Hello there Coldagers, As compared to the last free demo version
NEW
Two new chapters (incl. new pictures, events and responses) New stuff for the original two chapters (also available in the free demo)
Art - 'Sewer Exit' picture
Art - Response 'Hide' picture
Art - Response 'Investigate' picture
Art - Response 'Ambush' picture
Art - Facet (Adana) 'Poisoner' picture
Art - Facet (Blackjack) 'Tradition' picture
Art - Facet (Elle) 'Spiritual' picture
Art - New table background
UI - Implemented post processing, UI appears sharper and without pixilation
UI - New character's name tags
Gameplay - 'Save system' - start from any previously reached chapter
Gameplay - More elegant chapter ending for chapter one
CHANGE
UI - Notepad will no longer show conditional effects that have no impact
UI - Shadows from all items on table
Gameplay - Clues needed for completion of chapter one is reduced from 15 to 10
Gameplay - Restart level removed from the in game menu, restarts can be done from play in the main menu
Gameplay - Tutorial replaced with 'cheat sheet' explaining all icons, 'cheat sheet' can be viewed at any time while playing the game by holding the 'TAB' key
FIXES
Bugfix - Bug: if a character has four breakdowns the game crashes
Bugfix - Removal of noise thresholds from event lore (this was used for debugging and was released by mistake)
Bugfix - Bug: certain events would not show all their stats
Bugfix - Bug: in game menu can be opened on top of a cutscene video or another popup window
Early Access on the 26. of April
Stay calm, this is just an announcement. You have a few more days so wishlist Coldage if you already didn't
Demo will also get new update
Demo Update 0.10
New
Art - Event 'Ghoul led Sleepers' picture
Event - 'Abandoned campsite' with picture, "the Nomads were here.."
Event - 'Trap' with picture
Response - 'Evade' with picture (for the trap event)
Response - 'Injury' with picture (for the trap event)
UI - Facets frames with colors specific to facet level
UI - Notepad and Ink pot removed from screen when choosing response
Lore text removed from full screen view (it was too much)
Fixes
Bugfix - 'Hope' meter retains value across chapters
Bugfix - diplomacy loss when using Ransack response
UI - Same fonts in cutscenes
Demo Update 0.8
Hello there Coldagers,
Release notes are coming in like every Friday. Check out the latest changes, additions, and fixes!
New
Art - Event 'Nomad in Trouble' picture
Art - Facet (Sophronius) 'BFG 9001' picture
Event - Nomad in Trouble (a poor nomad is being eaten by sleepers, will you help)
Gameplay - There are now three different ways to end the demo (two ways to win, one way to lose). More will come in the future
'Hazards of Combat' and 'Dangers of Search' are now explained in the mouse-over window.
Changes
UI - Instead of three splash screens they are now merged into one
UI - mouse over windows no longer have footer text
Gameplay - changes to clues and diplomacy now only work if the response has the same type
Added description for burning sleepers
Better picture handling have reduced the size of the game
Fixes
Bugfix - responses no longer pass under the global sliders
Bugfix - when facets move overlap each other and produce crooked shadows
Bugfix - facet stats not more being negative
Have a nice weekend, The Roosters
Demo Update 0.7
Hello there Coldagers,
Like every Friday, we have a new demo update. Here are the release notes!
New
Art - Response 'Avoid' picture
Art - Response 'Engage' picture
Art - Decaying Sleeper event
Art - Nomad Leader event
Art - Hungry Sleeper event
Changes
UI - Kickstarter logo removed from game splash screen and link in the menu
UI- Bookmarks writing flipped
Added description for burning sleepers
Added description for hungry sleeper
Added description for decaying sleeper
Fixes
Bugfix - Return from facet from satisfied state keep response active ink and calculated effects
Bugfix - Burning sleepers picture now appears in the first chapter
Bugfix - 'Engage' response has no minimum engaged
Have a nice weekend, The Roosters
Demo Update 0.5
Happy Friday everyone!
Here are the new release notes and updates for the demo this week.
New
UI - New shadows when you hover/ enlarge pictures
UI - At times, pictures are laid down on the table slightly offset
Sleeper events: Pair of Sleepers, Hungry Sleeper, Decaying sleeper
Nomad events: Nomad Chaplain, Nomad Leader, Nomad in trouble
Art - Response 'Defensive Formation' picture
Art - Location 'Dead end' picture
Art -Sophronius Facet 'Scanner' picture
Art - Event 'Nomad Chaplain' picture
Changes
UI - Menu Button removed, instead you press ESC
UI - List all effects and requirements for responses in full view
UI - List all event stats for events
Fixes
Bugfix - Win and loss screen doesn't fit fullscreen
Bugfix - Comicbook page glitch through the degrade window
Bugfix - Degrading facet overlaps end game screen
Bugfix - Block facets click during response return
Bugfix - Response and facet reacts on hover while page flip anime
UI - Layers overlaps fixed while moving Coldage Entities (pictures)
Demo Update 0.4
Happy Friday everyone!
Here are the new release notes and updates for the demo this week.
New
UI - Mouseover window explaining each row on the notepad
UI - Characters without active facets are now colored black to indicate that they are exhausted
UI - The conditions in the current chapter are now shown as a bookmark, the highlighted bookmark is the active condition
UI - Detail text for a full-screen view of responses, events, and facets (right-click to view)
Art - Response 'Wound Care' picture
Art - Response 'Investigate' picture
Art - Rake Facet 'Lucky' picture
Art - Adana Facet 'Stealth' picture
Changes
UI - Keywords in the text is now replaced with in-line icons
UI - Icons on events are now presented from left to right, instead of having fixed locations
UI - Full-screen view now has next beside the picture instead of over it
UI - If you click the inkpot before having satisfied the response, only the unsatisfied rows in the notepad will be showing a splash effect (as opposed to all rows)
UI - Notepad rows that are not relevant to the currently chosen response will now be hidden
UI - Mouseover windows design is now specific to what you mouseover, not like before where all pictures shared the same design
UI - Icons redesigned so all icons are now on a colored circular background
Fixes
Bugfix - hope is not reduced when characters have a breakdown
Bugfix - skipping the intro video would cause an exception later during the gameplay
Bugfix - Nomad events in chapter two is now displayed
Demo Update 0.3
Hi Everyone,
Like every Friday, we have new updates for the demo. Here they are :
New
Art - Response 'Ponder' picture
Art - Response 'Socialize' picture
Art - Response 'Do Nothing' picture
Art - Response 'Misdirect' picture
Info - Right-clicking a picture produces a full-screen view, a few events have detailed text lore
Resolution - Automatic adaptation to the following aspect ratios: 43:18, 21:9, 16:10, 16:9, 5:4, 4:3, 3:2
Changes
Balancing - changed stats on several character facets and responses
Changed facet - Sophronius 'Scanner' (replaced Ancient Strategy)
Changed facet - Sophronius 'BFG 9001' (replaced Advice from the Rear)
Changed facet - Adana 'Poison Mastery' (replaced Optimism)
Art - Rake Powderman picture, made background lighter
Have a nice weekend! The Roosters
Coldage is now live on Kickstarter
The Kickstarter campaign officially launched today! We have also released our new demo, available to play now. Please go check the project on Kickstarter here and show us some support. There are so many cool rewards, plua you get to play the closed beta version of Coldage soon! Hope to see you there.