Command: Modern Operations - Falklands Out on 24th November
Command: Modern Operations - Falklands
The release of the new “Falklands” campaign pack is getting closer, on November 24th.
As always, this release will be accompanied with a new CMO update with the latest database versions. Let us take a look through the scenarios in this historical (with a sprinkle of hypotheticals) battleset that recreates the famous 1982 conflict in the South Atlantic, created by a real-life veteran of this campaign.
Operation Paraquet Taking back the occupied island of South Georgia was the necessary first step in the Royal Navy’s campaign to re-take the Falklands. Accordingly, a destroyer group led by HMS Antrim was sent near the island to conduct reconnaissance operations. On 24 April, the Antrim group was informed that an enemy submarine was operating in the vicinity. This alarming news caused the withdrawal of the group’s support vessels to the north, to safer waters. During the early morning hours of 25 April, Antrim’s Wessex helicopter spotted a surface contact exiting from Grytviken harbor. What was the Argentinian garrison up to?
Superfuse Early on the morning of the 1st of May, a lone Vulcan bomber attacked Stanley airport; this was the longest-ranged recorded bombing mission in history. This was followed up by Sea Harriers from the RN task group striking Stanley airport again, with a further strike on Goose Green airfield. Argentine forces were caught unaware by the Vulcan strike, but were expecting the follow up strike by Sea Harriers. This scenario has been enhanced with the “Fog of War” aspect – therefore expect the unexpected.
Fleet Action On the 27th of April, the Argentine fleet sailed from its bases and headed towards the last reported location of the British naval forces. The majority of the Argentine Navy, including its aircraft carrier ARA Veinticinco de Mayo, was now at sea. Its mission: to find and engage the British task force, and either destroy it outright or inflict enough damage to force it to withdraw from the theater.
The overall Argentine plan was to conduct a three-pronged “pincer” attack on the British fleet, using the General Belgrano group as the “Southern force” (designated Task Group 79.3), the aircraft carrier group to the north-west (Task Group 79.1) and an Exocet-armed corvette group (Task Group 79.4) further north.
The northern prongs of the pincer were closest to the estimated location of the RN ships (and they also comprised of the most modern assets, with a an aircraft carrier loaded with capable attack aircraft, plus several missile-armed warships), so they would probably attack first; Belgrano’s gun-armed TG79.3 would subsequently close-in from the south and contribute to the battle once British forces had hopefully been weakened and scattered. The attack was also going to be supported by airforce land-based assets.
On the 30th of April, their intelligence indicated that the British carrier group was to the North-east of the Falkland islands. Since arriving in-theater, the British fleet had declared a 200nm Total Exclusion Zone (effectively a “stay out of here or be fired upon, no warnings” zone) around the islands. To avoid providing a political justification for the British to attack them first, all three Argentinian task groups stayed at the edge of the TEZ limit, waiting for the RN carrier group to show its hand.
They didn’t have to wait long: On the 1st of May, Argentinian-occupied airfields in the Falklands were attacked by multiple directions, first by a Vulcan bomber and subsequently by Sea Harriers from the RN task group.
The British fleet had done its part in the airfield raids, but by doing so it had revealed its rough location. Airforce attack aircraft in the Argentian mainland were primed and readied, and the Veinticinco de Mayo prepared her hosted airwing of A-4Q attack aircraft for an “alpha strike” on the British group (with the Hermes & Invincible being the priority targets), and sortied its S-2 patrol aircraft to get a final fix on the RN group before attacking. The first post-WW2 carrier battle was about to commence.
Hunter-Killer On the afternoon of 1 May, the Churchill-class nuclear submarine HMS Conqueror reported that she had sighted the Argentine “pincer’s” southern prong (Task Group 79.3), composed of the elderly cruiser ARA General Belgrano (ex-USS Phoenix) and her missile-armed escorts. Conqueror then shadowed the southern force throughout the night and early morning of 2 May, making frequent reports to Northwood.
Admiral Woodward was heavily concerned about this Southern force. Since arriving in theater, the British fleet had declared a 200nm Total Exclusion Zone (effectively a “stay out of here or be fired upon, no warnings” zone) around the Falklands. All the pincer elements, including TG79.3, had so far stayed just outside the TEZ, to avoid giving British forces a political excuse to pre-emptively attack them. From Woodward’s operational picture, however, it was clear that the pincer forces were about to step into the TEZ and begin converging on the British fleet, and Belgrano’s group would soon sprint north-east to contribute to the decisive Argentinian attack. Furthermore, by doing so it would quickly move through Burdwood Bank’s shallower waters, making it more difficult for Conqueror to shadow the group and remain in ready-to-attack position.
Woodward had no other assets in close proximity to use against this task group; if Conqueror lost contact with them, they might well be re-acquired too late, maybe even just as they closed upon the British ships and attacked them. Clearly this was an unacceptable prospect, and a decision had to be made.
A request for modification to the standing rules of engagement (specifically to deal with the threat of TG79.3) was quickly passed up the chain of command, and eventually put before the PM’s War Cabinet. The matter was discussed, and the decision was made to approve the attack. Conqueror was given the green light to close with and attack General Belgrano’s group – the first time a nuclear-powered submarine would draw blood.
“Handbrake!” Following the sinking of the General Belgrano, and the surface navy’s hurried withdrawal from the Falklands theater, Argentina’s hopes for striking the RN task force now fell to land-based air assets (plus any available submarines).
The Argentine armed forces had been severely crippled by the recent EEC embargo. This was especially so for the Argentine Navy’s Second Attack Squadron, equipped with Super Etendard. The squadron had received only five of its 14 ordered aircraft, and only five of ten of the air-launched versions of the Exocet antiship missile.
The pilots hurriedly developed a testing and training plan to prepare themselves for the arrival of the UK Task Force. They studied radar manuals for the Type 42 destroyers, developed their own tactics and exercised against the Argentine naval units (including, ironically, Type 42 destroyers recently purchased from the UK!) to test both tactics and aircraft.
P-2 Neptune MPAs were included in the training, to be used as scouts to detect the ships of the Task Force and vector the strike aircraft toward their targets.
On May 4th, after a P-2 located the forward SAM-picket line of British ships, two Super Etendards of the 2nd Attack Squadron took off from Rio Grande airbase, preceded by a KC-130 tanker. Their primary targets were the British carriers, but any major RN warship would do. Exocet, the archetype of Western heavy antiship missiles to this day, was about to get its baptism by fire.
Wolf Pack What if the remaining Argentine submarines were fully operational at the start of the Falklands War? ARA San Luis, Salta and the recently re-activated ARA Santiago del Estero (sister to the scuttled Santa Fe) have re-deployed to the East of the Falklands to try and engage and sink the British aircraft carriers. The UK Task Group has retired to the East of the Falklands for refueling and maintenance during the night, before conducting further operations.
The Slot Before British forces landed on the Falklands, extensive reconnaissance of the possible landing sites were conducted by Special Forces and units of the British task force. The frigate HMS Alacrity surveyed the entrance to Falkland Sound, primarily to confirm the navigability for large ships (especially the large landing ships of the task force) and to determine if the Argentines had mined the channel or had other surprises in lay.
The RN task force needed to verify the hydrographic data for Falkland Sound, and to determine if the Argentines had mined the northern entrance to the straits. To do that, Alacrity had to make a South-to-North transit of Falkland Sound – and brave all the threats that could lurk at this narrow passage…
Pebble Island Raid Pebble Island lies just to the north of West Falkland. Besides a small settlement of about 25 souls and sheep, there was a short grass airfield on the island.
Upon occupation, the Argentines moved two detachments of short take-off ground attack aircraft (IA.58 Pucara and T-34 Mentor) to the airfield. Despite the kill tallies already racked up by the RN’s Sea Harriers and SAM destroyers, air superiority over the islands was still hotly contested daily (particularly as most Sea Harriers were busy guarding the fleet and so could not afford to establish permanent CAPs over the islands). So once British soldiers were on the ground, if left unmolested these ground attack aircraft could do grave harm to them in the barren terrain of the Falklands.
Partially for these reasons, the British High Command ordered the 22nd SAS Regt to conduct a pre-emptive raid on the airfield, long before the Royal Marines and their amphibious ships arrived. The SAS had been originally forged in Axis airfield-busting raids during the campaign for North Africa in WW2, so for the 45 tasked members of D squadron this mission was truly a return to their roots.
Operation Sutton With the Falklands Sound cleared and nearby threats eliminated, the main British landing force was now able to disembark. The task force sailed into San Carlos waters during the early hours of May 20th, and conducted an unopposed landing on 3 beaches, managing to offload the majority of 3rd Commando Brigade.
There was light resistance from surviving local Argentine units, but these were suppressed by Special Forces teams landing earlier that evening against Fanning Head.
News of the landings reached Argentina, and as expected they caused an immediate and massive reaction. The majority of surviving and available air assets were tasked with an all-out attack on the British landing force. While most of the troops were on the ground, most of their supplies and heavy equipment were still on the big amphib and cargo ships; without them, their chances of defeating the Argentinian occupying forces were slim. And by necessity, until they finished unloading, the ships and their escorts were sitting ducks.
For the British ships and forces in San Carlos, May 20th was the easy part. The next day would be a whole other story: virtually everything in the Argentine inventory that could fly and bomb was coming for them.
Death Valley As expected, the Argentinian air force (and naval air-arm) threw everything they could at the British landing forces at San Carlos, beginning from the morning of May 21st. Early results were less than hoped, with some ships damaged but only one sunk (HMS Ardent) and none of the big amphibs taken out of action. This was due to a combination of factors:
Due to the long distances, even with air refueling most Arg aircraft had very limited time-over-target available. That meant very limited time margins to detect surface targets, prioritize, and line up for an effective attack (and evaluate damage, and re-attack if necessary). Even something as basic as lighting up afterburner to evade an incoming missile (prior to attack) may well deplete the last fuel reserves and force an attacking aircraft to choose between aborting and returning to base, or pressing with the attack and (regardless of its success) ditching afterwards, short of fuel. In different cases, both choices were taken. The anti-air defences put up by British forces in the landing area were simply murderous. Sea Dart and Seawolf were both highly capable SAM systems (when they worked) and both racked up repeated kills, and additional Rapier SAM launchers were rapidly deployed on the beachhead. But it was really the curtain of anti-aircraft artillery, everything from infantry rifles all the way to ships’ main guns firing airburst rounds, that created a seemingly impenetrable wall of fire for the Argentinian pilots to fly through. Finally, Sea Harriers from the two RN carriers were able to mount both standing CAP patrols and deck-launched intercepts, and took a heavy toll on the attacking aircraft, using both their powerful 30mm cannons and the brand-new AIM-9L Sidewinder missiles that, for the first time, allowed all-aspect shots and thus conferred to them a decisive advantage. Due to exceptionally bad weather on the 22th, air attacks on that day were postponed. This gave both sides time to rest (and to the RN landing force to unload more troops and material in peace), evaluate what worked and what didn’t, and prepare for the next day.
May 23rd dawned with much better weather, and Argentina’s air armada set out for Round 2. British defences were more extensive and better prepared now, and the Argentinian crews were knowingly stepping into air defences that Hanoi, just 10 years ago, would have envied. Some of these brave pilots would not be coming back.
Independence Day I think the Argentine pilots are showing great bravery, it would be foolish of me to say anything else. — John Nott, British Defence Minister
May 25th was the Argentine Independence Day, a celebration day for the country. Thus it became important for general Galtieri’s government to demonstrate a significant military success in the Falklands operation, if only for this day. Undeterred by the relatively poor results of the attacsk during the last few days, the air force was instructed to perform an all-out attack on the British forces, disregarding losses.
As the San Carlos landing was finishing up by this point, the attacks this time were split between amphib ships still in the valley, warships and logistics assets stationed outside the Sound, and other ships still east of the islands (incl. the carrier group). HMS Coventry (a Type 42 destroyer) was stationed off Pebble Island and close-covered by HMS Broadsword, a Type 22 frigate. Positioned there to provide coverage for the amphib force, they would draw a major portion of the attack on that day. To the East of the Falklands remained the bulk of the RN Task Group, including the Hermes & Invincible; with them was a number of Merchant ships including the MV Atlantic Conveyor, carrying much needed heavy-lift helicopters and replacement Harrier GR.3s.
The Argentinian pilots were explicitly instructed to destroy one or more significant British assets, or else not bother returning. On their national celebration day, they had nothing to lose…
Cry Havoc – Bluff Cove Raging for revenge, with Ate by his side come hot from hell, shall in these confines with a monarch’s voice cry ‘Havoc!’, and let slip the dogs of war. – Julius Caesar, William Shakespeare By the 1st of June, British ground forces at Falklands were bolstered by the arrival of 5000 new troops of the 5th Infantry Brigade. Major General Jeremy Moore now had sufficient force to start planning a full-scale assault on Port Stanley, the main stronghold of the Argentinian garrison.
This fresh arrival was observed by the Arg forces, and swift pre-emptive action was decided before the bridgehead was established, to give their troops at Stanley more time to hold their ground. By now the Argentinian airforce (FAA) had been decimated by its heavy losses, particularly during the San Carlos strikes. But the surviving crews were now bloodied veterans, and they could still mount one last big air offensive.
On June 8th, as the new reinforcements were being transferred by the amphibious force at Bluff Cove ashore, the ships came under air attack by A-4s of the 5th Air Brigade. British intelligence estimates assumed that the FAA, having suffered grave losses in the weeks before, would be unable to substantially interfere with the landing operation. They were about to be proven deadly wrong.
Call for Fire The Royal Navy routinely shelled Argentine positions around Port Stanley, during the attack on the Two Sisters Mountain Range Royal Marines met stiff opposition from well dug in Argentine troops and again called for Fire Support from the Royal Navy. HMS Glamorgan has returned on station from Replenishment of Stores and Fuel, but as the Falklands Campaign reached its climax when both ships were recalled to support the Royal Marines fighting the Battle of Two Sisters.
During the morning of Saturday 12 June, Glamorgan was engaged by one Exocet missile fired from a land-based launcher.
Bonus #1: The Empire Strikes Back HMS Ark Royal, an Audacious-class aircraft carrier, was Britain’s last catapult flat-top to this day. Originally a WW2-era design, she was heavily modified (including the first-ever angled flight deck installed on a carrier) to operate Phantoms, Buccaneers and Gannet-AEWs throughout the 60s and 70s. She was retired in 1979.
In this hypothetical scenario, a service-life extension program (SLEP) in the mid/late-70s has granted a few more years of useful service to the old ship, and allowed her to join Hermes in lieu of the never-built Invincible in the Falklands campaign. As part of the SLEP, her obsolete Gannet-AEW aircraft have been replaced by modern E-2C Hawkeyes, and Seacat SAMs have been fitted to improve terminal defences.
The Ark Royal CVBG is now in the area of operations, and has been ordered to conduct strikes on the Argentine airfields in the Falkland islands.
This scenario has been enhanced with many “Fog of War” aspects; therefore expect the unexpected…
Bonus #2: Operation Mikado The Exocet strike that sunk HMS Sheffield confirmed the worst fears of the RN about the capabilities of this weapon, and its potential to disrupt (or even shut down entirely) operation Corporate. As a result, neutralizing this threat became a high priority, and several courses of action were considered.
One of them, called Operation Mikado, was a proposed plan to use Special Forces to infiltrate the Rio Grande airbase (in mainland Argentina) and destroy the Super Etendard aircraft hosted there together with their Exocet missiles. The initial concept was to land two C-130 Hercules on the runway, loaded with SAS troops, and perform an “Entebbe-style” lightning raid to destroy the aircraft & missiles. After the raid, surviving SAS members were to make their own way back via Chile if the Hercules were destroyed.
The plan was given an initial green light with caution, and as preparation for the raid, an advance SAS team landed on the Tierra del Fuego peninsula by Sea King helicopter, in order to recon the area and evaluate the feasibility of the C-130 plan.
Their report was mostly negative, and together with other developments Operation Mikado was shelved.
But what if other options on the table had been approved…?
* TWEAK: Hide WRA buttons from left column of Mission Editor * TWEAK: Sensor/Comm form shows ^ on name to indicate is on a mount * FIXED: Tool_LOS not handling contacts (Added option to use location points rather than units) * FIXED: [B1278.1] Fixes to no escape zone prevent manual launches * FIXED: Has Flight Plan Editor Been Moved? (Accidentally moved some flightplan buttons) * FIXED: [B1278.1] Cloning Package Doesn't Work * FIXED: [B1278.1] Mission Editor - Mission Unit line stays red if you unmark as escort * FIXED: EMCOM/WRA tap disappearing * FIXED: [SBR] Handle the case where sensor has been deleted from mount * FIXED: [B1278.1] Cloning duplicates manually added comms and removes manually added radars * FIXED: Boats on Subs not cloning * FIXED: Errors When Adding/Removing Sensors * FIXED [probably...]: Reported crashes on B1282.1 & B1283.1. * FIXED: #14845 - B1282.1/DB496 missiles burning time are low and ranges short * ADDED: [LOS Tool] Added distinct horizon type entry for ESM * ADDED: Mission Editor UI Overhaul Feedback: - Targets tab (panel) is active for Patrol and Support Missions; It is better inactivated if it is not usable. - Now we cannot see the Strike Mission has targets or not if we don't change the panel to target one. Thus if there is any indicator to show Strike Mission has no targets, such as Mission Name displayed in yellow color instead of normal green or red, it might help player for deleting mission (other than AAW Strike, because it is used as Intercept). * ADDED: [Lua] Added method Tool_LOS_Points for determining LOS between two geopoints (selectable horizon-type). Usage example: Tool_LOS_Points({latitude='3.12', longitude='3.488', alt=3000}, {latitude='9.34523', longitude='9.32445324', alt=3000}, 1) * ADDED: [Area & Ref point manager] : Mass deletion, renaming, tag addition/removal for reference points * Added licensing support for Falklands DLC * TWEAK: [DB Viewer] For boost-coast missiles, display the dynamically calculated boost and total endurance times (ignore the DB-stock fuel) * TWEAK: [Area & Refpoint manager]: Tags list are now displayed beside the RP and the newly created tag will be defaulted to activated * Various tweaks & fixes in ABM engagements * FIXED: #14841 - Plot new course for datalinked weapons fails while sim running * FIXED: Take-off time was no longer working * FIXED: Issue when loading a scenario from failed validation of area * FIXED: Irregular crash issue when adding new aircraft * FIXED: CTD caused by the use of disposed scroll view * FIXED: Changing side was clearing all entries in the message log * FIXED: Obfuscation issue causing a display error for reference points tags * FIXED: Freeze in various weapon engagements in Falklands DLC * FIXED: Supplier options are no longer displayed for contacts and groups * FIXED: Mission Triggers on Hostile * FIXED: Dummy weapon record (10000 capacity) causing replenishment issue by using supply to fill up the 10000. * FIXED: Sub detected event is not triggered * FIXED: Inconsistent use of horiz. range and slant range in radar model * FIXED: PrSm Spiral detonating below ground level vs ground targets * FIXED: Ballistic missile must aim for intercept point vs moving target * FIXED: "Rocket - Long Burn" engine type not factored in for prolonged boost-coast burn * FIXED: Mission Editor - "Mission Triggers when Contact Is:" Setting * FIXED: Exception during post-pulse processing when side has no units * FIXED: [B1278.1] Missions failing to activate * FIXED: Exception in mine clearing maneuvering * FIXED: [1278.1] Unhandled exception on mission create, task pool error and possibly some others * FIXED: Game silently freezes with no displayed errors.(2) * FIXED: MQ-9B SeaGuardian STOL UAV, Unable to Take-Off/Land * FIXED: [Lua] Correct enum names in SetSideOption * FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field
* Includes a new set of .inst files by Kushan for Greece, Turkey & Taiwan. * MAJOR TWEAK: The Mission Editor window has a revised layout, with its main 3 panels (Assign/Unassign units, mission settings and target selection) now placed in dedicated tabs: https://i.imgur.com/QaVHcRt.png https://i.imgur.com/aLceKbh.png https://i.imgur.com/LAQlDLj.png This serves several purposes: * More space given to existing controls for easier handling (e.g. less scrolling necessary, can view more entries on a list concurrently) * More space provided for additional controls * Less cluttered, more "breathing" UI
* TWEAK: Implemented distinct horizon propagation values for different sensor types. Typical factors are 1.23, 1.5, and 1.06 for radar, ESM, and EO/IR respectively. These parameters are defined in the “Electronic Warfare and Radar Systems Engineering Handbook”. * TWEAK: Several performance improvements in DLZ calculations
* FIXED: 1276.1 Messing around in the Flightplan editor results in accessing disposed object exception * FIXED: No Altitude/Depth setting for torpedoes in B1276.1+ * FIXED: Unit tries to engage cruise missiles without the ability to do so * FIXED: [B1276.1] no escape zone does not seem to be working well * FIXED: [B1274.1] Index out of range exception in manual target window * FIXED: [Lua] Lua: Correct enum names in SetSideOption * FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field - Take off time and TOT where referred to scenario start, with the possibility of them being set in the past as default now - Default Take Off time is Current Time +0.5 h - Default TOT is Current time +3h - Added (Zulu) near the Time related Text-Boxes * ADDED: Group import/export now allows flagging INST as "template", for multiple loading. This is very useful if, for example, you want to export a multiple-occurring installation (e.g. a multi-unit SAM site) and then import it multiple times in a scenario. * TWEAK: The "dynamic noise indicator" rendered under a ship/sub's icon now displays only the loudest-aspect value (usually the rear), instead of all aspects. * TWEAK: Added "DB version" to Database Viewer window name * TWEAK: LOS tool - set text label to 'no selected' when unit not selected (confusing!)
* FIXED: [Event Editor] Trigger date not locale-independent * FIXED: [B1276.1] ToT Strike Planner hang * FIXED: Exception on LOS tool when not unit selected * FIXED: Exception when no preset exists on patrol mission * FIXED: Sprint/Drift issues * FIXED: Changes to patrol mission speed and altitude settings don't take effect * FIXED: Ships not obeying mission throttle for ASuW Patrol Mission * FIXED: Can't seem to get BOL to work * FIXED: [B1276.1] Clone of Ground units does not work correctly * FIXED: Show weapons for vehicle/ground unit on unit panel * FIXED: [Lua] strikemission.Strike table is always empty * FIXED: Warning messages for adding a/c were reversed * FIXED: Waypoint alt/speed preset revealed * FIXED: [Build 1276.1] Selecting the AS-2 Kipper Aircraft in latest DB throws an exception error * FIXED: [B1268.1] Altitude setting not reflected on the sidebar * FIXED: Avoid firing proposal removal if the quantity to fire is -99 (ie. "Use all weapons") or if we are tasked with a mission * FIXED: #14832: Space-search sensors not detecting ballistic Missiles * FIXED: [B1276.1] Adding Incorrectly formatted date to Package causes an exception error * FIXED: Exception on unit doctrine options if no unit selected * FIXED: 1268.1 Text Artifacts in Mission Editor Target List
* Includes updated Tacview 3D-meshes and association files.
Command Modern Operations - Steam Beta Update Now
Beta Update v1.05.1284.1 -
* TWEAK: Hide WRA buttons from left column of Mission Editor * TWEAK: Sensor/Comm form shows ^ on name to indicate is on a mount * FIXED: Tool_LOS not handling contacts (Added option to use location points rather than units) * FIXED: [B1278.1] Fixes to no escape zone prevent manual launches * FIXED: Has Flight Plan Editor Been Moved? (Accidentally moved some flightplan buttons) * FIXED: [B1278.1] Cloning Package Doesn't Work * FIXED: [B1278.1] Mission Editor - Mission Unit line stays red if you unmark as escort * FIXED: EMCOM/WRA tap disappearing * FIXED: [SBR] Handle the case where sensor has been deleted from mount * FIXED: [B1278.1] Cloning duplicates manually added comms and removes manually added radars * FIXED: Boats on Subs not cloning * FIXED: Errors When Adding/Removing Sensors * FIXED [probably...]: Reported crashes on B1282.1 & B1283.1. * FIXED: #14845 - B1282.1/DB496 missiles burning time are low and ranges short * ADDED: [LOS Tool] Added distinct horizon type entry for ESM * ADDED: Mission Editor UI Overhaul Feedback: - Targets tab (panel) is active for Patrol and Support Missions; It is better inactivated if it is not usable. - Now we cannot see the Strike Mission has targets or not if we don't change the panel to target one. Thus if there is any indicator to show Strike Mission has no targets, such as Mission Name displayed in yellow color instead of normal green or red, it might help player for deleting mission (other than AAW Strike, because it is used as Intercept). * ADDED: [Lua] Added method Tool_LOS_Points for determining LOS between two geopoints (selectable horizon-type). Usage example: Tool_LOS_Points({latitude='3.12', longitude='3.488', alt=3000}, {latitude='9.34523', longitude='9.32445324', alt=3000}, 1) * ADDED: [Area & Ref point manager] : Mass deletion, renaming, tag addition/removal for reference points * Added licensing support for Falklands DLC * TWEAK: [DB Viewer] For boost-coast missiles, display the dynamically calculated boost and total endurance times (ignore the DB-stock fuel) * TWEAK: [Area & Refpoint manager]: Tags list are now displayed beside the RP and the newly created tag will be defaulted to activated * Various tweaks & fixes in ABM engagements * FIXED: #14841 - Plot new course for datalinked weapons fails while sim running * FIXED: Take-off time was no longer working * FIXED: Issue when loading a scenario from failed validation of area * FIXED: Irregular crash issue when adding new aircraft * FIXED: CTD caused by the use of disposed scroll view * FIXED: Changing side was clearing all entries in the message log * FIXED: Obfuscation issue causing a display error for reference points tags * FIXED: Freeze in various weapon engagements in Falklands DLC * FIXED: Supplier options are no longer displayed for contacts and groups * FIXED: Mission Triggers on Hostile * FIXED: Dummy weapon record (10000 capacity) causing replenishment issue by using supply to fill up the 10000. * FIXED: Sub detected event is not triggered * FIXED: Inconsistent use of horiz. range and slant range in radar model * FIXED: PrSm Spiral detonating below ground level vs ground targets * FIXED: Ballistic missile must aim for intercept point vs moving target * FIXED: "Rocket - Long Burn" engine type not factored in for prolonged boost-coast burn * FIXED: Mission Editor - "Mission Triggers when Contact Is:" Setting * FIXED: Exception during post-pulse processing when side has no units * FIXED: [B1278.1] Missions failing to activate * FIXED: Exception in mine clearing maneuvering * FIXED: [1278.1] Unhandled exception on mission create, task pool error and possibly some others * FIXED: Game silently freezes with no displayed errors.(2) * FIXED: MQ-9B SeaGuardian STOL UAV, Unable to Take-Off/Land * FIXED: [Lua] Correct enum names in SetSideOption * FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field
* Includes a new set of .inst files by Kushan for Greece, Turkey & Taiwan. * MAJOR TWEAK: The Mission Editor window has a revised layout, with its main 3 panels (Assign/Unassign units, mission settings and target selection) now placed in dedicated tabs: https://i.imgur.com/QaVHcRt.png https://i.imgur.com/aLceKbh.png https://i.imgur.com/LAQlDLj.png This serves several purposes: * More space given to existing controls for easier handling (e.g. less scrolling necessary, can view more entries on a list concurrently) * More space provided for additional controls * Less cluttered, more "breathing" UI
* TWEAK: Implemented distinct horizon propagation values for different sensor types. Typical factors are 1.23, 1.5, and 1.06 for radar, ESM, and EO/IR respectively. These parameters are defined in the “Electronic Warfare and Radar Systems Engineering Handbook”. * TWEAK: Several performance improvements in DLZ calculations
* FIXED: 1276.1 Messing around in the Flightplan editor results in accessing disposed object exception * FIXED: No Altitude/Depth setting for torpedoes in B1276.1+ * FIXED: Unit tries to engage cruise missiles without the ability to do so * FIXED: [B1276.1] no escape zone does not seem to be working well * FIXED: [B1274.1] Index out of range exception in manual target window * FIXED: [Lua] Lua: Correct enum names in SetSideOption * FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field - Take off time and TOT where referred to scenario start, with the possibility of them being set in the past as default now - Default Take Off time is Current Time +0.5 h - Default TOT is Current time +3h - Added (Zulu) near the Time related Text-Boxes * ADDED: Group import/export now allows flagging INST as "template", for multiple loading. This is very useful if, for example, you want to export a multiple-occurring installation (e.g. a multi-unit SAM site) and then import it multiple times in a scenario. * TWEAK: The "dynamic noise indicator" rendered under a ship/sub's icon now displays only the loudest-aspect value (usually the rear), instead of all aspects. * TWEAK: Added "DB version" to Database Viewer window name * TWEAK: LOS tool - set text label to 'no selected' when unit not selected (confusing!)
* FIXED: [Event Editor] Trigger date not locale-independent * FIXED: [B1276.1] ToT Strike Planner hang * FIXED: Exception on LOS tool when not unit selected * FIXED: Exception when no preset exists on patrol mission * FIXED: Sprint/Drift issues * FIXED: Changes to patrol mission speed and altitude settings don't take effect * FIXED: Ships not obeying mission throttle for ASuW Patrol Mission * FIXED: Can't seem to get BOL to work * FIXED: [B1276.1] Clone of Ground units does not work correctly * FIXED: Show weapons for vehicle/ground unit on unit panel * FIXED: [Lua] strikemission.Strike table is always empty * FIXED: Warning messages for adding a/c were reversed * FIXED: Waypoint alt/speed preset revealed * FIXED: [Build 1276.1] Selecting the AS-2 Kipper Aircraft in latest DB throws an exception error * FIXED: [B1268.1] Altitude setting not reflected on the sidebar * FIXED: Avoid firing proposal removal if the quantity to fire is -99 (ie. "Use all weapons") or if we are tasked with a mission * FIXED: #14832: Space-search sensors not detecting ballistic Missiles * FIXED: [B1276.1] Adding Incorrectly formatted date to Package causes an exception error * FIXED: Exception on unit doctrine options if no unit selected * FIXED: 1268.1 Text Artifacts in Mission Editor Target List
* Includes updated Tacview 3D-meshes and association files.
Command Falklands Coming Soon
Command Falklands Coming Soon
For the 40th anniversary of the Falklands War, Command Modern Operations is pleased to announce a new DLC that will bring you back to 1982. Command Falklands contains twelve scenarios and four bonus missions that put you in charge of the most significant units during the war between Argentina and the United Kingdom over the Falkland Islands off the coast of South America.
Take command of the Argentine forces or the British task force assembled in 48 hours to fight the Argentine invasion, manage units previously taken out of service in bonus scenarios such as the HMS Ark Royal, Buccaneer and Phantom Fighters long-range attack planes, and the aircraft carrier CVA-01.
Features:
13 Scenarios plus 3 Bonus Scenarios including units not present or available during the war. Scenarios designed by a retired Royal Navy officer and Falklands veteran, who served on HMS Plymouth Management actual and previously taken out of service units Air, surface and underwater combat Guide your Forces to victory in a multi-sided campaign.
Are you ready to counter the invasion? Command Falklands coming soon (link STEAM product page)
Command Falklands Coming Soon
Command Falklands Coming Soon
For the 40th anniversary of the Falklands War, Command Modern Operations is pleased to announce a new DLC that will bring you back to 1982.
Command Falklands contains fifteen scenarios and two bonus missions that put you in charge of the most significant units during the war between Argentina and the United Kingdom over the Falkland Islands off the coast of South America.
Take command of the Argentine forces or the British task force assembled in 48 hours to fight the Argentine invasion, manage units previously taken out of service in bonus scenarios such as the HMS Ark Royal, Buccaneer and Phantom Fighters long-range attack planes, and the aircraft carrier CVA-01.
Features:
-15 Scenarios plus 2 Bonus Scenarios including units not present or available during the war. -Scenarios designed by a retired Royal Navy officer and Falklands veteran, who served on HMS Plymouth -Management actual and previously taken out of service units -Air, surface and underwater combat -Guide your Forces to victory in a multi-sided campaign.
TWEAK: NEZ option was set for missile targets and other target types; it should be allowed for aircraft targets only TWEAK: Post refuel throttle FIXED: Added sub-type filter to adding ground unit FIXED: Pier and Docks Orientation and Size Lost on Reload FIXED: Unable to Export Carrier Strike Group FIXED: #14830: DLZ for SAM against surface targets <-- This will also require some DB tweaks to fully resolve. Boost-coast SAMs are now fired on a pseudo-ballistic trajectory (most efficient) when employed against surface targets. ADDED: Ability to add an aircraft to host unit through "Air Ops" window ADDED: Blacklisted process notification is listed into the exception log FIXED: ESM detection against an OTH sensor prevents other potential detections FIXED: Error in DB with Surf TargetTrainingShip FIXED: Exception when cloning an aircraft with customized air/dock facilities FIXED: Random UI exception was preventing correct rendering of "Doctrine" window FIXED: Cargo mission aircraft overshooting area FIXED: [B1274.1] ToT(DF-21B+Bombers+Carrier Wing) Error while selecting time for ToT FIXED: Scan Eagle, Unable to Launch from Ships
Includes the new v496 release of the DB3000 and CWDB databases.
Command Showcase Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war.With these Showcase units, you will be subject to new challenges and different situations to overcome. With the huge Command database, constantly expanding and being updated, you may have to face a new challenge every time. – can you showcase their power?
Take advantage of distinct units types, Aircraft, Ships, submarines..Utilise their ammunition, sensors and weaponry to get a glorious victory.
Features: -Complex management of the main unit -Each scenario is centered on a weapon, sensor or unit -Harness your allies or fight alone against the enemy -Manage and master a single unit, sensor or weapon at a time -Increase your skills and tactics more and more in each challenge
First Scenario "Queen Elizabeth" Your first challenge is to manage the most modern aircraft carrier in the world: the Queen Elizabeth, in a dangerous patrol in the waters of the Chinese sea. Intelligence indicates that a number of Chinese Warships have been deployed to the South China Sea towards your location; their intentions are unknown at the present time..
Command Showcase: Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war.
With these Showcase units, you will be subject to new challenges and different situations to overcome. With the huge Command database, constantly expanding and being updated, you may have to face a new challenge every time. – can you showcase their power?
Take advantage of distinct units types, Aircraft, Ships, submarines..Utilise their ammunition, sensors and weaponry to get a glorious victory.
Features:
Complex management of the main unit
Each scenario is centered on a weapon, sensor or unit
Harness your allies or fight alone against the enemy
Manage and master a single unit, sensor or weapon at a time
Increase your skills and tactics more and more in each challenge
First Scenario "Queen Elizabeth" Your first challenge is to manage the most modern aircraft carrier in the world: the Queen Elizabeth, in a dangerous patrol in the waters of the Chinese sea. Intelligence indicates that a number of Chinese Warships have been deployed to the South China Sea towards your location; their intentions are unknown at the present time..
Command Showcase "Queen Elizabeth" Out on August 18th
Command Modern Operations - The Best of the Community Scenario Pack
Command Modern Operations - The Best of the Community Scenario Pack
The Best of Community Scenario Pack is a competition between all the scenarios, over 700, present in the free Command pack created by the members of the community.
Each of you can vote on the forum HERE https://www.matrixgames.com/forums/viewtopic.php?f=10201&t=386726 up to 5 favorite scenarios by writing the 5 titles, you have time until September 29th
Subsequently the 5 scenarios that received the most nominations will have won and will be played by Kushan on our official Twitch Channel.
Terms:
Write only the titles of your 5 favorite scenarios.
A double post or edited will cancel your vote.
After the end date, the 5 winning scenarios will be listed within 30 days.
Once the 5 victorious scenarios have been decided, we will announce the date when Kushan will be playing them on our official Twitch Channel.
Good luck to everyone who created scenarios for the community scenario pack!
(Background screenshot by Fubar)
CMO Public Beta - Build 1265.1
CMO Public Beta - Build 1265.1
Please see the full changes from the last Public beta, this includes the full list of New features, additions and fixes https://docs.google.com/document/d/1OqYHLRIRB_g5WGzLr36g52LCOgJirM0Nc7yk-RF1zJo/edit
NOTE: This is a public beta. Standard disclaimers apply.
Build 1265.1 Release Notes (changes from B1263.1) ========================================================================
* NEW SIM FEATURE (OPTIONAL): Weather affects the maximum speed of surface ships. When enabled, deteriorating weather conditions (and especially increasing sea state) has an adverse impact on the maximum speed that ships can travel. This effect is particularly acute on small-displacement ships. Depending on sea state and ship size, a ship may be forced to run at 3/4, half, 1/4 speed or even heave (effectively remain stationary). The information about the weather-related limitation is shown in various ways: - On the ship datablock: https://i.imgur.com/aIShD8P.png - The Unit Status panel: https://i.imgur.com/qHZzZDO.png - On the throttle/altitude window: https://i.imgur.com/j8VGrTw.png
Because this feature can potentially unbalance existing scenarios, it is optional (can be toggled on the "Scenario Realism Features" window) and is "ON" by default when making a new scenario, and "OFF" by default when loading an existing scenario.
* NEW SIM FEATURE: Aircraft maximum airborne endurance. This fixes the "aircraft may stay up indefinitely by multiple A2A-refuellings" realism flaw. Aircraft are now limited in their total airborne endurance depending on their size, type and crew complement. The information about current airborne total time and maximum endurance is listed on the fuel panel: https://i.imgur.com/mlsgADN.png ... and is color-coded for at-a-glance evaluation (dark red is bad). If an aircraft reaches it max endurance limit, it enters an "RTB - Exhaustion" state, turns straight for its home base and will refuse any manual orders to change course or engage in any other activity.
* ADDED: [Lua] Unit wrapper endurance-related properties (Unit.currentExhaustion & Unit.maxExhaustion) * ADDED: [Lua] Added color to RP and Zone command and wrappers * ADDED: [Lua] Color property in ReferencePoint functions * FIXED: Mismatch in some Zone transform * FIXED: Error creating 'mines' list * FIXED: Lua setting formation caused crash in Formation Editor * FIXED: Exception cause by missing groups * FIXED: Exception for "Is Inside This Area" check collateraly causing OOM (heap full of exceptions) for large scenario * FIXED: Slugtrail "use" option was entirely ignored * FIXED: +/- key to adjust were not working as a shortcut to increase sim acceleration to "Double Flame"
All changes from the last public beta https://docs.google.com/document/d/1OqYHLRIRB_g5WGzLr36g52LCOgJirM0Nc7yk-RF1zJo/edit