Combat Casino cover
Combat Casino screenshot
Genre: Strategy, Indie

Combat Casino

Free To Play And Remake

Hello everyone, Skylor here. If you haven't seen, I'm remaking this game completely

And with that, I will be making the steam version completely free in preparation for a free beta update with all the new stuff. Thank you for being early adopters of this terrible failure of a game, and I hope to make it worth money again in the future!

Release time!

First of all I want to say thank you to everyone who has supported Combat Casino. Without the small band of people helping me, I wouldn't have been able to get this far.

Alright, it's time to wrap this project. I've learned a lot from this game. A lot of mistakes were made over the last nine months but I'm coming out of this whole thing a hell of a lot better than I went in. I really don't have much else to say.

Thank you all!
-Skylor Beck

Update 78

- rebuilt every zone, area, and monster from the ground up
- fights no longer have randomly generated monsters
- added mini-mimics that can show up randomly
- new elite type: chilling
- more AI improvements
- monsters can now attack other monsters outside of their faction.
- enemies should no longer heal you
- most enemies block less
- enemies display their weapon type under their name
- NG+ modifiers now show on the map screen
- NG+3+ now generates additional run modifiers
- redesigned new run settings screen
- redesigned finale screen
- doubled Ego gained from clearing areas
- VIPerk Ego boost increased to 10%/lv
- VIPerk Cash boost increased to 10%/lv
- fixed poison wide attacks being as strong as single target
- freeze threshold goes up by 4 every time you get frozen
- player can be frozen
- slots are now gained after every fight
- cost of slots and totems is random between two points
- added fog to fights
- new shield bash animation
- map can be scrolled with W,S, UP and DOWN
- codex can be scrolled with W,S, Up or Down
holding shift increases the speed 5x
- fixed clover not healing really for anything
- hypoheart heals 1%/turn of your health now
- fixed altars overhealing, again
- added code screen for promos
- fixed ego booster not working, sorry!
use code 'bigsorry' for 50k Ego

Update 73

Hello! We are getting close to final release with this update. The entire combat system has been completely rewritten. Please provide feedback on combat as it is now, because I can only test so much.

- reworked the entire ability system to normalize difficulty
- totems you can't use no longer drop
- firebug is now a totem, Chilli Pepper
- retainer is now a totem, Turtle Shell
- brutal is now a totem, Monster Claw
- hexmaster is now a totem, Crow Feather
- 14 new perks
- 5 new magic attack sounds
- pauldron doubled to 200 shield
- all shield sources gain buffs from relics
- increased chance of totems from chests
- fixed relic damage bonus
- remade this screen again
- fixed poison calculations, again
- rerolling now removes zapped status
- fixed skip turn button not lighting up after rerolling
- freeze threshold upped to 12
- freeze now decays 1/turn
- frozen has it's own status and icon
- getting a drink now costs 10% cash
- swearing now happens when someone is hit by a crit
- fixed boss monster reels not being as large as they should
- added window scaling to pc versions
check the settings menu
- fancy new mouse for pc version
- added basic pc controls to fights based on Oxytropis' suggestion
Q,W,E to select an ability.
1,2,3,4 to select a target.
S targets self. Tab toggles respin.
Space skips turn.

--hotfix 71--
- fixed crash on startup

--hotfix 72--
- fixed crash on runner screen
- fixed crash on viperk screen

--hotfix 73--
- reduced respins to 1 per fight.
3 per fight was far too powerful and encouraged glass cannons"