Computer Tycoon cover
Computer Tycoon screenshot
Genre: Simulator, Strategy, Indie

Computer Tycoon

OSX Support is here!

Hi guys,

Eventually, the OSX version of the game is alive. Have fun dear Mac users!

Your operating system must be at least:

Mac OS X 10.9+

OR newer.



Andris

VERSION 0.9.1.18 - Fixed Statistics

Hi guys! Here is a new version for you!

0.9.1.18:


  • The market share statistics and the upper info bar indicator is fixed.
  • The country statistics (global and own) are fixed
  • The Site Department Info Panel has new label names with colored values for a better understanding
  • The sold number in the Computer List is now a whole number. Also, the Computer List Element is fully clickable (and brings you to the computer), but not selectable.
  • The Hardware List will remember your earlier Filter settings and it works separated from the automatic Computer Creation Filters. (So when you make a computer the game automatically filters you the selected hardware type, but when you use the hardware list from the bottom menu, your earlier filter selections won't be affected)
  • I've modified the expansion speed of the AI. Now it depends on the difficulty and it is generally slower than before.

I have a long to-do list, I'm always trying to prioritize. I have a lot of stuff going on all the time.

I'm still sick, unfortunately. My body wasn't able to handle the extreme stress and lack of sleep during the release/start period. But I hope that soon I will be fine.

Thank you very much for your support against the bugs and also on the game's steam page! You are awesome. I really need it guys!

VERSION 0.1.9.17 - Extended resolution range, Rebalance, Saving hotfix

Hi guys, here is a new version for you!

0.1.9.17:


  • The new saving had a major bug and it didn't save multiple statistics data - fixed
  • REBALANCE:
  • Maximum site number increased to 9
  • Research building's upkeep cost increased
  • Techs research cost greatly increased (difficulty affects it)
  • Production Power by factories increased greatly
  • I've added a lot of resolutions for the game including 1024x768 and even 4K. Please let me know if your resolution still has any problems - unfortunately, I cannot test all of them myself, I have only full HD monitors.
  • Zip driver is repositioned in the tech line to a correct timing
  • From now on you can freely rename hardware and computers even after putting them on the market.
  • The save list won't show the game settings file anymore
  • The price setter and name setter windows will show the actual data, not the last typed
  • The in-game menu won't appear after closing it and going back in the menus.


The game is much harder now. If you will need, I will make it easier on the beginner level, also I plan to create more difficulty levels.

Soon I will make the computer players last a bit longer and add some more stuff into the simulation, while I still have a LOT of work with bugs and the GUI. I will do my best as always.

Thanks for your support with the bugs I really appreciate it! Also thanks for the support on the game's store page. I really need your help, you are great!
We are back in "positive" now. I'm very happy about that!


Your friend,
Andris

#####
Additionally in 0.9.1.17h2

- Caught a bug of never finishing research
- Nerfed back factories by 25%
- Floppy Disk Drive name, RP, pic - fixes
- Production without a Factory - fixed

VERSION 0.9.1.16 - New Saving System

Hi all,

This new version has a new saving system. From now on you won't have problems with loading speed.

As a drawback, unfortunately, your old save files won't load anymore. Until now I tried to keep up backward compatibility. But with this update, I'm unable to do it. I'm sorry guys.

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Another news is that I managed to create the first build of an OSX version of the game. It is still under testing, so you will have to wait some days before I publish it, but it is clearly coming soon.

Also, Russian and German localizations are under progress. This is something that will need plenty time still - I just wanted to tell.

My next priority tasks are creating more resolution options and making a huge rebalance. My plan is to make research much more expensive and slower while giving you much much more PP and adding additional sites - taking care of different difficulty levels and powering up the AI a bit as well.
Meanwhile, I will continue to eliminate bugs. Still, we have plenty of them.

This day will close the first week of the game on STEAM. Unfortunately, the sale numbers are bad, and I'm really afraid that the game is going to be a flop. But I have the budget to finish it, and I will make it happen anyways.
I always wanted to create this game. I won't jump out as the devs of "Pro Gamer Manager 2" for example. I wanna play that game, I won't let you down. I work really hard on this.


Thank you very much for your amazing help with the bugs, and also your support on the game's STEAM page. I really appreciate and need it!


Your friend,
Andris