Halloween has finally escaped the Debt Collector's claws and is invading Coffin Rot's bar! Skeletons have broke into the pumpkin supply and now will wear them as they attack. Captains are more thirsty and are looking for that sweet pumpkin spice latte they ador. Hop into your favorite undead tavern and get to servin'. This season we want to make sure more players than ever can experience the event. You can now buy Coffin Rot on all platforms for $4.99!
Coffin Rot Brewing Co. gets it BIGGEST UPDATE EVER - Version 2.0 out now!
We haven't payed off our bar's debt, so we're coming back!
Our bones may be rotting, but this bar is fresh
We've completely redesigned your bar to maximize your stres- I mean, gameplay enjoyment.
REPOSITIONED BAR ITEMS
MOVED MUGS UNDER TAPS
MOVED BAR UNDER COUNTER
MOVED BLACK POWDER UNDER COUNTER
ADDED MUG CLEANING POSTER PROMPT
REMOVED CASKET HOLSTER
MOVED WEAPON SPAWNS TO UNDER BAR
ADDED ANDREW'S BANJO MUG (MENU ITEM)
We've moved your mugs behind you and below the taps for a less head-jerky, more 360, gameplay style. But in exchange, it keeps your back to the doors longer.
Your bar includes a few new collectable goodies to help liven (ha, get it?) the place up.
Just cause you're dead doesn't mean you can't be pretty.
We added all new cosmetics because these skeletons rock the beanie look, and we weren't going to deny them that.
NEW SKELLY COSMETICS
ADDED EYEPATCH COSMETIC (SINGLE/DOUBLE)
ADDED FISHERMAN'S HAT COSMETIC (RED/BLACK)
ADDED DAGGER COSMETIC (HEAD/BACK)
ADDED FISHERMAN’S PIPE
You want smoother gameplay? By God, here's a buttery stick of it.
Anyone who has a phobia of long lists, shield your eyes now
GAMEPLAY BALANCES
ADDED PAUSE AND QUIT MENU FUNCTIONALITY
ADDED SCORE, TIME, AND GOLD STATS TO PAUSE MENU
ADDED RECENTER PLAYSPACE FUNCTION AND SODA SHOP TOGGLE TO PAUSE MENU
ADDED EXTENDED DOWNTIME AFTER DEBT COLLECTOR BOSS FIGHT WITH BELL TO SKIP
INCREASED TIME BETWEEN PATRON SPAWNS FROM 1s -> 5s
REDUCED PASSIVE DRAIN RATE OF ALL DRINKS
ADJUSTED SKELLY PACING
SKELLIES NOW STEAL UP TO AN INCREASING CAPPED AMOUNT
SKELETONS SPAWN IN TIGHTER WAVES
MAX SKELLY SPAWNS CAPPED AT 14 PER WAVE
SKELLY SPAWN COUNT PARTIALLY RESETS EVERY NIGHT AND INCREASES PER HOUR
INCREASED SKELLY PLUNDER RATE PER NIGHT
INCREASED BARREL SKELLY MOVEMENT SPEED FROM 50 -> 65
ADDED BARREL SKELLY ONLY ROUNDS
ADDED GOLD SKELLY ONLY ROUNDS
REDUCED BLACK POWDER DURATION FROM 8s -> 4s
REDUCED ANCHOR TRAP WINDUP FROM 6 -> 4 TURNS
INCREASED MAX IDLE DURATION OF PUMPKIN ALE CUP FROM 10s -> 30s
PATRONS WILL TIP ONE GOLD LESS PER UNCLEANED MESS ON THE BARTOP (MAX -4g)
OCTOLOCK PROJECTILE SPEED REDUCED 50%
INCREASED ALL PROJECTILE LIFETIMES BY 10%
REDUCED MAGNETIC NORTH AMMO POOL FROM 16 -> 10
INCREASED SPREAD OF MAGNETIC NORTH PROJECTILES
REDUCED HANDCANNON AMMO POOL FROM 16 -> 10
INCREASED TOMBLORD'S TOTEM COOLDOWN FROM 10s -> 28s
TAP OVERCHARGE COOLDOWN INCREASED FROM 90s -> 120s
DECREASED TAP OVERCHARGE DURATION FROM 30s -> 25s
REDUCED BOMB EXPLOSION RADIUS FROM 6m -> 4m
INCREASED SPECIAL DAMAGE AMMO RESERVE RECHARGE FROM 2s -> 30s
INCREASED TOMBLORDS TOTEM COOLDOWN FROM 8s to 10s
Look at me -- I am the Captain now
No but really, this is the new captain. He's older, slower, and less cranky most days.
MODIFIED CAPTAINS
SLOWED STANDARD CAPTAIN CHANGE ORDER FREQUENCY
ADDED SOUND CUE TO CAPTAIN CHANGE ORDER
MODIFIED CAPTAIN JACK-O-LANTERN
EXPLICIT PUMPKIN SPICE TEXT ON CREAM DISPENSER
CHANGED PUMPKIN ALE CREAM COLOR FROM WHITE -> ORANGE
REMOVED SPICE REQUIREMENT
REMOVED PASSIVE CREAM LEVEL DECAY
INCREASED CREAM CAPACITY
NEW SPECIALTY INSTRUCTION SHEET
DEFERRED PUMPKIN KINGS TO AFTER THE FIRST BOSS
REDUCED PUMPKIN KING SPAWN FREQUENCY & YEARLY MODIFIER
INCREASED PUMPKIN KING REWARDS 200%
DECREASED PUMPKIN KING VISITATION LENGTH FROM 45s -> 30s
And much, much more!
Thank you so much for your support over the years, and we look forward to you enjoying the new version of Coffin Rot Brewing Co.
We've patched some known issues and added a special new set of gameplay effects to each hand cosmetic.
Cosmetic Enchantment Effects: Each hand cosmetic will provide a passive bonus during gameplay. For example, the Barkeeps Gloves increase your drink fill rate by 25% per hand, Lazy Larry's Helping Hands earn you +2g per skelly shot, the list continues. Mix and match both hands or double down on a cosmetic enchantment for double the effect (+50% drink fill, +4g per shot). One additional hand cosmetic has been added as well, The Tomblord's Phantom Phalanges (eek!).
Oculus Quest Controller Support: We'd received numerous reports of Oculus players experiencing issues with button mapping actions in-game. We're very thankful to IronWolfajw, RudimentaryRecall, and everyone in addition who reported this issue to us. These Oculus compatibility issues have now been resolved.
Misc. Additions: We've fixed things here and there. Spiced drinks are easier to make. You'll see a prompt to defend your gold during the first night of the Debt Collector, and you'll always be prompted by the Crystal Ball. Larry remains an obnoxious chatterbox but hopefully we can come to forgive him. The text on the right expansion's tap list purported all grogs to cost 15g when in fact they cost 10g. I'm not sure where all that extra 5g was going but we'll launch an investigation shortly -- no questions at this time please.
Halloween Update!
Pumpkin Patch Notes:
Good evening crew!
This is your VR captain and gameplay programmer speaking, Bear! We're now cruising at a steady 20,000 leagues below sea level. You are now free to get up and move about the shipwreck. Please keep hands and peg-legs inside the vessel at all times, and remember -- smoking is not permitted in the lavatory. Thank you for your cooperation. Now then, let's begin!
New Additions
New Patron: Captain o' Sleepy Hollow -- get this Captain a tall order of Pumpkin Spice Porter and he's sure to spill a handsome reward!
New Special Drink Order: Pumpkin Spice Porter -- whip up a frothy treat for Captains searching for their head!
New Bar Items: Whipped Cream Dispenser & Pumpkin Spice Shaker -- Shake, spray, 'n spice, it's just that easy!
Pumpkin Skellies -- they creep and they crawl and they're sure to go *SPLAT*!
New Spooky Props -- Dusty cobwebs and wicked Jack o' Lanterns burn bright!
Gameplay Changes
Reduced the length of black powder bags by (1) second
Tossing a mug into the bucket will automatically clean and reset the mug
Fixed issue affecting Oculus players unable to switch VR platforms
Fixed primary pistol silhouette
Fixed Tap Auto-Alignment
Fixed Treasure Reward alignment
Optimized GPU resources
Major thanks to everyone who helps supports Coffin Rot VR! If you enjoy the game we'd love for you to leave a Steam Review on our store page and let us know what you think! If you're interested in receiving developer updates before they launch on Steam follow our Twitter @CoffinRotVR
Cheers!
Black Powder Update
Patch Notes:
Ahoy there crew! This is your captain and gameplay programmer, Bear. We've got a fair bit of content to show off, so let's get to it!
New Additions
New Item: Black Powder Bags -- Send your firearms into a fully loaded auto-fire frenzy! Use them when you're overwhelmed or just feeling maniacal!
35 Menacing New Debt Collector Voice Lines! Sneak peak:
"All dreams run to the sea. Fitting that yours should drown!"
"Lucky for you the priest in town, and his casket rates are low! Haha!"
"As your lungs fill with water my chest fills with gold!"
"I'll leave your remains for the ravens to chew..."
"Your started from nothin', let's send you back there again."
Added Combo Text Risers -- Earn your highscores keeping busy!
Added Sound Effect for Patrons who left without having been served
Added Cool-down text display on Captain's Wheel Contraption
Fixed bug where Spectral Walls allowed blunderbuss shots to pass through
Fixed stalled Captain drink rotation
Fixed score riser not rendering behind patrons
Resolved bomb respawning bug
Fixed Calamari appetizer physics bug
Fixed various transparent render layer issues
Gameplay Patch
Ahoy! Coffin Rot has been updated with quality of life features:
Added Playspace Rotation Functionality
Fixed Record Stats not Displaying
Increased Hold Force of Bomb Spawns
Increased Time per Menu Tip
New Stat Track on Highscores
Cheers, Bear
Coffin Rot OST Now Available!
Ahoy!
I'm Bear, the programmer and composer on Coffin Rot VR. I spent the last two years recording my own original soundtrack for Coffin Rot Brewing Co.
Along with this being my first published VR title, it was also my first time publishing my music. The album is influenced by improv jazz, traditional Irish folk, classical guitar, and by styles of artists like Ween and Grant Kirkhope. Everything was recorded using a Blue Yeti and mixed using Soundtrap, Spotify's online studio platform (which I highly recommend).
Hello there, fellow bartenders! With the upcoming beta and launch date, we figured we should start providing progress on where we are and where we plan to be.
For starters, a beta build has been submitted and is awaiting approval. This means anyone signed up for the beta will have a chance to play it this upcoming Friday and help shape the future of Coffin Rot! There's a lot of balancing that needs to be done before our launch date this winter, and with your help, we'll be able to hit that mark on the head.
We have 3 of the 4 enemy types implemented for the beta test now, with the only one missing being the Necromancer. The Necromancer is the leader of the undead horde and has mastered the art of reanimation. Without him being destroyed, hordes of Juju floaters will be spawned from the corpses of enemies to wreak havoc on your gold stash. Destroy him at all costs.
The Debt Collector boss fight has also been implemented, but we're looking for ways to make it more interesting. With some playtesting and feedback, we hope to make the fight as enjoyable as possible.
The last important thing that needs to be added is the progression system. We found that players had a difficult time jumping right into the role of a master bartender and want to pace that experience out a bit more efficiently. This will be accomplished through gaining long term currency referred to as "diamonds". Players can purchase the necessary upgrades for the bar through the ledger using these diamonds.
After the beta test, we'll have a lot of tweaking to do, but will be sure to share our experience with everyone interested!
The beta test will be live on Friday, October 11th to October 14th. Please join our discord to learn more!
With drunken love, -The Nooner Bear Team
Beta Testers Needed! Apply within!
Avast ye, fellow freebooters!
We’ve been working extra hard these past few months wrapping up our core mechanics, and now we need your help!
We’ll be running a series of betas where you can take a stab at the bartending life, with the first beta test happening on October 11th to October 14th. Let us know what’s fun, or even better, what belongs at the bottom of a watery grave. We want to hear all of your feedback so that we can continue to improve and make this adventure even more thrilling before opening day!
How does one sell their soul for this venture, you may be askin’ ye self. We’ll be moderating and taking feedback through Discord, and that’s where your curse begins: https://discord.gg/ntMwmcp
From there we’ll be collecting the interested parties and handing out Steam keys. We are currently only running on HTC Vive and Valve Index headsets, so be sure to take a look at our Steam page to make sure you have all the tech specs required to participate.
We are super appreciative of your interest in our game and are excited for you to try it out. See you on Discord!