We have just released version 1.9.3! This update includes the following fixes:
Fix to unit selection presented when playing supply shortage via combat card intelligence
Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed
Block trench raid from being played where command card blocks all unit movement
Fix to tactician default flank being highlighted after a different card is played
~The HexWar Team
Patch 1.9
We have just released version 1.9! This update includes the following fixes:
Fix to cards not prompting correctly in local pass and play matches
Fixed issue where multiple retreat events during artillery fire could cause game to hang
Improved AI targeting for artillery firing
Improved retreat unit highlighting
Added tutorial for crossfire attacks
Fix to big show auto ending turn and skipping movement
Fix to big show combined with some combat cards not applying the correct bonus per unit
Fix to loading save files created in some previous versions
Fix to in game briefing where this would lock up after consulting the in game manual
Fix to replacements where player could be blocked from allocating all possible replacements
Improved visuals for selecting cards to discard or keep
Some visual improvements
~ The HexWar Games Team
Patch v1.8.3
We have just released version 1.8.3! This update includes the following fixes:
Added post match map view
Fix to game medals not restoring correctly
Fix to some dice rolls causing a crash
~ The HexWar Games Team
Patch v1.8
In this latest update to the game, we've improved / fixed the following:
Fix to AI use of battle fury card.
Fix to retreat actions to ensure always completed.
Fix to return fire allowed when adjacent to enemy.
Fix to status icons appearing incorrectly.
Mortars can now be used to attack barbed wire hexes with no enemy present.
Interrupt type cards show as in play.
Fix to in game manual.
Improvement to AI when using rush and rotation card.
Improvement to AI use of advance over the top.
Improved lighting.
~ The HexWar Games Team
Patch v1.7
We have just released version 1.7! This update includes the following fixes:
Additional option when playing counter intelligence card, allows valid cards to enter play the same turn
Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied
Fix to some cards that appeared playable when they were not
Fix to camera settings getting assigned correctly
Fix to game log
Fix to counter attack card
Improvements to AI when choosing targets and attack order
Fix to AI when using artillery, now uses correct amount of ammo
AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo
Missed artillery attacks are clearer
Lost messenger working against dice roll type cards
Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable
Fix to in game manual for all platforms
Reduced unit insignia and other minor interface improvements
Improvement to dice physics, roll completes faster and is more contained
Fix to victory medals, when removing more than one in a single action
We hope you continue to enjoy the game!
~ The HexWar Games Team
Patch 1.5
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made:
Performance improvements
Fix for dice counting
Fix to combat bonuses targeting incorrect units
Fix to interrupt type cards getting prompted and played correctly
Fix to targeting for some card combinations, eg. infantry assault with three on a match
We hope you continue to enjoy the game!
~ The HexWar Games Team
Update v1.4
We have just released the third update for Command & Colors: The Great War. The following changes have been made:
Added more detail for unit status icons and unit HUD improvements
Scenario specific bonuses are displayed in status icons
Scenario trigger fixes
Fix to Lost messenger, correctly plays agianst group select cards such as infantry assault
Short supply destination can now be selected
Mortar tooltip shows range as 5, corrected
Achievements fixes for mine all mine and achievments that require accumulated dice rolls
Counter intelligence now allows the full selection from discard deck
Card display improvements
Various text corrections
Stability fixes
We hope you continue to enjoy the game!
~ The HexWar Games Team
Update v1.3
We have just released the third update for Command & Colors: The Great War. The following changes have been made:
AI: Improved usage of Stretcher Bearer, Short Supply and Reserve Artillery
Camera will now automatically centre on units that exit the battlefield
Fix to Lost Messenger returning Combat Cards to hand
Fix to Reserve Artillery inflicting retreats on the back row
Units are now properly prevented from removing Wire after combat
New unit Status Icons added, listed in the manual
The manual's Card Reference now lists the quantity of each card
Various text corrections
Achievements for winning all scenarios as each side fixed - players who have already earned them should be rewarded by just starting the game
We hope you continue to enjoy the game!
~ The HexWar Games Team
Update v1.2
We have just released the second update for Command & Colors: The Great War. The manual is also now available to download from the Store Page as a PDF or by clicking here .
In this patch the following issues have been fixed:
Status icons for units correctly appear
Status icons appear on restore
Fixes to game manual
Added section on unit status icons
Scenario text fixes
Trench raid always finds correct start hex for unit
Fix to playing counter attack after big show
Camera pan works better
Camera option display in menu correctly
Stability fixes
Improved tooltips, more responsive mouse over
Fix to retreat actions sometimes blocking end turn and locking game
Fix to shell craters being restored when in scenario from start
Removed lice icon for clarity
Music level improvement
Fix to artillery fire getting skipped
Fix to artillery sometimes presenting invalid default shell count
Block playing combat espionage card when opponent has no combat cards
Fix to big show where player could select many units
Fix to ai use of improved logistics
Fix to ai playing big show and sometimes getting locked with unit selection
Fix so that command card bonuses always applied before combat card bonus, could result in combat bonus getting discarded