Colt Canyon cover
Colt Canyon screenshot
PC PS4 XONE Switch Steam Gog Epic
Genre: Role-playing (RPG), Adventure, Indie, Arcade

Colt Canyon

A Fistful of Fixes and Tweaks: v1.0.1.2 Launched!



Howdy fellow gunslingers!

Just a quick update. I released two small patches for Update 1.0.1:
1.0.1.1 fixing a crash (that most of you probably didn't even encounter) and some other minor things and 1.0.1.2 that improves some more endgame stuff especially regarding the final boss and also adds new variations of the small crate, just to get it less repetitive especially in the third area where the small crate is quite common.

Since 1.0.1.0 is already submitted to the consoles and its a weekend atm I can't immediately submit these patches to the consoles. But I will make sure to submit them asap. For PC I am always patching asap because I don't want to sit on fixes when they could already be out and help players that are affected. For consoles, I can only submit every now and then, so I am waiting until I know it's stable. Only 1.0.1.0 was submitted immediately because the consoles were already behind and Nintendo takes so long to approve at the moment that we didn't want to wait any longer (also during the weekend I can't submit anything so i had to send it over Friday morning). Aaaanyway, enjoy your handful of fixes and tweaks.

v 1.0.1.2



  • Added some immunity to player when getting hit with final boss bullet beam allowing you to move out of the beam even after getting hit
  • Added some more small crate sprite variations
  • Final Boss weapon spray adjusted
  • Final Boss made bullet beam last longer and fly and follow you faster
  • Prisoner doesnt run away anymore if you chose an impossible upgrade (If you cant interact make sure to clear out the area of enemies first, prisoners dont like talking when they are about to get shot)
  • Enemies now reaim more often before pulling the trigger making it less likely to shoot multiple times at the player with the same aim offset, but they reaim less randomly
  • Prisoners can drop more health if killed without choosing upgrade (even more if didnt even free them)
  • Nerfed Hollow Point upgrade a bit to no longer always give you double the damage even with already strong rifles with little penetration power loss
  • Now making sure final progress value is 100% when rescued partner
  • Tweaked some bullet penetration values
  • Improved game over progress percentage value display


v 1.0.1.1



  • Fixed crash that sometimes occurred when loading a B level
  • Fixed a bunch of small issues or bugs, many of which havent even been reported yet
  • Nerfed looped ambushes a bit
  • Added damage indicators to dash through destructible



All the best and stay healthy!
Jonathan

https://store.steampowered.com/app/940710

Update Unchained: v1.0.1.0 Launched!



Howdy fellow gunslingers!

It's update time yet again! The fastest patches in the west right here! And it's a big one!
Colt Canyon Version 1.0.1.0 is now available on PC! Console versions are submitted and will become available as soon as they are approved by the first parties.

Find the full list of new stuff, important fixes, balancing tweaks, optimizations and other adjustments for this update below (it's a bit long, I might need to start sorting these lists in categories. But most stuff in this update is about balancing or bug fixes):

v 1.0.1.0



  • Added 3 new bandit enemy types
  • Made B Levels more intense
  • Leather suit upgrade now also protects you from toxic/thorn plants (but not cholla or spear traps!)
  • You only get damaged by toxic/thorn plants when moving
  • You can no longer be hurt while the screen is blacked out or fading over
  • Fixed game not rendering correctly when minimized
  • Fixed the rare random crash that didn't throw any error
  • Fire deals less damage to enemies
  • You can now shoot the arrow traps to disable them permanently, melee works too
  • Final boss shield is easier to penetrate
  • Final boss level now always has some stone walls in the center to act as basic cover
  • Final boss second phase rapid beam follows you slower
  • No longer spawning explosive barrels in final boss level
  • Bear Boss has a shorter dash now and bear traps can hit him even while dashing, but he got slightly more health
  • Bear Boss also keeps dealing only one damage per melee hit in second phase, unless in a looped run
  • Bear Boss also got a significantly longer dash anticipation time giving you time to back of
  • Bear traps in boss level being drawn over other objects is fixed and also added some more
  • Bear Boss is now also easier to damage with melee (still not a good idea tho!)
  • Renamed Alice Angel to Alice Anger to longer clash with the nickname of a different character
  • Buffed some bandits, increasing the speed, attention, reaction speed, accuracy and/or view distance, especially after rescue
  • Rebalanced some stuff in the elite system making elite bandits harder, preventing elite snakes and buffing some other second stage elites
  • Reduced endgame enemy ammo drops and adjusting enemy ammo drop chance slightly based on how much the players have
  • Companions can no longer get hurt by traps
  • First two bosses can no longer drop shields
  • Made ambushes in loops more difficult, mostly by letting bandits defuse your tnt
  • Added subtitle to game won screen
  • Framerate command no longer counts as cheating
  • When picking up new shield with damaged shield equipped the popup will now say "shield repaired"
  • You can no longer finish off your partner when they are downed
  • There should be no more arrow traps at the border of levels
  • Player will now stop when moving into level and about to collide with something like a trap
  • Added Reload Reminder toggle to game settings that also toggles the 'reloading...' and 'interrupted...' pop-ups
  • Tweaked trap colors a bit and increased shine to make them stand out more, even when in a pool of blood
  • Adjusted colorblindness modes a bit
  • Added option to enable a detailed HUD, very useful for streamers that always want to show the viewers the current situation without having to open the pause menu or explain it
  • Removed wolves, snakes and bison from ambushes because they were not balanced at all
  • Increased ammo found from enemies in loops
  • Decreased elite enemy count in loop runs slightly
  • Increased weapon crates in loop runs
  • The second and third boss don't get their health increased as much when playing in coop
  • Merchants now sometimes specialize in certain goods
  • There are more merchants when looping, mostly specialized in ammo trading
  • Merchants will now try to spread out the price over more ammo types to not exceed the max ammo you can carry
  • New way of drawing the interact button, allowing the game to draw the actual button and not just generic button with text, also improved interpolation and slightly different button text font
  • HUD Drawing performance improvements on consoles and low graphics quality settings
  • Fixed a minor memory leak
  • Added gamepad vibration to companion command
  • Tweaked gamepad aim sensitivity for small crosshair movements
  • Increased health of some later game enemies
  • Decreased the number of crates throughout levels even more, but the adjusted enemy drops should make up for it
  • Fixed Alice's shield loadout (this fix didnt make it to the console version sorry)
  • Adjusted final boss fight in looped runs a bit
  • Bountyhunter (2nd stage) now uses small crossbow instead of normal crossbow unless looping
  • Gave cannons and tnt launcher an extra shot
  • Semi-auto rifles got smaller magazines now
  • Bow weapons have increased damage and some slightly different reload times
  • Increased reload times of slug gun and shotgun slightly
  • Decreased Magazine Size of Improved varmint rifle, but increased damage slightly
  • Rebalanced pistol and revolver reload/cooldown stats a tiny bit
  • Maybe also changed some other stats a bit of some other weapons that are not listed here
  • A bunch of other minor bug fixes, tweaks and adjustments


Thanks again for playing and your encouraging words! It's a pleasure to make something and see it being played and enjoyed by players all over the world! This update wouldn't have been possible without player-feedback, so please continue to leave your feedback in the Colt Canyon community here on Steam or contact me directly on the Colt Canyon Discord channel. Looking forward to seeing ya all around there!

And just as a friendly reminder: If you're enjoying the game please leave a review on the store page!
This is important and helps us tremendously! New players allow the game to stay alive and are the reason why free updates with new content are possible, so please keep recommending Colt Canyon!


All the best, good luck on your next run and stay healthy!
- Jonathan

Sidenote: The next update that is more than a hotfix will probably take some more time. I need to write my bachelor's thesis and allow the consoles to catch up with their game version.

Edit: Patch 1.0.1.1 + 1.0.1.2 released

https://store.steampowered.com/app/940710

Dead Man's News: There's more Colt Canyon to come!



Howdy fellow gunslingers!

Colt Canyon was released a week ago - and I am overjoyed about the feedback I get from you! Thank you all so much for the tons and tons of feedback and words of encouragement that I have received since the launch - and that I am still receiving.

So what's next? In my opinion, Colt Canyon already provides a solid foundation for a successful action roguelike, especially with the upcoming patch that fixes some of the higher priority problems. I still have so many more ideas and plans in my mind that build on this foundation and that I am planning on brining to life in Colt Canyon. Of course, first I will have to continue fixing bugs and tweaking the balance of the overall game, but there is also bigger, actual new stuff coming in the next month(s) - with free updates! ːsteamhappyː

You can find more information on upcoming content and features on this artwork that is now also available on the store page:



This is just the list of stuff that I am working on at this moment and that is coming for sure in various updates in the near future, but additionally, I am also constantly trying out other new things and experimenting with bigger, new features that might or might not come depending on how successful these experiments turn out to be. Sooner or later. Just know that I am not done with Colt Canyon yet!

All updates are also coming to the console versions of the game, but the submission process can take a few days or even weeks, so the console patches will likely become available later than the PC patches. Please have patience.

If you have cool ideas or wishes for new content or features or want to report balancing problems or bugs, please get in touch, so I know what to focus on! Leave them in the Colt Canyon community here on Steam or contact me directly on the Colt Canyon Discord channel. Looking forward to seeing ya all around there!

TL;DR: Expect more of everything in the next months with free updates!

Edit: Just a couple days after this announcement Update 1.0.1 became available, with a lot of stuff from the roadmap already starting to get tackled!

Also: If you're enjoying the game please consider writing a review! It helps us tremendously!

All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710/Colt_Canyon/

A Fistful of Fixes and Tweaks: v1.0.0.3 Launched!



Howdy fellow gunslingers!

Colt Canyon was released two days ago! - and I can tell you the last 48 hours have been a hell of a ride! Thank you all so much for your interest in my game - and thank you for the tons and tons of feedback that I have received since the launch! This is very helpful! ❤️

Since its release I have patched Colt Canyon three times already - currently the game is at version 1.0.0.3. The demo will also be patched asap. Here is a list of all fixes and changes based on the updates (may contain spoilers):


v 1.0.0.3



  • Added experimental colorblindness settings
  • Third stage has more enemies now
  • Adjusted some weapon drop chances
  • Separated secondary keys for melee and grenade to be set individually
  • You can now press backspace when remapping a key to unset it
  • Improved collisions of big NPCs with solid objects
  • Bear Boss only starts dealing 2 heart damage now after going into second phase, but has a bit more health
  • Added more bear traps to the second boss area, use them
  • Taking screenshots should now work with steam's screenshot button
  • Companion now fully heal up when leveling up
  • Companions can no longer trigger explosives by shooting them
  • Companions can no longer trigger bear traps
  • Items can no longer land outside of level bounds
  • Made rare weapons rarer
  • Raised some weapon prices and shops don't have as many crazy weapons in the late game
  • Increased exclamation mark scale on bosses
  • More enemies after rescue
  • Ambushes should be just a bit easier now
  • Player should no longer automatically walk into toxic plants when entering a level
  • Fixed player char sometimes not walking into level themselves
  • Fixed a bunch of other small problems
  • Rebalanced Loops: Buffed all enemies, more elites, stronger bosses, less ammo drops, faster wolf spawning
  • Enemies spot you more easily now when you shoot them from far away



v 1.0.0.2



  • Cannons no longer have a minimum travel distance before being armed
  • Increased default trap contrast
  • Fixed a bunch of bugs
  • Some console commands no longer count as cheating
  • Nerfed elite bison and hornsheep a bit



v 1.0.0.1



  • Fixed a crash
  • Small balancing tweaks



Thank you so much for your ongoing encouragement and support! Please leave your feedback in the Colt Canyon community here on Steam or contact me directly on the Colt Canyon Discord channel. Looking forward to see ya all around there!

Also: If you're enjoying the game please consider writing a review! It helps us tremendously!


All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710

Colt Canyon Developer AMA on June 20th!




Howdy fellow gunslingers!

You have never heard of Colt Canyon? Or Retrific? Hey - no problem at all! Let's change that tho! Colt Canyon is a 2D pixel art cowboy shooter with roguelike elements in which you control a cowboy, or one of the many other unlockable characters, whose mission is to save their kidnapped partner from the ruthless bandits by fighting your way through a long canyon with all kinds of dangers and scum.

I (Retrific) am a one-man game studio and working on this game for more than 2 years now. If you want to learn more about the game or myself, join our "Ask Me Anything" during the Steam Game Festival “Summer Edition”!

The AMA is taking place on Saturday, 20th June 9pm – 11pm CEST/12pm – 2pm PST on the Colt Canyon Discord. Would be cool to see you all around. Really looking forward to chatting with you!

See you all in the stream. All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710

Colt Canyon Developer Live Stream on June 16th!



Howdy fellow gunslingers!

I am absolutely thrilled to announce that Colt Canyon is part of the Steam Game Festival “Summer Edition” taking place June 16th – 22nd 2020! Yep, that's right, right when the game releases the festival starts!

What does this mean for you guys? Well first of all this means that the free demo will stay available for this period! You will have plenty of time in the canyon even without spending a penny.
But what this also means is that we will be streaming the game live on Tuesday, 16th June 9pm - 11pm CEST/12pm - 2pm PST here on the Steam page to guide you a bit deeper into the dusty and dangerous depth of the canyon.

So, if you're not too busy playing the game yourself you can join our live stream and ask questions in the chat or just watch us fail at our own game!

All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710

Demo, Pre-Order & Launch Date Available!




Howdy fellow gunslingers!

It's about time for a handful of good news from the west - so prick up your ears and get ready for the biggest news yet!

1st: Colt Canyon was part of todays Day 1 stream of the Guerrilla Collective! And as you can see in the trailer we used the opportunity to announce Colt Canyon's launch date - June 16th 2020!

https://www.youtube.com/watch?v=-Q3da3sOxkE

2nd: As you can see you can now shoot your pre-order of Colt Canyon here on Steam and save a 10% discount on your bloody and dusty journey through the Wild West Wilderness!

3rd: Till June 22nd you have a chance to take a first look into Colt Canyon's gameplay with a free demo! Have a try at the first area including the the boss fight. And - if you are successful - you can even unlock a unique revolver to use in the full game!

Edit: Please note that the unique revolver can also be unlocked in the full game for the first week after launch in case you are not able to play the demo because you already own the full game.

See ya all in the canyon!
All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710

Win an Intel Processor, Colt Canyon Steam Keys and Goodies!



Howdy fellow gunslingers!

We want to see ya prepared for the upcoming launch of Colt Canyon this month! So, Headup teamed up with Intel Gaming to run a raffle with some pretty neat prizes: An Intel Core i7 Processor (i7-7700K), a bunch of Colt Canyon t-shirts and a fistful of Steam keys for the game!




How to take part?
Just follow this link to our raffle page on Gleam and follow the instructions:
https://gleam.io/Yde2W/win-an-intel-i77700k-processor-colt-canyon


Good luck, fellas! See you all in the canyon very soon!
All the best and stay healthy!
Team Headup and Jonathan

Dead Man's News #07: The Music of the Wild West



Howdy fellow gunslingers!

Let's talk about the music of Colt Canyon: To make the Western experience as authentic as possible and allow the player to immerse themselves into a wild west world filled with whizzing bullets, bloodthirsty enemies and dangerous wildlife you need an atmospheric soundtrack - no matter whether it's a movie or a game.

Colt Canyon is no exception! The game is designed in a minimalized and pixelized style with color mood and vegetation differing depending on the various regions the players is shooting his way through - and it's the same for the soundtrack.

Composer of the Colt Canyon soundtrack is Luigi-Maria Rapisarda:

"Endless deserts, smoking colts, saloons in which the whiskey flows, bandits that wanna chase you down and the burning sun in the sky combined with typical instruments like harmonica, fiddle or an old bar-piano - the Colt Canyon soundtrack is inspired by the works of Ennio Morricone on the great Spaghetti Western movies of the 60s and 70s."


But no amount of words is able to completely capture and describe music, right? So let the music do the talking instead! Check out this preview of what to expect when you fire up Colt Canyon:

[previewyoutube="yx_wEuv7QKs;full"]

Tell us what you think!

Join the Colt Canyon discord community:


Wishlist:
https://store.steampowered.com/app/940710

Dead Man's News #06: Save Your Partner With A Partner!



Howdy fellow gunslingers!

I could have sworn I heard you moaning in the deserts of the canyon: “The companions are not doing what I want them to do!”. Well, they sure are not the brightest, and sometimes you gotta tell them what to do, but at least they don't waste any of your ammo. However, I understand your concern and that's why Colt Canyon features a cooperative game mode in addition to the single-player mode! So, if you do not feel like fighting your way through the canyon alone or with companions that don't match your skill, grab a friend, double the firepower, and double the fun!

Activate the second (or exclusively on PC the experimental third or even fourth) player on the character screen and choose your weapon of choice. Afterward you start the run just like in the single-player mode: Make your way from left to right and back again. The difference is that an additional player-controlled gunslinger helps you out on your mission to save your partner, both shown on one single screen. Do not stray too far from each other tho - it could be fatal!

Away from it all you get the proven Colt Canyon experience: Nine stages, three bosses, dangerous wild animals and traps, and more weapons than you can carry. Ah, of course the opponents noticed you getting support! Two gunslingers are much more effective than one alone after all, so the difficulty level scales up a bit with a second human player. You don't want it to become boring, right?

[previewyoutube="L9oLZjts_LY;full"]

Team play is of course required! It is essential for survival to give each other fire protection, to heal each other in case of emergency, and to share weapons and ammunition. Another interesting aspect of the cooperative game mode is tactics. For example, when you play together with a friend, the bosses can be defeated using completely different team play tactics. But it is best to try it yourself!

There are two ways to enjoy Colt Canyon together: Play in front of one machine (Player 1 with mouse and keyboard, player 2 with a controller, or both with controller (recommended)) or - if you want to keep a safe distance from another with Steam Remote Play Together. Nowadays I recommend the second one because of course keeping a safe distance will save people not only inn the game but also in real life!

Oh, one more thing - in case you have not seen it in the video yet: Colt Canyon will be released very soon! Stay tuned for more details on that in upcoming updates!

All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710/Colt_Canyon/