New incremental game! The store page for Keep on Mining! is live!
The new incremental game, Keep on Mining! got a store page!
Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience.
The game is 15% on sale for the first 14 days after release. Slime Squisher is also in 2 bundles with my other games, so if you own any of my games, you will get it even cheaper!
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it.
VIEW THE TRAILER! https://www.youtube.com/watch?v=fXZEmRhW_XU&ab_channel=SimonEftest%C3%B8l
The demo for Slime Squisher is out and ready to the played!
https://www.youtube.com/watch?v=kwN6DuNKRZM&ab_channel=SimonEftest%C3%B8l
I am happy to announce that the demo for Slime Squisher is out! The demo features 1 (out of 8) fully playable gamemode that can be beaten and re-played as much as you want!
The game will now check if an achievement is completed but for some reason not triggered in steam. It will now trigger it once the game starts.
Small patch - Challenge related bugs
*Fixed a bug that would cause the first coin flipper to be set in the wrong position if the player quits a challenge while purchased more than 1 coin flipper. *Fixed a bug that would cause 2 challenges to be set at the same time.
Coin Flipper is out on the Google Play Store!
Coin Flipper can finally be played on android! The game can be purchased for 3$. It contains no ads and no in-game purchases.
Whats next? I am currently in the process of developing an android version of Treasure Chest Clicker. After that I will start on PegIdle, and there is a good chance I'll make a mobile version of Just Click The Button as well.
What about IOS? The original plan was to also have the games out on the App Store, but there was 1 major thing I was not aware of. You need a Mac to develop games on IOS (and a iPhone for testing, I have android). So I will focus on creating all the Android versions first and then in the future I will look into IOS.
A few bug fixes.
*Fixed a bug that caused the player to recieve inflation coins right after completing challenge 4. *Fixed a bug that would not correctly set certain challenge icons if you inflate before completing a challenge.
Much needed patch. Lot's of bug fixes!
It's been over a year since I've put out a patch for Coin Flipper. After the last patch, the game was completely finished, but it did still have a few problems. Since I was a really inexperienced game developer when I worked on Coin Flipper, there seem to be a lot of bugs and issues with the game that I was unaware of and/or did not know how to handle. So let's just say I almost puked when I went back to the Coin Flipper scripts.
Anyway, I fixed a lot of bugs and I did a lot of optimazation: *BUG FIX: Resetting the game would give the player inflation coins. *BUG FIX: Fixed a bug where the player could navigate buttons with the keyboard and purchase upgrades that are not unlocked with spacebar. *BUG FIX: Fixed a bug that would cause achievements icons to disappear. *Made a change to the auto upgrade. It now purchases an upgrade every 5 seconds instead of every minute. *BUG FIX: Challenge tooltip would pop up in the wrong spot if the player quit a challenge. *BUG FIX: Active flip bonus did not work when getting a lucky coin. *BUG FIX: SUPER ACTIVE FLIPPER lucky coin bonus would apply to auto flipping. *BUG FIX: Attempting a challenge after completing it would cause the challenge to not be finished. *BUG FIX: A prestige upgrade tooltip was placed in the wrong position. *BUG FIX: The game would always open in fullscreen. Also made it that the resolution index would display the correct resolution upon entering the game. *Added letterboxing. You can now drag the window of the game and there will be black boxes appearing if you drag it outside the game resolution. *Did a lot of optimization. The game should not crash upon closing the game. *Made a few localization changes.
As always, let me know if there are any more issues with the game!