We are very excited to be releasing this update, we've been working on it for a while, and we're certain most of you will appreciate it. It's....
ROYALE!
No it's not, here are the actual patch notes:
Combat Tested V1.5:
Added a new game mode: 'Quality Assurance'.
Added a new unlockable weapon, earned through playing 'Quality Assurance'.
Made adjustments to AI, making the game more difficult.
Improved graphics.
Quality Assurance is essentially an endless horde mode, in which over time larger and larger groups of enemies attack you. It's your job to survive as long as possible to get the highest score you can. It'll show you how far you've gotten, and you can compare your score with friends! If you don't have friends though, you're welcome to share your score on the Buckethead Entertainment Discord server . Join today!
It also says there's a new weapon up there in the patch notes, doesn't it? Well we don't wanna reveal too much, so I'm just gonna say it's awesome to use, and that it's unlocked by beating the 15th wave in Quality Assurance. You may even get a new way to use I.F. points, while wielding the weapon.
That will be all, thank you so much for playing, and have fun.
- Tom
Combat Tested Patch 1.4 - A New Power!
Hey everyone, we're releasing a new power for you to play with. It's a super punch where if you hold the grip and trigger buttons and punch something, it'll get pushed back a fair amount. We've been having a ton of fun with this, and we trust you will too. We've also updated the stasis power so that stasis'd objects stay stasis'd after slicing them, looks and feels really good.
Patch notes:
- Added Power Punch
- Updated Stasis
- Updated several particle effects
- General bug fixes
- Balancing tweaked
- Improved performance
That about sums it up, please look forward to more content patches down the line.
Have fun playing!
Patch 1.3.5 - More audio, options and particle effects
Hi everyone,
These are the changes for patch 1.3.5:
New and improved sound effects.
The tutorials have been extended.
Balancing tweaks.
More menu options regarding controls.
That's all for now. If you find any bugs, please let us know on our Steam Community forum or send a message to support@bucketheadentertainment.com.
Have fun playing!
- Team Buckethead Entertainment
Patch 1.3 - New audio, improved AI and an option menu
Hey everyone,
We received a lot of great feedback from you guys, thank you. We took this feedback and created a patch that should greatly improve your experience.
Changes
These are the changes we have made to the game for patch 1.3:
A lot of new and improved sound effects have been added;
AI improvements;
The Vive controls are improved;
We have added a menu to the mirrored screen.
Menu features
You can now change the following things:
Graphical settings;
Camera settings: "Very useful for content creators";
Disable audio/combat music.
That's all for now. If an issue still arises, you can write a post on our Steam Community forum or send a message to support@bucketheadentertainment.com. We will always reply to serious game issues.
Have fun playing!
- The Buckethead Team
HOTFIX patch (1.2.3)
This fix should address the start-up issues some of you have been experiencing. (e.g. stuck at a black screen)
For people who have experienced crashes, try to press the ALT + RETURN buttons simultaneously. This method should enable full-screen mode.
If there are still issues with one of these, please contact our support and we will help you as soon as possible!
HOTFIX patch (1.2.2)
Hello gamers,
After some new reports from you, we have worked on some new fixes for you.
So hereby version 1.2.2 with the following fixes:
The player doesn't spawn upside down anymore;
The combat music doesn't repeat while it is still playing;
The combat music fades out in 3 seconds.
We are planning to release version 1.3 next week with some nice polished stuff.
Have fun playing!
- Maarten, Co-Owner at Buckethead Entertainment
HOTFIX patch (1.2.1)
Hello gamers,
First of all, we are really glad that a lot of people are enjoying our game. Unfortunately, after some videos we have seen of yours, we have noticed some critical bugs that had to be fixed.
So hereby version 1.2.1 with the following fixes:
The buttons will now work 100%;
The hazmat guys will now follow the player immediately when being spawned instead of doing nothing for a long time;
Some other minor fixes.
We are planning to release version 1.3 next week with some nice polished stuff.
Have fun playing!
- Maarten, Co-Owner at Buckethead Entertainment
Combat Tested - Out now!
Hello everyone, we are very excited to tell you that our first VR game, Combat Tested is now available on Steam!
You can check out the updated trailer on our store page.
If you’d like to stay updated on the game or chat with us and other players, we have a Discord server for just that: https://discord.gg/gFRy4cw
It’s been a while since we last posted something on our upcoming VR game Combat Tested, we’ve been hard at work fixing bugs and applying finishing touches.
We’re launching Combat Tested later this week, the second we deem the game to be ready.
Here’s what the real-time object slicing looks like now, you may notice it looks quite a lot better than it did in the past: https://imgur.com/3RY8N8J
Maarten, project lead at Buckethead Entertainment
(If you have questions, we’d prefer you ask them in the questions section of the Discord server, but in the comments is fine too)