Good day, Come Together testers and players waiting for the game release! Guess it's a good time to post a new devlog, so you will be able to see what's been happening to the game so far.
Some spotlights from the video:
New Game Mechanics: Locked Gates & Keys, Platforms, and 2 types of Pressure Plate
Stage 2 almost finished, started working on Stage 3, including special levels
New Background Environment (I love parallax)
Big UI updates: new Profile window (Demo crying in the corner... But for real, UI there should be updated) and Avatar switching
Full and Customizable (unlike Demo) Discord Rich Presence integration
And other smaller changes...
These devlogs are a great way to inform audience about current state of development, they help game testers to understand what was changed and what may need their attention. But, most importantly, you will be able to see what the game is about much better. Thank you and have a good day!
DevLog №5 is here to save your day!
Good day, Come Together testers and players waiting for the game release! It's been a while since we last talked about the game in a form of a DevLog. So I guess it's time to save the day with the new one :D This time around, there are just tons of new updates and things for both Full and Demo versions of the game. But, as always, I tried keeping it as consice as possible.
Can't really approach the spotlights question (since the entire game was remade), but here are some anyway:
Full Version of the game (including game mechanics, basic player scripts, levels, game modes, UI, you name it) was entirely remade from scratch
Some new mechanics were added into the Full Game (and more coming soon)
There is a BIG Demo version coming, but it's gonna take some time to finish
These devlogs are a great way to inform audience about current state of development, they help game testers to understand what has changed and what may need their attention. But, most importantly, you will be able to see what the game is about much better. Thank you and have a good day!
Come Together Demo is here!
Hello everyone! I am happy to announce that Demo version of Come Together is now live and available for download to everyone for free! Thanks for all your feedback and support! I managed to improve lots of things in both Demo and Full version of the game thanks to you. You can take this little release as my gift and thanks sign :D Also, Happy New Year! Hope you will have a great holiday. Again, thank you!
Third Come Together DevLog has entered the chat!
Good day, Come Together testers and players waiting for the game release! More than 2 months have passed since last devlog, so I guess it's time for a new one :D Of course, I managed to make lots of interesting updated and added lots of new features. As always, here is a YouTube video describing some main updates:
And some spotlights:
All the levels were updated once again (to implement so-called "Background Environment")
Added Transitions and Bonus Passages between some levels
Stage 6 and Main Levels are fully finished!
New Tutorial
Updated Player Animations and added more Particle Effects
Added Player Reactions
Updated Notes
These devlogs are a great way to inform audience about current state of development, they help game testers to understand what has changed and what may need their attention. But, most importantly, you will be able to see what the game is about much better. Thank you and have a good day!
Second Come Together DevLog is here!
Good day, Come Together playtesters and players waiting for the game to be released! It's been a while since the last DevLog, and I managed to make lots of interesting updates and major changes. You can watch my new video where I cover every important detail.
Some spotlights from the video:
Announcements about Steam Online Multiplayer
Main Menu & User Interface Updates
Local and Steam Remote Play Co-Op. Gamepad support
First NPC's, Interactions and Sidequests
Brand new Game Mode
Some other small changes
These devlogs are a great way to inform audience about current state of development, they help game testers to understand what has changed and what may need their attention. But, most importantly, you will be able to see what the game is about much better. Thank you and have a good day!
First Come Together DevLog
Hello Come Together testers and players waiting for the game to be released! I think it's a good decision to keep everyone informed about current state of the game development. Thats why I will be publishing Come Together devlogs - YouTube videos where I will be telling you about what I've done so far, what else to do, recent updates, etc.
Right now you can take a look at my very first devlog. In this video I:
Described the game itself - what is it about
Told why you may like this game
Showed some recent huge updates
Discussed the Steam Page and Release Date
These devlogs are a great way to inform audience about current state of development, they help game testers to understand what has changed and what may need their attention. But, most importantly, you will be able to see what the game is about much better. Thank you and have a good day!