Combo Card Clashers cover
Combo Card Clashers screenshot
Genre: Strategy, Adventure, Indie

Combo Card Clashers

Demo v0.35 Big Update!

Big Features


New World Map!
-includes all new tiles for each location (enemy encounter, weapon shop, spell shop, etc.)
-includes new terrain tiles
-includes new foliage (trees)
-have alternate maps for world map 1 and 2
-new player icon on map


Allies (including Monsters) can now level up!
-each level they gain +4 all attributes
-on levels 2 and 3 they gain upgraded skills (not monsters only hired allies)


All allies in inventory can use Weapons/Armor!
-this includes monsters too
-stats for allies and monsters are shown in your inventory (just like the player)
You can resurrect fallen allies in the recruit shop!
-includes allies/monsters. 150 for a monster and 200 for an ally. Price Increases in each world.


You can kick allies from your party
-open inventory and select the kick icon on the unit
You can now sell gear at the weapon shop
-sell price is 50% of the bought price
You can now Reroll gear in the shop.
-generates three new gears. Price of reroll increases with each use.


Inventory space is now infinite!
-you can hold as much gear as you want


-Mage hero imported into combat scene! (Before it was the warrior as a placeholder)


Other Features


-Shows pictures on side of inventory window of your current allies
-you can click on their picture to see individual stats of allies
-In world map shows pictures of allies in your group and monsters.
-for example if you have a slime monster in your party, it will show a slime icon

QOL


-New more zoomed out combat bkg
-Pictures of group members moved to bottom of screen in world map (QOL)
-Ally is shown when bought in the bottom bar and when you find them after combat (QOL)
-Shows Ally EXP on the bottom bar
-now shows ally HP on the tooltip (so you know when you recruit them how much HP they have)
-Inventory blocks enemy/ally tooltips behind it. For example when you open inventory in combat zone.
-Player move speed on world map is now 2x
-Tutorial been updated to include new images and split modifiers from swapping tiles

Bug Fix


-fixed going over 4 allies and illusionist going over 4 illusions
-fixed hurt / death animations for enemies 1-4 (rat, slime , rat mage, boar, totem summoner, totem)
-shop doesnt restrict you from buying gear if inventory is full. It will add it to stash now
-fixed blood necklace artifact not dealing double damage on CRIT

Balance


-wisdom now increases allies hp by 15 instead of 10
-When you take more wisdom stats from leveling up or gear your allies instantly gain the extra benefit hp change (before it wouldn't update after the ally or monster joins group)
-Small Rat, and Rat Mage HP decreased by 10
-Attack damage increased for some later enemies
-reduced how fast weapon damage scales with the player level (was 3*player lv, now 2*player level)

Broadcast for Steam Next Fest



Going to be broadcasting for Steam Next Fest! Will be talking about game mechanics, and the roadmap for the game.

HOTFIX Demo V0.32!!!



FIXES


  • Fixed new players not able to see cards


Changes


  • Added new artwork for the combat zone
  • Added new artwork for the main hero and the 4 first enemies
  • Added new animations for the main hero and the 4 first enemies
  • Combat Zone now has a cascading effect for the enemies (instead of a straight line they are in diagonal)
  • Changed the World Map to Hex tiles instead of Squares (careful because you can be stuck by trees!)
  • Added infinite inventory space
  • Inventory placeholder to show everyone in team. Not working yet, but its coming...