it's ready.
Release date announcement!
Hi folks!
As you might or might not have noticed on our Steam page, Coffee Talk has a new trailer and an announcement of the release date!
The game will be available January 2020 for PC, Mac, Nintendo Switch, PlayStation 4, and Xbox One.
We will also update the demo sometime around this week to show you how the game looks like compared to what the old demo presented.
In the meantime, please enjoy our newest trailer:
https://www.youtube.com/watch?v=WA1lEU_zTCw
Coffee Talk Devlog #4: Brewing the Gameplay Mechanics and Latte Art Feature
What makes Coffee Talk different from other visual novels out there? The immersive coffee-making experience, of course.
In Coffee Talk, you will play the role of a barista, who run your own cafe that opens at night. There, you will meet people (mostly non-human) and serve them warm drinks — just like what you would expect in a coffee shop. As you help them soothe their souls with a cup of warm drink or two, stories will be unveiled.
•••
In Coffee Talk’s initial stage of development, there has been a continuous debate about how players should enjoy the game. Unlike other games from Toge Productions that are mechanics-heavy, Coffee Talk’s prototype was a straight-up visual novel with minimum gameplay. To make it become more of a “game”, the team then experimented more on the game mechanics.
Before, the branching and brewing mechanics were pretty straightforward with predetermined combinations, and players were not able to see whether they made the right drink or not before serving it. However, in the newer version, the game automatically generates the name, visuals, and stats of the beverages, which then became the key to the branching mechanism — it will be further covered in this log.
Even until today, the gameplay mechanics are still being improved. To understand more about that matter, we are going to need the experts in the field. For that reason, I invited Fredrik Lauwrensius and Jovan Anggara, the programmers of Coffee Talk as the special guests for this development log!
Both of them joined the team at a different time. While Jovan has been involved ever since the making of the prototype version — which was during the 2017 game jam, Fredrik came aboard about 1–2 weeks later, after some intense discussion about the game mechanism, direction, and so forth. There were many questions lingering for quite some time about Coffee Talk’s game mechanics when this log is still in draft form. Due to me being a complete noob on programming stuff, they are luckily kind enough to explain in a simple way.
Jovan told me that in the game jam version, players can freely add any ingredients for a drink. However, it resulted in a massive amount of beverages combinations that could be made, with most of it categorized as “failed” drinks. The team then decided that there should be no failed drink, and therefore tried to limit the possibility of combinations by determining certain ingredients to be used at certain times.
Other than that, players were also able to make cold drinks by adding ice before. The feature was eliminated and a brand new drink statistics was set up. Now the barista will only serve warm drinks containing these 4 statuses: warm/cool/sweet/bitter — because some drinks can tastes sweet and bitter at the same time, and the sensations of warmness and coolness can be experienced at just split seconds apart. The statistics, according to Fredrik and Jovan, affects the branching mechanics where it could cause not only changes in dialogue but also in the later parts of the game.
Sneak peek: the newest brewing UI that is currently under development
•••
Art in a Cup: Additional yet Significant Feature
What is it that could complement a nice, warm drink? We are thinking that latte art would be a nice touch. In Coffee Talk, in addition to serving drinks, players can also add their own latte art for milk-based beverages (or any beverages that use milk as an ingredient). The idea of the feature first came from our beloved CEO, Kris Antoni. It was not long after I joined Toge Productions that I saw the whole studio burst with enthusiasm toward this particular feature.
Frederik and Jovan said that it took them about a week to make that feature from scratch. Initially, they paid more attention to what the players can do in the development, such as pouring the milk and etching, until they studied the real latte art… from youtube videos. As time goes by, after many trials, they realized that they should also pay attention to fluid simulation — in short, the consistency and the flow of milk when it is poured.
“The biggest challenge would be to find the right configuration between the consistency of both the drink and the milk,” they said to me after thinking for quite some time. “Aside from it, we also need to think about optimization for this feature because it takes up loads of performance.”
The game mechanics and latte art feature have been revamped several times until today, even the programmers have lost count. You can give support to the developers by playing the demo and adding it to your wishlist here:
Also, don't forget to follow Coffee Talk’s twitter for more updates!
Thank you for reading! ☕
Coffee Talk Devlog #3: Creating Space With Music
When talking about a good cafe, I’m imagining a chill atmospheric place where I can comfortably sit while sipping my favorite warm drink. Is there anything more I could ask for?
There is, actually.
It’s music. We (or I) tend to take it for granted because we often thought that it’s just /supposed/ to be there. The same goes in Coffee Talk. As a game that simulated the calm feeling that is served in a cup of coffee, the music in it complements the experience.
To appreciate the hard work of music composers, I decided to write this devlog so that you could understand the process of making music, especially for games. Now, allow me to introduce you all to Andrew Jeremy, or AJ, as we call him.
AJ has been working as a sound engineer and composer for almost all of the games that are developed by Toge Productions. Currently, AJ acts as the product manager and composer of Coffee Talk project. Playing dual roles doesn’t hinder him from producing delightful music. Although, according to him, sometimes it can be challenging when he’s stuck with no inspiration to make music. But that’s all.
Despite being the only music composer in the studio, he has actually never thought about being one. He graduated from an academy in computer/IT program, with a dream to make innovation in technology. However, music has been his passion for a very long time, and ever since he joined Toge Productions, he just goes with the flow. Now he is aiming to become an audio programmer and to make innovative music application.
Okay, I think we already know enough about AJ by this time. Let’s have a talk with him about his work, shall we?
1. What was your inspiration for the music direction in Coffee Talk?
Hmm, of course when I see games like Coffee Talk, I came across any chill-hop channels (as the game director wants to use this kind of music), and I also thought about instrumental music that is played inside most cafes. Listening to many types of jazz music is also the key to get that feeling and to understand how the music works to give the cafe-relaxing experience.
2. Is the music in Coffee Talk all mechanic, or did you also use real instruments?
All music is composed using our Ableton Live DAW and its high-quality virtual instrument and samples. We invest heavily on these special tools. So, it's all mechanic.
3. Please tell us about the music-making process for Coffee Talk.
I make the Coffee Talk music soundtracks like other music I made for our games. Of course, the first thing to think of is to create jazzy chords and melodies for the composition. I use virtual instruments and samples like piano, guitar, electric key/piano, and other stuff like that. Then I created hip hop drum beats for the chill-hop style rhythm. I also search for any free or short samples to use and arrange them in a way that it produces great melodies and harmonization. If all the components are well-arranged, done, and ready, I will then go into a particular method of lofi chill-hop mixing processes. I add compressions, low fidelity EQ, even vinyl crackles (though not all OSTs), and other things necessary for making lofi jazz hop music.
Particularly for this game, we will have 3 different albums and each album have soundtracks that are arranged and mixed differently but still stay to the main core of jazz chill-hop style music.
4. Which track is your favorite and why?
I would say, one is "Lonely Space". Having a nice touch of reverbs around the instruments of the track gives me so much relaxing experience (the rain sound makes it even more peaceful). But also, another uniqueness to this track is that the instrument I use gives actual distinct/different chord progression from what I really intended (it actually has an almost similar composition to the other song called "Start It Over", so I keep both). Another favorite track is called "Cup Of Sweetness". I like it because of the chord progression and the melody that fit pretty well together. I really love listening to it. The last one is, maybe, the one called "Tenderhearted", maybe not just because it is a superbly good piece of music to me, but also because it is the first song that people like the most (it's actually one of the music from the first phase of the music production).
https://youtu.be/_UgIUz2APOw
https://youtu.be/oudBv0amrz0
5. Is there any track that is challenging to make?
Honestly, all the tracks underwent the same challenging process. Every track has its own kind of challenge to make.
---
Has any of you ever dream about becoming a game music composer? Well, you can be one if you really want to! AJ himself never went to formal music education, yet he still follows his passion for music and can become a composer himself – which you can enjoy his creation from the playlist before.
Don’t forget to wishlist the game here if you haven’t. You can try the demo as well and find all those fine lofi music tracks, only in Coffee Talk!