Coin Crypt cover
Coin Crypt screenshot
PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Coin Crypt

WANDERSONG IS OUT!



A musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to be able to prevent the universe’s imminent end. Along the way there’s a huge cast of characters to meet, puzzles to solve and songs to sing!

In Wandersong you're a walking musical instrument, and you use song to interact with everything. Different things respond to your music in different ways, so it's up to you to sing your songs, unlock the world's secrets and make new friends!

FEATURES
  • 10-12 hours of adventure!
  • Use singing to interact with the world!
  • 150+ characters to meet and discover!
  • 150+ characters to annoy with your singing!
  • The DANCE BUTTON... dance anytime, anywhere!
  • Whimsy!
  • Full accessible to color-blind and deaf players!


Get it now on Steam! :)

WANDERSONG from the designer of Coin Crypt is coming in 2018!



It's full of rainbows and joy and music and I hope you guys love it. Check out the trailers & wishlist it here!

http://store.steampowered.com/app/530320/Wandersong/

-Greg

NEW PATCH???

<*>Socialite achievement should be working
<*>Dropping fractions of coins less than one (ie .33 coins) works as intended again (ie 33% chance to drop a coin)
<*>Secret areas in sky world are accessible again
<*>"Passive coin efficacy" no longer boosts damage (unless you have damage-boosting passive coins)
<*>A few coin stats were fixed or adjusted
<*>Some Warlock crash fixes

I don't think this fixes *every single bug,* but it addresses the ones which I could handle in a timely manner, and which players seemed most concerned with. Apologies for radio silence since the DLC came out; development got quite stressful towards the end and I needed some space. Plus, I've been busy working very hard on my cool new thing. ;)

Please don't think I don't care. I do. I cared enough to work mostly solo on this thing for years, supporting it, adding DLC, and filling it with way more content than is necessary or even sensible for a $10 indie game x) (Hence, also, why players still find bugs now and then in strange pockets of this infinitely generated monster of a system, hehe). I still love this game. Once in a while I like to return to it to do a daily challenge, and it really makes me feel glad to see people are still playing every day. Thank you so much, mancers. Ya'll are the coolest. <3

I'll keep an eye out for a bit to make sure this didn't break everything.

Sea and Sky Expansion is Now Available!



This expansion adds new coins, worlds, classes, items... a whole lot of new EVERYTHING. Coin Crypt's adventure is now bigger and better than ever! Check out the trailer below.

https://youtu.be/l3KNbWCwUAk

I'd like to give a big, big thanks to all of our supportive players. Working on Coin Crypt is tons of fun, and getting to share this thing with so many people is very exciting, and humbling. We hope you enjoy all the new stuff we've been building.

Pre-DLC Update

The Sea and Sky Expansion is going to be available tomorrow! In preparation, this update just updates the base game to the latest version so that it's ready to receive the downloadable content when that goes live. Also gives us a chance to test out our engine updates before the rush.

What's New
  • Expansion content is visible, but (mostly) unplayable until tomorrow (see below).
  • Minibosses now have unique sfx


What's Tweaked
  • A LOT of minor coin tweaks, enemy spawn rates, and coin spawn rates.
  • ...And a lot more I don't remember anymore!


What's Fixed
  • Cleaned up memory management for really huge coin collections, so out of memory errors should not be appearing anymore. Return Penny to your heart's content! :)
  • The teleporter in secret rooms has a bigger hitbox
  • More code to stop getting stuck in walls from teleporting
  • Tried to stop player from randomly getting stuck in walls during collision
  • A lot more I don't remember anymore!


By the way! Daily Challenges have changed a bit because of the expansion. We wanted ALL players to still have the exact same Daily Challenge, so *some* expansion content will be available to *all* players through the Daily Challenge. That means today you can try out the Daily Challenge if you want to preview/demo some of the DLC content.

Get pumped for tomorrow!

Coinpile Update 9/5

WHAT'S NEW:

  • Once you've bought every character, the game will start stockpiling your earnings with a visible counter. (It started saving this only recently, unfortunately, but with this update you may see some savings already from previous play). The DLC will come with some ways to spend some of these earnings, but everything else will go to a pile on your title screen. Just how high can it go? We're afraid to even tell you...
  • You can now press T to toggle displaying your current playtime in the top-left corner. We put this secret feature in for weirdos who care about that stuff. (<3)
  • Cloud saving...... SHOULD be working now? On Windows. Let us know. (It definitely doesn't crash!)

WHAT'S TWEAKED:

  • If you are hit by a steal or drop effect when the only coins you have left are all in your hand... you'll now lose a coin from your hand! This means you can now actually game over against enemies who force you to lose coins even if you try to stall them out.
  • Any character with a "return used coin" stat modifier of 1.5 or over (like the Wizard...) will now GAME OVER if their bag is empty and they are in a battle against a live opponent and they aren't using any attacks. For any other character, if you're in this state and at least 1 coin is ABOUT to be deposited to your bag (ie from a return penny), the game will give you the benefit of the doubt and give you the coin and let you continue.
  • A few coin tweaks. Notably, the Return Penny is now worth $0 (so it can't be used on itself to generate infinite money, though it can be combo'd with other stuff, still). Also, the Slip Charm is now back to its former glory of speed 0 / worth $10.

WHAT'S FIXED:

  • The Return Penny works like it's supposed to/used to again.
  • The game will stop looking for daily challenge data after a certain number of attempts fail (will save processing speed when you're playing offline...)

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Our balances this time around are making the game harder in a few spots, but in places we feel are pretty fair. Honestly, it was always pretty jank that you could sneak through steal/drop enemies with only a handful (literally) of coins; that's exactly when steal/drop enemies should be scariest!

We've also seen a couple reports of memory-related crashes still happening and are doing our best to dig through and find the source issues... Apologies to anyone affected by this.

DLC's still going too. We are planning to launch it this month, but are cautious to pick a date while some pieces are still coming together. We revealed another new playable class on the blog, and have posts scheduled to show the other new ones in the meantime. The ones we've shown so far, the Hero and Warlock, are just a taste of all the cool new things that are waiting for you...

Lore Update 8/28

WHAT'S NEW:

  • There's a new extended view on the coin collection screen that sheds some light on the creation or background of every coin in the game. Lots of world backstory is here that we've never had the space to fit into the game before, and now there's plenty more reason to try to discover every coin in the game.
  • All coins now have higher resolution art, thanks (again) to DragonPlatino. They look GREAT now, so a big round of applause to him!
  • Each character class now has a unique hand in battle.
  • Steam cloud saves
  • may* have been enabled? There's no way to test until the game is live, so fingers crossed on this one. EDIT: took this back out, led to a lot of game crashing...

WHAT'S TWEAKED:

  • Coin spawn rates have been normalized across the board to help maintain game balance. The most noticeable change will probably be that stat up coins will appear a smidgen more often, and the "Presidential Pence" can now appear in the upper worlds.
  • Coin values and abilities have also been adjusted in a lot of places. Several coins in Kaichin's set have been nerfed a bit, Meiosis Charm will no longer duplicate itself when used by an enemy, and the Fleetfoot Token is now a hit 2/1 speed coin in addition to boosting your running speed.
  • Fewer chests will appear in the forge (but with the litany of secret chests, it still has a pretty decent abundance of loot compared to other worlds).
  • The "Coin shield" status ("protects coins") now depletes by 2 beats when it blocks a coin from being stolen or dropped.
  • The Templar's heal-based power boosts now cap at healing of 12. This was always true for the lifespan of her powerup status, but now the actual damage output is limited as well (because the exponential growth algorithm made for some pretty EXTREME numbers...).

WHAT'S FIXED:

  • Quicksaving now properly saves your selected difficulty and any coins that have been struck from spawning by deities (they, uh, weren't doing this before... oops).
  • Deity statues will spawn more consistently... in some conditions they could just not appear at all on a level where they were supposed to.

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DLC work is also progressing well. The game content is actually about 100% done, but there've been some delays with art/music assets and we're taking our time playtesting it. Plus we've been listening in for suggestions and gradually building it up with more content as we think of and hear good ideas.

We did reveal the first of the new playable character classes though, in case you missed it.

New Options + Compatibility Patch

WHAT'S NEW:

  • EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
  • Disable Gamepad option
  • You can resize the game window freely (but the aspect ratio will never change)

WHAT'S TWEAKED:

  • Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
  • Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
  • A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
  • Several coins have been updated to higher resolution art (thanks to DragonPlatino)
  • Slightly improved layout on the collection screens that makes the scrollbar always visible
  • Status effects now cap out at 20
  • Spacebar/enter keys can now be used to confirm a character class change

WHAT'S FIXED:

  • Changed how we format the PC build--should be more compatible across the board, including for Windows 10.
  • Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
  • RT now is the correct input to change score views on the title screen.

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Before you ask, we're working on a HARD MODE as well... but we want to give it some different music, and spend some more time playtesting, and we think it will fit in better with the Sea&Sky DLC when it's ready. So it will be a little bit before it's available.

Keep an eye out on our devlog, where we'll be posting about new DLC content soon!

EDIT 8/18: there was a rare crash happening during battle that we tried to address with a new patch just now.

We're Working on DLC! (And updated the game today)


We've been working on some new DLC for the game over the last few weeks in the background, while we've been updating the game! It's going to be called Coin Crypt: Sea and Sky and it's already very far along. Keep an eye on our devlog for more details as we release them: http://coincrypt.tumblr.com/

Also we updated the game.
WHAT'S NEW:

  • Donating to deities now occasionally spawns a new character with treasure chests: the CLAIM GHOST, who forces you to pick a coin to give them forever. This prevents that coin from spawning of the rest of the run. Use this feature to limit the kinds coins that appear so you can focus your strategy!
  • Shops will have a new layout with 5 items instead of 4 once you reach the forge for the first time.


WHAT'S TWEAKED:

  • Enemies holding key coins are now less likely to use them the more coins they have, and will always give you exactly 1 key coin when defeated--no more or less, even with different curses or boons to your enemy loot stat.
  • Many minor adjustments to coin abilities & values. Most significantly, the Slip Charm (drop 1 coin) hurts the user when used in a stack, which nerfs the strategy of abusing its instant cast speed and stack power as the Wizard.


BUGS:

  • Moved secret room spawn point to lower the chance of going into walls
  • Rare crash on run results screen
  • Rare crash with status swap ability
  • [EDIT]Crash on defeating Shadomega


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We're aware that the game doesn't boot for certain Windows 10 users. On this issue our hands are tied, since the problem is with our game engine, Game Maker Studio. We're eagerly awaiting a compatibility update and will update the game as soon as it's available.

"Continue With 0 Coins" Fixed... Forever??

We've tackled this bug so many times from so many different angles, so we don't want to get our hopes up too high, but as far as we can tell we may have fixed it for good. Thanks very much to a few dedicated players who helped us out with save data and explanations!