Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Cold Waters
Version 1.09 Beta Now Available
This is a significant update which adds neutral shipping along with other fixes and improvements to the base game. Note that it will likely break most mods, so be sure to disable any mods or custom content before enabling 1.09 beta.
To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.09.
For more information about what is in 1.09 beta see this thread:
http://steamcommunity.com/app/541210/discussions/0/1499000547492631205/
Coming Soon - New Content
We've been busy working on Cold Waters and over the next few months expect to see new content being added to the base game. The plan (subject to change) is to have all this in sometime around the New Year.
As a thank you to all who supported Cold Waters and made it such a success, this additional content will be added free to the base game.
Feel free to discuss this new content here:
http://steamcommunity.com/app/541210/discussions/0/1479857071254469075/
New Playable Submarines
Two highly requested submarines are being added for players to skipper:
- Seawolf
- 688i
Neutral Vessels and Oil Rigs
Neutral vessels will now be transiting the combat theatre and oil rigs may be present in some regions, making it crucial to correctly identify targets before unleashing weapons.
South China Sea Theatre
An all new campaign and map based in the South China Sea is coming with a naval conflict set in the early to mid 90's.
The various ships and submarines of the People's Liberation Army Navy planned to be added include:
Luhu DDG
Luda DDG
Jianghu FFG
Jianghu-3 FFG
Jiangwei FFG
Chengdu FFG
Yukan LST
Yuting LST
Xia SSBN
Han SSN
Song SSK
Kilo SSK
Ming SS
Foxtrot SS
《冰冷海域》中文版发布 (Chinese Translation of Cold Waters: Out Now)
中文语言包已经可用,以后也会随着游戏更新,阅读此置顶贴了解如何使用。
Chinese translation is available now and will be updated to keep up with the game in the future. Read this pinned thread to know how to use it.
如果发现任何乱码或错字,请在此贴子内回复我,我会进行修复。
If any typos or characters displayed improperly are spotted, please report them in the thread so that I can do fixes.
制作人员
Credits
用户界面翻译
Translation of UI
- aojiaoSAMA
- mogician
单位介绍、游戏手册及战役内容翻译
Translation of unit reference, manual and campaigns
- mogician
New Interface Update
Cold Waters version 1.07d is now available for all users. It contains a major overhaul of the user interface, adding the ability to set course, set depth, adjust speed by individual knots along with tool tips and an optional graphical button based-interface.
For more information and additional features, see the link below:
http://steamcommunity.com/games/541210/announcements/detail/2245462127622412138
Version 1.07c Beta Now Available
Version 1.07c is a major re-working of the combat user interface and finishing of crew voices.
Major features:
Toolbars - contain buttons for just about every keyboard command.
Tooltips - reduce the need to memorise keys, making it easier for new players to get a handle on the controls of their submarine.
Set Course/Depth - controls to automatically bring your submarine to a specific heading or depth (including periscope depth).
Expandable Log - scroll through all messages received in combat.
Crew Voices - detailed crew voices with volume slider now available under Options.
To opt into the beta:
Right click Cold Waters in your Steam library, go to properties and you should have select the"BETAS" tab, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.07c.
Version 1.06b Released
Version 1.06b is now available.
Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
Major changes:
Torpedo tubes jamming is a little more generous, tubes can now jam at 20+ knots.
Wire breakage re-worked.
Found the last (we hope) of the AI submarine diving bugs, so now there should be no more diving into the sea floor or past crush depth by Soviet subs.
Torpedo homing logic now uses "lag" rather than "lead" logic so that targets being homed on cannot be outside the sensor cone.
Sinking vessels now become less of a target for homing torpedoes over time.
Improved some issues caused by terrain chunk drawing.
Full list of changes can be found at the end of this thread:
http://steamcommunity.com/app/541210/discussions/0/1353742967807455160/
Version 1.05b Released
Version 1.05b is now available.
Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
1.05b addresses major combat issues, including sunk vessels continuing to use sensors as well as improves campaign stability. It also improves the playing of insertion and land strike missions.
Detailed change log can be found at the end of this thread:
http://steamcommunity.com/app/541210/discussions/0/1353742967807455160/
Version 1.05 Beta Available
Version 1.05 beta is now available. This version contains fixes to the campaigns in order to continue to resolve the most major and disruptive issues. It also contains the first draft of crew voices which were provided courtesy of subsim.com
To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.05.
Version 1.05 1 Jul 17
General Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button
Removed legacy WeaponName and WeaponDescription fields from weapons.txt
Removed legacy RADARID field from sensors.txt
aircraft.txt stats modified (additional weapons added later when combat balanced better)
Juliette designation corrected to SSG
Added date to Single Missions descriptions
default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables
Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type
Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt
Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices)
Voice talent added to credits
Combat Player speed no longer defaults to emergency back if reactor offline when changing speed
Moving in reverse now generates noise in Signature panel display correctly
Back Emergency increases noise rather than decreasing it below All Stop
Sunk vessels no longer detected by player ESM
Sunk vessels no longer perform surface or air radar checks
Sunk vessels no longer ping with active sonar
Opening Help in periscope view forces periscope view closed
Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging
default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter
Switching a wire guided torpedo from passive to active now works
Fixed towed array calculations for AI vessels
Crew voices added to audio/voices folder and implemented
Anechoic coating decreases active torpedo sensor range by 50%
Reference manual now opens to current signature profile
Spec Ops team now deploys at under 5 knots, rather than at stop
Increased TLAM cruise altitude to 300 to assist with terrain avoidance
TLAM homing in on target (activate in red circle) now provides log message
Land strike complete message displayed in log once all required TLAMs homing (activate in red circle)
Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt
Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles
Campaign MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end
Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers
Verified subsystem displayed repair times take into account difficulty level modifiers
campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length
Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs
Restructured EndLevel() in attempt to minimise impact of unknown bug
Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won
Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone
New Holy Loch background added for both campaigns
Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen)
Fixed a bug where null minefields were trying to be checked with nav sonar
Campaign summary now correctly tracks completed land strike and insertion missions
Exit mission menu now displays whether land strike or insertion mission is complete
Version 1.04b Released
Version 1.04b is now available. This update addresses several campaign issues and should help improve the stability of campaigns as it fixes several broken missions and should solve most issues with ports.
Version 1.04b
23 Jun 17
Campaign
Fixed typos in default\campaign\campaign001\missions\SSBN_PATROL_1.txt and LAND_STRIKE_LOCATION_10.txt which broke these missions
SSN_WOLFPACK_4 added [MISSION WIN] tag to language file
84 INSERTION missions added missing [MISSION MISSED] tags to language files
Increased period between land war events; 48 to 168 hours to increase duration of both campaigns
Increased TerritoryTakebackThreshold to 5 for both campaigns to increase campaign duration
Increased number of initial invaded zones for both campaigns
Fixed broken port issues which seemed associated with receiving medals
Fixed a bug where "cumulative" medals were not being awarded
MapTimeCompression now adhered to when pausing strategic map with Space
DateTitle no longer shows date when credits roll at end of campaign
Legion of merit award renamed to remove "navy" from prefix: campaign event files and in both campaign_data.txt files
Legion Of Merit award title corrected to be LEGION OF MERIT MEDAL for both campaign award events
All award events music score corrected to "Cold Waters Theme" (except Purple Heart)
Version 1.03b Released
Version 1.03b 19 Jun 17
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. See below.
General Added in game recognition manual linked to Signature tab
Fixed recognition manual anchor so as to say on screen when adjusting HUD scale
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.
Changes to Default File Structure and Contents
default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.
language_en/dictionary/dictionary_interface.txt - added new variables
ReferenceSonar=Sonar
ReferenceRadar=Radar
ReferenceActive=Active
ReferencePassive=Passive
ReferenceTowed=Towed
language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_description
language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_description