Company of Heroes 3 cover
Company of Heroes 3 screenshot
Genre: Real Time Strategy (RTS), Strategy, Turn-based strategy (TBS), Tactical

Company of Heroes 3

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The Night Witches - Community Event



Ready to rule the night skies? The Night Witches event is here! 🎃 Fly high, haunt your adversaries and unlock exclusive rewards! 😱 Use bombing and strafing runs 2.5 million times as a community before November 4th to earn these exclusive Night Witches profile items. Let the roar of your bomber engines send shivers down the enemy's spine! 💥

Earn bonus Merit for this event by also completing these event Challenges:

Air Superiority

  • In Singleplayer, deploy the British Incendiary Bombing Run, or the American Carpet Bombing Run 5 times.

Loiter with Intent

  • In Multiplayer, deploy 10 airplane loiters.

Bunker Buster

  • In Missions, Skirmishes or Multiplayer, Destroy 15 Bunkers.

Hot Fix 1.8.2



General



  • Fixed an issue where Battlegroups were missing when hosting a Skirmish match.
  • Added additional data logging for soft locks that may occur in the Campaign.
  • Fixed units sometimes not dying properly if they were being healed at the same time.
  • Reverted the map weighting/chance to play of our new maps to normal levels. Whenever we release new maps we increase the chance of playing on them for a few weeks before restoring that rate to normal.

Multiplayer Balance



Deutsches Afrikakorps



Panzergrenadier

  • Reverted the mid-range fire-aim time nerf from 2 to 1.6
  • Build time reduced from 30 to 25.

Hot Fix 1.8.1




General  



  • Fixed an issue in the Campaign where aircraft or supply ships moving off the map would count as them being killed and trigger squad death notifications. 
  • ⁠Removed debug text from the Loadout screen if running the game with specific command arguments. 
  • Fixed an issue where some players that bought the game during our Free Weekend earlier this year could not buy or use War Bonds. 

Multiplayer Balance



Stosstruppen and Guastatori  
 - Correctly adjusted armor to be 1 from 1.25 or 1.5  
  

US Forces  



M8 Greyhound  
A few issues were found when we made our changes to Greyhound’s data, and we’re making some improvements to the performance of its very important 50cal gun so that it is effective while on the move.  
- 37mm moving accuracy to 0.75 from 0.5  
- 50cal moving burst penalty removed  
- 50cal horizontal tracking speed from 35 to 60  
- 50cal firing cone increased from 5 to 10  
- 50cal ready aim time set from 0.5/0.75 to 0.25/0.375  
  
Bazooka Team  
- Build time from 40 to 25  
  
Infantry Assault  
 - Ability cooldown increased by 60 seconds  
 - Munition cost increased from 100 to 125  
  

Wehrmacht  


  
Panzergrenadiers  
This incorrect number increased what was intended to be a gentle ~5% increase in damage-per-second to be a powerful ~15% lethality buff at close ranges, which was unintended.  
- Near range corrected from 10 to 7  
  
LG40 Recoilless Team  
The new performance of the High Explosive shell is oppressive when combined with its full range. Rather than making the HE less reliable, we’re reducing the range to increase the risk and counterplay.  
- HE Range from 50 to 40  
  
Sturmpanzer IV Brummbar  
- Fuel cost from 110 to 120  
  
Support Bunkers  
We’ve noticed that certain strategies are too powerful at snowballing an early Command Bunker into dominant map control, never letting opponents catch up. This is meant to delay how early Coastal can anchor their defensive line and give opponents more time to counter a player trying to setup.  
- Command Point cost increased from 1 to 2 
  

British Forces  


  
Commando Section  
- Fixed an issue where the Commando Sten was not using the correct stats. Now properly uses the values provided in update 1.8.0. 
  

Deutsches Afrikakorps  


  
Panzergrenadier  
The original changes were meant to make Panzergrenadier builds more viable, particularly in smaller game modes. However, the impact on team games was significantly greater than expected, and we’re toning down some of the power we’ve given to them and reducing their scaling speed slightly.  
- DPS revert mid-range buff from 1.6 to 2  
- Build time from 20 to 30  
- Reinforce time increased from 3.375 to 4  
- Veterancy requirements scaling increased by 100, from 900/2700/5400 to 1000/3000/6000  
 
Kradschutzen Motorcycle Team  
We’re toning down some of its Recon and its combat endurance. While the changes have increased the build variety of Afrikakorps openers, we’ve found that the value of giving Combined Arms far exceeded expectations, making this unit too efficient early, being good at combat, support and recon.  
- Vision radius reduced from 45 to 35  
-  Self repair time changed from 15 to 30 seconds- Health reduced from 200 to 185  
  
2.5 Tonne Medical Truck  
We’re increasing the risk of bringing these to the front. It was too difficult to properly punish these builds due to the ability of the Truck to shrug off hits and retreat.  
- Health reduced to 160  
  
L6/40 Light Tank  
- Fuel cost increased from 60 to 70  
- L6 Flamer damage against production buildings reduced to 175% from 350%


Update 1.8.0 Patch Notes



Update 1.8.0 for Company of Heroes 3 introduces three new maps for all modes, several feature improvements, and new adjustments to multiplayer to shake up the meta. Today's patch notes do not fit in a Steam post, so please find the full list of changes and fixes here:

Update 1.8 Patch Notes

Connection Issues Investigation



Our team is aware that several players have had difficulty connecting to Company of Heroes 3 and we wanted to provide an update on our investigation, along with some troubleshooting steps in the meantime as we work on a solution. On September 10th, Relic’s service SSL certificate was renewed using AWS Certificate Manager (ACM). ACM recently changed the trust anchor for its certificates, transitioning from the “Starfield Class 2 Certification Authority” (GoDaddy) to the Amazon-owned “Starfield Services Root Certificate Authority - G2.” 

Players may be experiencing connection issues because “Starfield Services Root Certificate Authority - G2” is not installed on their systems, which is causing the SSL certificate validation to fail. 
We expected this root certificate to be available on up-to-date Windows systems or to be installed automatically via Windows’ Auto-Root Certificate Retrieval feature. However, some players are experiencing connection issues due to this certificate not being present. 

Possible reasons include: 

  • Outdated Windows systems that haven’t received recent root certificate updates. 
  • Auto-root certificate retrieval is disabled in system settings or group policies. 
  • Network restrictions prevent Windows from fetching the missing root certificate. 

It is possible to check if the "Starfield Services Root Certificate Authority - G2" is installed on your Windows system by doing the following: 

  • Press the Windows Key + R to open the Run dialog. 
  • Type certmgr.msc and press Enter. 
  • In the left panel, navigate to Trusted Root Certification Authorities → Certificates. 
  • Look for Starfield Services Root Certificate Authority - G2 in the list as shown in this image.
 


Players still not able to connect to Company of Heroes 3 can try the troubleshooting steps below while our team finalizes a fix we hope to include in Tuesday’s 1.8.0 update. We will keep you updated on our progress.  

Please follow these troubleshooting steps in order: 

  • [MOST RELIABLE FIX] Open the command line (Command Prompt) and run the command curl.exe https://coh3-api.reliclink.com/game/version/checkStatus 
  • If you have Windows updates pending, in progress or available, please complete their installation and restart your PC. 
  • If that still does not resolve the issue, please open your browser and go to https://leaderboards.companyofheroes.com/. After that, try launching CoH3 again. 
  • If these options do not work, please open Windows Edge and navigate to https://coh3-api.reliclink.com/game/version/checkStatus. It should give the response ["ok"]. If it does, run the game again and it should be able to connect fine. If it does not give the ["ok"] response, ensure that Windows is up to date.
 
You may need to perform these steps, and restart your PC a few times. Thank you for your patience as we work to resolve this as quickly as possible.

-The Relic Programmer Team

Breaking Point - Community Event



Join forces to hit... The Breaking Point! As a community, use satchel charges, demolition charges and upgrade your units with flamethrowers 3-million times to unlock these epic profile rewards. You can take part in both singleplayer and multiplayer, just make sure things go boom!

For a limited time, earn bonus Merit with three unique event Challenges:

Burning Passion

  • In Singleplayer, equip 25 units with Flamethrowers.

High-Priority Target

  • Destroy an enemy-occupied Train Station or Church.

Explosive Personality

  • In Missions, Skirmishes or Multiplayer, construct 25 Demolition Charges.

Hot Fix 1.7.3



Today's hot fix prepares rewards and challenges for next week's community event - Breaking Point. We will share more details about this event soon! We have also added several fixes to soft locks in the Campaigns, along with improved data logging to help us identify any outstanding stability issues or progression blockers.

This patch fixes a large percentage of all reported campaign progression blockers which should provide a much more stable and enjoyable experience for everyone. Thank you for reporting these issues to us and for your continued support.

  • Improved BugSplat's logging to help identify correlations between submitted reports.
  • Improved soft lock detection and logging during campaigns.
  • Fixed an issue where the Italian Campaign sometimes soft locks when the Foggia Intel objective starts while the Devil's Brigade Company was dead.
  • Fixed an issue where the Italian Campaign sometimes soft locks soon after the Break the Volturno Line objective started.
  • Fixed ships sometimes getting stuck during movement causing a soft lock in the Italian Campaign.
  • Fixed a few instances where the A.I. was not ending its turn in the Italian Campaign.

Please note that these changes will invalidate replay files, however, we felt it was necessary to improve the overall experience for a large portion of our players.

Fall and Winter Roadmap



Overview



The Company of Heroes 3 team is excited to share our latest development roadmap outlining our plans for the rest of 2024 and early 2025. We know our players are always eager to hear what’s coming next for CoH3, so we hope this highlights our intent, and gives you something to look forward to. It’s important to keep in mind that we can’t predict the future, and our plans may need to change.

Development Roadmap



This new roadmap outlines the next three updates to Company of Heroes 3 spanning the next six months of development. We’ll be starting with a smaller update in September (update 1.8.0), as the bulk of the team’s efforts will be on our updates coming in November 2024 and February 2025. These two updates will be larger than 1.8.0 and deliver content and features that are highly requested by the community. Also please note that the dates listed below are target release dates and subject to change. With the recent release of Onyx Shark (update 1.7.0) now behind us, we are collecting feedback from players that will help inform our work in 1.8 and beyond.



Mid September 2024 – 1.8.0 Minor Update



  • Multiplayer Balance Update
  • New 2vs2 Relic Map
  • New 3vs3 Relic Map
  • New 4vs4 Community Map
  • Map Quality of Life Improvements v2.0
  • October Community Event: Night Witches

November 2024 – 1.9.0 Major Update



  • Live Observer Mode
  • In-Game Leaderboard Integration – find the live web leaderboards here
  • Additional Gameplay Improvements
  • Multiplayer Balance Update
  • Light Vehicle Tuning
  • Unit Distinction v2.0
  • VFX Improvements
  • New 4vs4 Relic Map
  • New 2vs2 Community Map
  • Map Quality of Life Improvements v3.0
  • December Community Event: Get Together
  • January Community Event: Ride or Die

February 2025 – 2nd Anniversary Major Update



  • New Heavy Tank Battlegroups – we will share more details about Battlegroups closer to February. For now, have fun wildly speculating!
  • Additional Gameplay Improvements
  • 4 New Maps + Map Quality of Life Improvements v4.0
  • Multiplayer Balance Update
  • Audio Improvements
  • Vehicle Overhaul & Improvements
  • Community Event: Reinforcements on the Way
  • And more!

Conclusion



We hope you enjoyed this preview of what’s to come for Company of Heroes 3. If you would like some additional context on our development process and decision making, you can read this detailed forum post from the team! As always, please continue leaving your feedback, Steam reviews, questions and more. We look forward to sharing additional details about these updates as we get closer to each milestone. Follow all our channels for the latest news and be sure to join our Discord to continue the conversation with our Development team. Until next time!



Links


Discord
Forums
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Website
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Hot Fix 1.7.2



This hot fix aims to resolve several campaign progression issues (or soft locks) we are seeing from player logs and reports. This should fix most instances where the enemy turn hangs or fails to complete, leaving the player stuck and unable to progress further in the campaign. We will continue monitoring and working on any additional occurrences of this issue, so please let us know if you still experience this after today's hot fix.

Campaign Progression Fixes



  • Fixed a soft lock where aircraft sometimes failed to path properly if their target moved too far from its original position.
  • Fixed a soft lock where the Indian Artillery Company's barrage ability sometimes failed to fire when used on steep inclines.
  • Fixed an issue where interacting with a unit model not at its actual position on the Campaign Map would lead to a soft lock.

Additional Fixes



  • Fixed performance issues related to social widgets in the menus. Players should see improved frame rate when navigating the menus.
  • Added additional animations for the Command Point wheel when a new point is received.
  • Reduced the map weighting values of Black Gold (4v4) back to default levels now that we are past its release window. This is our standard practice with new maps.
  • Updated the British version of the Monte Cassino Mission, removing a pink cube that appeared in the outro.
  • Fixed an issue where Fast Deploy would impact the M4A1 Sherman 76mm twice, resulting in a 2-second build time.
  • Fixed an issue where Munition Surplus did not apply to future units after the upgrade was completed.
  • Fixed a low occurrence crash related to Friends list when adding or removing a friend.