Commander: The Great War Has been updated to Version 1.6.6!
Hi everybody!
Thanks to you who have tested during these days the 1.6.6 beta patch!
The changelog has been confirmed so don't expect a lot of differences from the beta :-)
- fixed a crash when AI was trying to deploy unit that was still in production
- fixed a crash when AI was looking for possible rail moves when there were rails in the faction's territory
- fixed a crash in AI's combat simulation
- fixed infinite loop in naval AI targeting system
- fixed infinite loop in naval convoy movement
Commander: The Great War Patch 1.6.6 public beta is going live!
Hi all!
Excellent news from the front!
The game has been patched to version 1.6.6., but this time things are getting serious.
This is, indeed, a Beta update andif you are interested you can decide to test it without any need for password!
You have only to select the beta branch on Steam to launch it!
Happy Armistice day!
Here's the changelog:
Patch 1.6.6
- fixed a crash when AI was trying to deploy unit that was still in production
- fixed a crash when AI was looking for possible rail moves when there were rails in the faction's territory
- fixed a crash in AI's combat simulation
- fixed infinite loop in naval AI targeting system
- fixed infinite loop in naval convoy movement
Commander The Great War is on sale this Weekend!
“We are within measurable, or imaginable, distance of a real Armageddon. Happily there seems to be no reason why we should be anything more than spectators” - British Prime Minister Henry Asquith, 24th July 1914 (a week before the war started).
In order to remember the anniversary of the July Crisis that led to the beginning of the First World War, we wish to give you the chance to take one of the best WWI strategy video game ever made 50% discounted!
Commander - The Great War will be on sale for the duration of the weekend until Monday 3rd at midnight Pacific Daylight Time (9am CEST/ 3am EDT)!
The game features a Grand Campaign covering the whole war from the invasion of Belgium on August 5th, 1914 to the Armistice on the 11th of November 1918 as well as 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, and more!
Commander: The Great War Updated to v.1.6.4.
Good news!
Commander: the Great War has been Updated to Version 1.6.4!
This version improves the game in many ways and fixes some important bugs!
Here's the changelog:
Bug Fixes:
- Fixed a crash with late-game saves (and MP games) and specific commanders being unlocked and carried over from previous patch
- Fixed a problems with UNDO move after post-attack advancing
- Fixed a problem with entrenchment technology progressing
- Fixed a problem with Serbia's surrender and negative morale that could cause infinite AI loop or a crash
Hoorah! Commander: The Great War is Updated!
I hope you gents wake up fresh and sufficiently rested, because today will be a long day. The enemy is awaiting us and he is heavily entrenched. But despite all the odds victory will be ours.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
The changes are many and focused on giving more historical accuracy during the game. Now if a Capital city is captured a substantial national morale penalty will be applied, battleships have now been renamed DREADNOUGHTS and Britain has a larger navy than before.
Plus, two very useful functions have been added: "UNDO" for move and swap, and a "Go to next unit" button.
But it's not over!
Be sure to check the full list of changes and bug fixes here!
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
Commander: The Great War Open Beta Patch 1.6.0 is now available!
Hi guys,
The Commander The Great War Open Beta Patch 1.6.0 is now life on Steam and for non-Steam users available in the Matrix Members area.
You don`t need to install any previous patches!
General tips for PC and Steam:
As this is an OPEN BETA and we have so many big changes to test, if you cannot handle the occasional bug or dont feel like helping us out ironing out any bugs you can find, please DO NOT participate in the OPEN BETA TESTING.
Multiplayer games for this OPEN BETA are on the BETA server, so you CANNOT continue ongoing games you will have to swap back to the official 1.5.2 version. But please start new MP games with the 1.6.0 Open Beta Patch, as we need some help testing here.
For Steam go to your Library, right-click on the CTGW game, select Properties, tab Betas and select "beta-"
Important notes!!!:
- Verify the files before you fire up the game on Steam!!
How: Go to your Library, right-click the CTGW game, select properties, tab Local Files, select "Verify Integrity of Game Cache".
- As this is an Open Beta Patch MP games are handled by Slitherine`s Beta Servers!!
How: So you will not be able to continue ongoing MP games, but start please new MP games to test!
For non Steam PC users, you can download the CTGW 1.6.0 Open Beta Patch from the Matrix Members area, it does not matter if you purchased your game on Matrix or Slitherine it will work for both, just make sure you have your serial number by hand (in your original purchase email or printed on your DVD!
How: Go to http://www.matrixgames.com/members/members.asp
Select register your game (you will need your serial number), after this you can find your registerd game under "My Games". Select and click "Registered" to download the zipped patch, open and follow install instructions.
CTGW 1.6.0 Open Beta Patch Change log can be found here:
- UNDO for move and swap!
- Various reported bug fixes.
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed.
- Various other stability and fixes.
Commander: The Great War patch 1.5.2 released on Steam
Commander: The Great War patch 1.5.2 released on Steam
PC and Steam changelog 1.5.2:
- Various AI crashes fixed
- Fixed AI crash caused by incorrect embarking
- Fixed long (to infinite) AI turn loops
- Fixed a problem with loading game when custom unit name has "," (comma)
- Fixed Unmoved unit cycling with PageUp/PageDown keys
- Rendering via Direct3D support
- Fixed a bug in the Steam installer causing game not always starting
- Fixed camera AI swinging bug by auto zoom-out on turn end
- Added link to gameplay support forum
- New version numbering scheme
- Double click to confirm action or move introduced to reduce accidental actions/moves
Commander: The Great War patch 1.5.2 upcoming
Commander: The Great War patch 1.5.2 is ready, now we have to wait for Apple approval. Than we release PC, Steam and iPad at the same time.
iPad CTGW changelog 1.5.2:
- Auto zoom-out on turn end
- Move visible confirmation icons (on top of units)
- Link to gameplay support forum
- AI long loops reported fixed
- AI crashes fixed
- New versioning scheme
PC and Steam changelog 1.5.2:
- Various AI crashes fixed
- Fixed AI crash caused by incorrect embarking
- Fixed long (to infinite) AI turn loops
- Fixed a problem with loading game when custom unit name has "," (comma)
- Fixed Unmoved unit cycling with PageUp/PageDown keys
- Rendering via Direct3D support
- Fixed a bug in the Steam installer causing game not always starting
- Fixed camera AI swinging bug by auto zoom-out on turn end
- Added link to gameplay support forum
- New version numbering scheme