We are pleased to announce that the latest update includes the addition of AI players in the online multiplayer races. This is something that we noticed had been asked for a few times in the discussion groups and so we have worked hard to introduce this new feature.
In a network multiplayer 'Quick Race' AI will fill any race positions that are not taken by players. If you want to play without AI you can go into 'Custom Race' and turn AI off.
We have also introduced 11 new achievements based around online gameplay.
We really want to get more people playing online and so we hope that this new update will help somewhat towards this goal.
Here is the full list of updates:
• (Settings) Added Single Player Activate All Pads Option In Settings Menu • • Otherwise External Pad Mappers Will Wrongly Map Pads To Player Two
• (Changes) Added More Sheep
• (Multi Player) Added Bots To Multi Player Race (You Can Turn Them Off In Private Rooms)
• (Multi Player) Added More Achievements
• (Fix) Fixed floaty Keep Fit Gran
• (Fix) Improved Ragdoll collision In Farm Area Fences
Known Issues we are working on.
(Gameplay) Sometimes AI Can Get Stuck On Ramp In Farm 3
(Multi Player) Player Flags Dont Show For Other Players
Thanks for all your support and feedback as always guys and please do let us know if you come across any bugs or issues.
Kind Regards,
Milky Tea Studios
Coffin Dodgers Launches on Steam at 20% OFF
After 18 months in development and 4 months in Steam’s Early Access, we are very pleased to announce the launch of Coffin Dodgers into full release.
It has been a fantastic journey so far and we really do appreciate all the support and feedback we have received from the Steam community.
We will remain active in the community and so if you have any feedback or spot any bugs then please do keep reporting them to us and we'll be sure to respond.
Finally, we really hope you enjoy Coffin Dodgers and if you can, please help us spread the word about the game to as many people as possible.
Thanks,
Milky Tea Studios
Update 1.1.2 - Bug Fixes
Hi guys,
Just some general bug fixes this week. We have also been doing a lot of working on the AI in the game, to balance out the difficulty as a lot of people have been saying the game is too easy. We hope these latest changes make it more of a challenge so please do let us know what you think.
As always here is the full list of fixes/changes:
• Fixed HUD mask error found on some Linux configurations
• AI changes on all tracks
• Added more ramps to town 1
• Swapped rockets for uzis on village 1
• Fixed crazy granddad score not resetting
• New look radar with map rotation
If you do have any feedback then please let us know, it is always great to hear what you guys think. Also, please keep help us spread the word about the game, it is not long now until full release and so we want as many people in the game as possible :)
Thanks for your support,
Milky Tea Studios
Update 1.1.1 Crazy Granddad & Snatch Game Modes
Hey guys,
We are extremely pleased to be able to include two brand new game modes in this latest update, they are:
Crazy Granddad - Single Player
Snatch - Online Multiplayer
NOTE: Crazy Granddad is temporarily accessed through a portal in the Open World > Explore mode.
We are very excited about this release and anxious to see what you guys think? We hope they'll give an indication as to the multitude of different game modes that will be possible in the Open World. We have set up a dedicated discussion thread and so please direct any thoughts and feedback there.
We are aware people have been having difficulties with their gamepads and so we hope this latest update will also go some way to solve this.
The full list of updates includes:
• Fixed bug allowing unrecognised pads to be mapped manually
• Added more options to calibrate pad axis for shell controllers
• Added Crazy Granddad - Single Player Game Mode
• Added Snatch - Multiplayer Game Mode
• Allow weapon pickup whilst flash respawning
• Added option to turn Ambient Occlusion off
• Added option to change physics quality
Thanks for the support,
Milky Tea Studios
Snatch/Crazy Granddad
Hi guys,
We will be coming off Early Access soon and so as a thank you to all those who have supported us so far we are going to be releasing the first editions of two new game modes tomorrow (23rd June 2015), these are completely free and will be part of the latest update.
We are really excited about these game modes, they are both set in the open world and we think they add a whole new dimension to the game.
Please check back for the update tomorrow and of course let us know what you think.
We have set up a dedicated discussion thread for the two new games so please direct your thought and comments there.
Thanks for all your support so far,
Milky Tea Studios
Brand New Game Modes - Snatch/Crazy Grandad
We have been on Early Access for 3 months now and have had some great support and feedback, which we are incredibly grateful for!
As a thank you to all those who have supported us so far we are going to be releasing two new game modes tomorrow (23rd June 2015), these are completely free and will be available in the new update.
We are really excited about these game modes, they are both set in the open world and we think they add a whole new dimension to the game.
Please check back for the update tomorrow and of course let us know what you think. We will be setting up a dedicated discussion thread for the two new games so please direct your thought and comments there.
Thanks for all your support so far,
Milky Tea Studios
Update 1.1.0 - Online Multiplayer is here!!!
Hi guys,
We are very pleased to announce the arrival of online multiplayer. We know the community have been excited about it for a while now and it is something we have been working hard to deliver.
We have decided to release this new game mode a little earlier than initially planned with the hope that we'll get lots of players in the game and the community will really get involved and give us lots of feedback and become part of the development process.
Please remember this is still an early access release and so you can expect a few bugs here and there.
We have set up a dedicated discussion thread for all your thoughts and comments which will hopefully consolidate all feedback and allow us to respond and fix anything a lot quicker.
Despite it being a little rough around the edges, we really hope you enjoy the online multiplayer and can't wait to find out what you think.
Of course, as with all updates there are a number of additions/fixes to report. The full list can be found below:
• Added online multiplayer race mode
• All new pad code for better support
• New mid-range scooter added
• Fixed main menu items not highlighted
• Fixed booster retract after whack
• Fixed Lucy's cheer/win animation
• Oil is no longer set off by pick ups
• Optimisation on all tracks
Thanks for all the support so far guys and please do help us spread the word about Coffin Dodgers.
Happy gaming,
Milky Tea Studios
Update 1.0.7 - Final Track now available
Hello everyone,
We are very pleased to announce today that the 13th and final track is now available.
We know people have been asking about this for a while and really wanting to be able to complete the game - potentially it will unlock an extra character, you'll have to play it and see :)
As always it would be great to hear what you guys think, any feedback and/or suggestions are always very much appreciated.
Thanks for the support,
Milky Tea Studios
Update 1.0.6 - Bug Fixes
Hi guys,
Just a quick update today with a few bug fixes that you guys have very kindly pointed out to us.
We would like to take this opportunity to thank everyone who has taken the time to point out any bugs so far - especially as you have given us really descriptive information so we can get a fix as soon as possible.
The full list of updates includes:
• Your opponents are now no longer flying away during the tutorial
• The melee power bar now shows during a button spam
• Mouse auto hide during gameplay is now less sensitive
• 'During the War' achievement now fixed
• Minor graphical and HUD amends
• Toggle between power ups bug fixed
Thanks for the support,
Milky Tea Studios
Update 1.0.51 - Coffin Dodgers now on Linux/SteamOS
Coffin Dodgers now available for Linux Users!!!
In our latest update we are very pleased to announce our latest update for Coffin Dodgers, bringing it to the Linux OS.
The full list of updates includes:
• Startline slide fix
• Fix Quick Race level select glitch
• Steam Trading Cards now implemented
• Now available on Linux/Steam OS
Thanks for the support and of course keep your feedback and reviews coming, they are very much appreciated.